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Old 07-27-2004, 04:32 PM   #21
Assassin
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My suggestion is to just go with what you're most familiar with and you'll have the most fun with. If you're not playing with Tactics (well, you haven't said if you have Tactics), then pretty much any party will beat the game.

A question: What is a multi-solo? And why not use NPCs?
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Old 07-27-2004, 05:01 PM   #22
Hank Parsons
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I don't think the term "solo" is accurate here. Solo generally means playing the game with 1 PC, no NPC's. Just playing one solo character.

I understand what you mean with "Multi-solo" tho. You're going to create your whole party in multiplayer mode, instead of using built-in NPC's (but you will save 1 or 2 slots for NPC's).

I recommend installing TOB and the final patch, now. It adds features but more importantly it fixes numerous bugs in the game, according to the Bioware website.

For the classes in your party, I suggst using fewer multi-class characters. You don't need to pack every ability into the party (as you said, you can even win the game with a solo sorcerer). Instead, try the game with 4 single-class characters, such as Paladin, Ranger, Swashbuckler, Sorcerer. You can learn to overcome any challenge even without every class represented.

For example, you don't have a thief? Try the cleric or mage spell, Find Traps. Use a fighter to bash open a door (force-attack it).

Don't have a tank? Try specializing one of your mages into a fighting machine, with Stoneskin, Mirror Image, Blur, Tensor's Transformation, etc.

Don't have a priest? Stock up on healing potions, and use Paladin heals as best you can.

Good luck and please post your final party stats!
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Old 07-28-2004, 12:49 AM   #23
Dundee Slaytern
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Quote:
Originally posted by Zarr:
Ranger/clerics can cast both Druid and Cleric spells up to level 7 in BG2. Really they should only be able to cast Druid spells up to level 4, of course but due to a quirk in the BG2 game engine they can cast level 5+ Druid spells. Weird when you consider in Icewind Dale, another Infinity Engine game Ranger/Clerics can only cast Druid spells up to level 4.

But Ranger/clerics can cast insect plague!
Clarification:
--------

Cleric/Rangers in BG2 can immediately cast the equivalent level of Druidic spells as their Clerical spells, regardless of their character level.

Cleric/Rangers in IWD can only cast a certain spell level of Druidic spells if their Ranger level meets the required level. Since Rangers can cast up to level 6 Druidic spells, Cleric/Rangers in IWD can cast up till a spell level of 6 for Druidic spells.
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Old 07-28-2004, 03:36 AM   #24
Armen
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Quote:
Originally posted by arfananwel:
Which level is the best to dual in this case ?

A question come to my mind, after having read all your answers, is it better to multiclass or to dual ? I first wanted to multiclass all of them, but now I'm not sure at all that it is the wisest solution...
it depends whether you want to have a true multiclass who can do and combine the full power of both classes (e.g. multi mage/cleric putting cleric spells in contingencies and sequencers and so on) or a character that can do a little bit of something (e.g. a thief dualled early to mage who only uses the thief element to find traps and pick locks)

if you have only got SoA then duals are arguably 'better' under the SoA XP cap because you'll be splitting the XP between the classes

dual-class characters have to be human though so you loose the role playing variety and some bonuses from having elves, dwarves etc. in the party

with ToB installed, multi-class become more powerful because of the much higher XP cap and because the way the HLAs are allocated - on each classes level ups

that sort of thing anyway
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Old 07-28-2004, 05:05 AM   #25
arfananwel
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Multi solo is a game were you create more than one PC, you can afterthat move the saved game from the multisave folder to the save folder. I want to do that rather than using the NPC because that's give me the possibility to developp 4 character rather than only one.

Before creating my team, I will buy ToB and seek for the last Mac Os X patch.

I think that I will mix dual and multi class PC, and play with some "weakness" to have more entertainement.

Be sure that I will introduce you my dream team
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Old 07-28-2004, 06:39 AM   #26
Cerek the Barbaric
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Quote:
Originally posted by arfananwel:
I first thought about a mutliclass thief/mage, the invisibility/backstab combo sounds great but it's true that i can also do it with a dual thief//mage. Which level is the best to dual in this case ?

A question come to my mind, after having read all your answers, is it better to multiclass or to dual ? I first wanted to multiclass all of them, but now I'm not sure at all that it is the wisest solution...

(And TOB is out on mac (i've checked))
Choosing which level to dual your character at depends on different factors. I'm not sure when you might want to dual a mage or cleric to another class - then again, most dual characters choose mage as their second class, not their first.

Two of the biggest factors to consider are (1) when does my character quit gaining hit dice and start just getting a small number of hit points per level? and (2) when does my character stop gaining class-specific abilities.

For instance, you could dual a fighter class immediately in order to gain as much experience in your new class as quickly as possible. However, fighter classes get the most hit points per level from thier hit dice and they gain hit dice through 9th level (IIRC) {Edit Note: I know that Barbarians actually have higher hit dice than straight fighters, but I consider Barbarians to be a "fighter class"}. Fighters also gain their maximum number of attacks at level 13, so this is generally considered the "best" level at which to dual, since you have gained all the advantages from the fighter class at that point (excluding HLA's, of course).

The same type of decision applies to the thief classes. Theives increase their Backstab Multiplier every few levels. The higher the multiplier, the more damage you can do in a Backstab attack (and it does have the potential to deal incredible amounts of damage). The Backstab Multiplier doesn't "Max Out" until close to level 20. That is probably too high to dual, but they gain their next-to-last multiplier around level 15-16. That sounds pretty high too, but remember that thieves gain levels faster than any other class. Being able to do Quintiple Damage (5x) is certainly worth the XP you spend reaching that level. Your thief should hit level 15-16 before getting into Chapter 3, so he/she would have that high-damage-multiplier for the better part of the game.

Another consideration for thief charactes is how high you want to raise their theiving abilites - like Set Traps and PickPocket. The more levels you gain as the thief, the more points you can put into those special abilities.
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Old 07-28-2004, 07:17 AM   #27
Dundee Slaytern
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Hmmmm... multi-solo is kinda contradictory. A more common term to describe your party would be, "Custom(ised) Party".
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Old 07-28-2004, 08:23 AM   #28
Zarr
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Quote:
Originally posted by Dundee Slaytern:
quote:
Originally posted by Zarr:
Ranger/clerics can cast both Druid and Cleric spells up to level 7 in BG2. Really they should only be able to cast Druid spells up to level 4, of course but due to a quirk in the BG2 game engine they can cast level 5+ Druid spells. Weird when you consider in Icewind Dale, another Infinity Engine game Ranger/Clerics can only cast Druid spells up to level 4.

But Ranger/clerics can cast insect plague!
Clarification:
--------

Cleric/Rangers in BG2 can immediately cast the equivalent level of Druidic spells as their Clerical spells, regardless of their character level.

Cleric/Rangers in IWD can only cast a certain spell level of Druidic spells if their Ranger level meets the required level. Since Rangers can cast up to level 6 Druidic spells, Cleric/Rangers in IWD can cast up till a spell level of 6 for Druidic spells.
[/QUOTE]Hmmm, I never was an expert on IWD. Thanks for that Dundee! [img]graemlins/thumbsup.gif[/img]
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Old 07-28-2004, 08:45 AM   #29
arfananwel
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Hmmmm... multi-solo is kinda contradictory. A more common term to describe your party would be, "Custom(ised) Party".

OK for Customized Party

(Multi Solo is a term I've seen once so I think that it was a common BGaddict term

[ 07-28-2004, 08:58 AM: Message edited by: arfananwel ]
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Old 07-28-2004, 09:06 AM   #30
Assassin
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Well, my little fun party would include:

-Blade
-Totemic Druid
-Ranger (9) -> Cleric
-Barbarian
-Edwin
-Jan

Nice little balanced party. 1 pure spellcaster (with an attitude that I like [img]tongue.gif[/img] ), a couple of backups, two Divine spellcasters, and a regular tank.
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