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Old 01-14-2004, 08:47 AM   #31
Q'alooaith
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Cept creature's that use protechtion from Magic weapon's even..


Anyway, who say's there can be only one guru..

[ 01-14-2004, 08:48 AM: Message edited by: Q'alooaith ]
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Old 01-14-2004, 10:47 AM   #32
Ironbar
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Gor - I dualled from a normal fighter because it was easiest. I contemplating taking a kit but decided against it. Somehow it didn't seem 'right' to deviate from a specialist into a simple profession. Because i knew i was going to dual as soon as i had leveled up after completing the keep quest i didn't want to become attached to the fighter kit. The dual to a cleric allowed me to maintain my "lead from the front" philosophy.

My current party

Me lvl 9 fighter, lvl 7 cleric
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Old 01-14-2004, 10:46 PM   #33
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Quote:
Originally posted by masteraleph:
quote:
Originally posted by SixOfSpades:
Sadly, Wizards cannot use Clubs. Which makes no sense at all, really--if they can use a stick that's 6' to 10' long and requires either a good STR or lots of DEX to use effectively, they should be able to use a stick that's only 3' long and requires neither.
It's a stereotype. Blame it on Gandalf [/QUOTE]Hey, don't blame Gandalf, at least he pulled out a magical longsword whenever needed.

And if you believe the movies, he dual-wielded his longsword and staff together, so you can say he had a sword and a very long club (one handed).
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Old 01-15-2004, 08:37 AM   #34
JrKASperov
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Gandalf is a demi-god... 'nuff said
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Old 01-15-2004, 08:45 AM   #35
Dundee Slaytern
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And some of the Bhaalspawns aren't? [img]tongue.gif[/img]
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Old 01-15-2004, 12:54 PM   #36
McHaggis
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You know guys, there's a component in the Ashes of Embers (IIRC it was AoE) called 'Universal Weapons'. It enables every class to use every weapon as long as they meet the stat requirements. Of course there are some expections, like clerics not using bladed-weapons.

[ 01-15-2004, 12:56 PM: Message edited by: McHaggis ]
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Old 01-15-2004, 02:04 PM   #37
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Problem with the ashes of embers mod was that they didn't limit the clerics to not use bladed weapons and other similar restrictions were left out (last I checked but that was a while ago). This seems to destroy the game ballance a little to much for me, but to each his own.
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Old 01-15-2004, 02:20 PM   #38
JrKASperov
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Quote:
Originally posted by Dundee Slaytern:
And some of the Bhaalspawns aren't? [img]tongue.gif[/img]
Exactly! Gandalf can die and come back as a stronger demigod, Bhaalspawns cannot. [img]tongue.gif[/img]

Ontopic: Use the sling in melee!
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Old 01-15-2004, 02:29 PM   #39
Ironbar
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Don't you suffer stats wise using a ranged weapon in melee combat?

Although, if the bullet were to remain within the sling then would that make it a flail?

Personally, i think an unarmed sling could do some serious damage!
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Old 01-15-2004, 02:41 PM   #40
Illumina Drathiran'ar
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Quote:
Originally posted by JrKASperov:
quote:
Originally posted by Dundee Slaytern:
And some of the Bhaalspawns aren't? [img]tongue.gif[/img]
Exactly! Gandalf can die and come back as a stronger demigod, Bhaalspawns cannot. [img]tongue.gif[/img]
[/QUOTE]ToB SPOILER!!!
.
.
.
.
.
.
.
.
.
.
Well, one of them does...

Self-censored. Spoiler warnings don't help people who might scroll down and glance up...

[ 01-15-2004, 10:55 PM: Message edited by: Illumina Drathiran'ar ]
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