Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 12-14-2003, 02:00 PM   #1
untouchable
Manshoon
 

Join Date: December 11, 2001
Location: calgary
Age: 40
Posts: 155
First off, I am fully patched and fixpacked with the text update for TOB.

After creating a WS I noticed that he only had less than 14% MR at lvl 7. This seemed odd as the description stated that he would start with 14% innate MR and gain 1% per lvl until lvl 20 then gain 5% and 1% alternating for the lvls thereafter.
I then took a look at the clab file for the WS and low and behold it seems that the 14% innate MR was never coded. I've taken the liberty of fixing this in the clab file locally. If anyone is interested in the fix, send me a PM with a email adress where I can send it to you (the file is 4 kb).
To use this new file you just drop the file clabfi03.2da (the one I send you) into your override folder and start a new game for the changes to take effect.

Hope you enjoy.
__________________
Ninety-nine percent of the people in the world are fools and the rest of us are in great danger of contagion.<br />-Thorton Wilder
untouchable is offline   Reply With Quote
Old 12-14-2003, 03:30 PM   #2
Dar'tanian
Red Wizard of Thay
 

Join Date: October 26, 2002
Location: USA
Age: 35
Posts: 858
I think that you should have 14% mr at level 7 because that is the level you start at in the game. So when it says that they start with 14 mr they mean that you shoudl have that much at level 7 because that is the level that you technically *start* at.
__________________
I\'m back boys...
Dar'tanian is offline   Reply With Quote
Old 12-14-2003, 04:46 PM   #3
Trau
Zhentarim Guard
 

Join Date: July 10, 2002
Location: Martinez, California, United States of America
Age: 40
Posts: 366
I think you should just download this:


http://www.forgottenwars.net/?page=mods/ashes
- Wizard Slayer enhancement
Wizard Slayers will now have an 8% base MR, with a +4% Magic
Resistance bonus per level. A level 3 Wizard Slayer would have
16% MR, for example.
__________________
Black Bush: \"UN got a problem with me in Iraq? You know what you should do? You should sanction me. Sanction me with your army. Oh wait, you don\'t have an army. I guess that means you should need to shut the f**k up! SHUT THE F**K UP!\"
Trau is offline   Reply With Quote
Old 12-14-2003, 07:57 PM   #4
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
/me metaphorically splurts out grog.

+4% per level! Woah... talk about overcompensating... ...
Dundee Slaytern is offline   Reply With Quote
Old 12-14-2003, 08:44 PM   #5
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
Well, since the Monk gets 3%, and there's nothing in the Monk's Kit Description about how it's supposed to be against magic, etc,....

Personally, I just pretend that the existing Monk class is only one of the Monk kits--it's the "Wizard Slayer" of the Monk kits. The others don't have anywhere near as much MR, but they do have things like Thieving skills, Grandmastery in Staff, Wizard spells, Priest spells, etc.
__________________
Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
SixOfSpades is offline   Reply With Quote
Old 12-15-2003, 03:26 PM   #6
untouchable
Manshoon
 

Join Date: December 11, 2001
Location: calgary
Age: 40
Posts: 155
The Ashes of Embers WS component seems over the top to me. By gaining 4% per level after a initial 8% on first level.
(4*39)+8 = 164
That would mean that by the end of TOB a WS would have over the max for magic resistance, not to mention how much more we would see the cheap WS -> Thief dualclass.
That is why I created my own clab file. With its changes total magic resistance at the TOB xp cap would be.
14+(18*1)+(11*5)+(10*1) = 97
Still high but this is supposed to be a WIZARD slayer. The orriginal WS magic resistance ( no mods ) is.
(19*1)+(11*5)+(10*1) = 84

To summarize:
WS MR fully patched and fixpacked, no other mods: 84% at lvl 40
WS MR fully patched and fixpacked, adjusted clab file: 97% at lvl 40
WS MR fully patched and fixpacked, Ashes of Embers : 164% at lvl 40

I find the adjusted clab file to be a nice middle ground.
__________________
Ninety-nine percent of the people in the world are fools and the rest of us are in great danger of contagion.<br />-Thorton Wilder
untouchable is offline   Reply With Quote
Old 12-15-2003, 05:09 PM   #7
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
Quote:
Originally posted by untouchable:
That is why I created my own clab file. With its changes total magic resistance at the TOB xp cap would be.
14+(18*1)+(11*5)+(10*1) = 97
That's certainly better than the original, but what I hate about the setup is the fact that the MR only really kicks into high gear when you hit ToB levels--and 80% of the game takes place in SoA. Rather than a piddling 1% for the first 18 levels and then 3% for the remaining 22, I'd rather see either a flat 2.5% per level (100% at Level 40), or 2% per level with a 20% base (also 100% at Level 40).
__________________
Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
SixOfSpades is offline   Reply With Quote
Old 12-15-2003, 06:45 PM   #8
untouchable
Manshoon
 

Join Date: December 11, 2001
Location: calgary
Age: 40
Posts: 155
Quote:
Rather than a piddling 1% for the first 18 levels and then 3% for the remaining 22, I'd rather see either a flat 2.5% per level (100% at Level 40), or 2% per level with a 20% base (also 100% at Level 40).
Both of those could be done easily. A while back you said something about a rebalanced WS, care to elaborate on the concept and I will see what I can do. I could probably code it locally, but i'm still learning how to use WeiDu effectivelly.
__________________
Ninety-nine percent of the people in the world are fools and the rest of us are in great danger of contagion.<br />-Thorton Wilder
untouchable is offline   Reply With Quote
Old 12-16-2003, 01:36 AM   #9
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
I know exactly how that is.

The link for the RebalWS is here, near the very end of the thread, for your reading pleasure.
__________________
Volothamp's Comeuppance
Everything you ever needed to know about the entire Baldur's Gate series......except spoilers.
SixOfSpades is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:31 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved