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-   -   WS and MR (bug and fix) (http://www.ironworksforum.com/forum/showthread.php?t=14561)

untouchable 12-14-2003 02:00 PM

First off, I am fully patched and fixpacked with the text update for TOB.

After creating a WS I noticed that he only had less than 14% MR at lvl 7. This seemed odd as the description stated that he would start with 14% innate MR and gain 1% per lvl until lvl 20 then gain 5% and 1% alternating for the lvls thereafter.
I then took a look at the clab file for the WS and low and behold it seems that the 14% innate MR was never coded. I've taken the liberty of fixing this in the clab file locally. If anyone is interested in the fix, send me a PM with a email adress where I can send it to you (the file is 4 kb).
To use this new file you just drop the file clabfi03.2da (the one I send you) into your override folder and start a new game for the changes to take effect.

Hope you enjoy.

Dar'tanian 12-14-2003 03:30 PM

I think that you should have 14% mr at level 7 because that is the level you start at in the game. So when it says that they start with 14 mr they mean that you shoudl have that much at level 7 because that is the level that you technically *start* at.

Trau 12-14-2003 04:46 PM

I think you should just download this:


http://www.forgottenwars.net/?page=mods/ashes
- Wizard Slayer enhancement
Wizard Slayers will now have an 8% base MR, with a +4% Magic
Resistance bonus per level. A level 3 Wizard Slayer would have
16% MR, for example.

Dundee Slaytern 12-14-2003 07:57 PM

/me metaphorically splurts out grog.

+4% per level! Woah... talk about overcompensating... ...

SixOfSpades 12-14-2003 08:44 PM

Well, since the Monk gets 3%, and there's nothing in the Monk's Kit Description about how it's supposed to be against magic, etc,....

Personally, I just pretend that the existing Monk class is only one of the Monk kits--it's the "Wizard Slayer" of the Monk kits. The others don't have anywhere near as much MR, but they do have things like Thieving skills, Grandmastery in Staff, Wizard spells, Priest spells, etc.

untouchable 12-15-2003 03:26 PM

The Ashes of Embers WS component seems over the top to me. By gaining 4% per level after a initial 8% on first level.
(4*39)+8 = 164
That would mean that by the end of TOB a WS would have over the max for magic resistance, not to mention how much more we would see the cheap WS -> Thief dualclass.
That is why I created my own clab file. With its changes total magic resistance at the TOB xp cap would be.
14+(18*1)+(11*5)+(10*1) = 97
Still high but this is supposed to be a WIZARD slayer. The orriginal WS magic resistance ( no mods ) is.
(19*1)+(11*5)+(10*1) = 84

To summarize:
WS MR fully patched and fixpacked, no other mods: 84% at lvl 40
WS MR fully patched and fixpacked, adjusted clab file: 97% at lvl 40
WS MR fully patched and fixpacked, Ashes of Embers : 164% at lvl 40

I find the adjusted clab file to be a nice middle ground.

SixOfSpades 12-15-2003 05:09 PM

Quote:

Originally posted by untouchable:
That is why I created my own clab file. With its changes total magic resistance at the TOB xp cap would be.
14+(18*1)+(11*5)+(10*1) = 97

That's certainly better than the original, but what I hate about the setup is the fact that the MR only really kicks into high gear when you hit ToB levels--and 80% of the game takes place in SoA. Rather than a piddling 1% for the first 18 levels and then 3% for the remaining 22, I'd rather see either a flat 2.5% per level (100% at Level 40), or 2% per level with a 20% base (also 100% at Level 40).

untouchable 12-15-2003 06:45 PM

Quote:

Rather than a piddling 1% for the first 18 levels and then 3% for the remaining 22, I'd rather see either a flat 2.5% per level (100% at Level 40), or 2% per level with a 20% base (also 100% at Level 40).
Both of those could be done easily. A while back you said something about a rebalanced WS, care to elaborate on the concept and I will see what I can do. I could probably code it locally, but i'm still learning how to use WeiDu effectivelly.

SixOfSpades 12-16-2003 01:36 AM

I know exactly how that is. ;)

The link for the RebalWS is here, near the very end of the thread, for your reading pleasure.


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