Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Baldurs Gate II: Shadows of Amn & Throne of Bhaal
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 10-18-2003, 11:41 AM   #11
RoSs_bg2_rox
Zartan
 

Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
Age: 36
Posts: 5,225
so theirs no point on us giving tips on other spells cause you've already selected all yours
__________________
[img]\"http://img.ranchoweb.com/images/ladyzekke/dragonwater2.gif\" alt=\" - \" />
RoSs_bg2_rox is offline   Reply With Quote
Old 10-18-2003, 12:01 PM   #12
BaRoN NiGhT
Avatar
 

Join Date: June 16, 2003
Location: Home
Posts: 536
Well, I am rather asking for responses wether it is good enough or not (what do I have to add, or what do I have to avoid, or maybe there is a better spell in the game and something like that.). I highly appreciate for those who reply my questions .
BaRoN NiGhT is offline   Reply With Quote
Old 10-18-2003, 12:57 PM   #13
Sonic
Zhentarim Guard
 

Join Date: July 9, 2003
Location: Amn
Age: 35
Posts: 352
You shud thake Death spell,Its veary good vs small iritating creatures + umberhulkes and some bandits and low hp creatures.
__________________
Never Underestimate Your Enemy.<br /><br />A Normal Dagger in the right hand\'s is as Dangerous as Crom Faeyr.
Sonic is offline   Reply With Quote
Old 10-18-2003, 02:25 PM   #14
IronDragon
Elminster
 

Join Date: January 16, 2003
Location: Michigan
Age: 59
Posts: 419
Just my opinions mind you:

Level 1:
- Chromatic orb : I always take this but never use it.
- Friends : with ring of human influence why bother?
- Identify : glasses of ID work just as well and this spell gets useless in TOB where your lore is enough for pretty much anything
- Magic Missile : the only real must have in level 1
- Spook : am completely indifferent about this spell

Prefer burning hands which seems to work esp well on undead.

Level 2:
- Knock : well someone has to open all those chests – but dangerous without Minor spell deflection
- Mirror Image : always handy
- Resist Fear : necessary. A terrified solo sorcerer is a dead solo sorcerer.
- Melf's Acid Arrow : great for spell casting clerics
- Web : always a good bet

Level 3:
- Flame Arrow : gotta love the amount of damage it does
- Haste : I tend to ignore this spell. Magic users just aren’t built for melee
- Skull Trap : great spell for damage
- Melf's Minute Meteor : my big problem with this spell is that it stays until you use ALL of the meteors making it impossible to use any other weapon. Devastating when you want to use the staff of the magi to go invisible.

I prefer Minor Spell Deflection and Slow in place of Haste and Melf’s

Level 4:
- Greater Malison : always good choice
- Stoneskin : gotta have stoneskin
- Spider Spawn : great summons
- Wizard Eye : also great. So many bad guys waste spells on this instead of you

Level 5:
- Lower Resistance : perfect for big nasty things
- Sunfire : only take this when I solo. Great for takingout low level critters and undead
- Spell Immunity : rarely end up using this spell. For a certain undead critter fond of imprisonment there is always a protection from undead scroll.
- Protection From Acid : is acid REALLY a problem in SoA?

No breech?
I prefer animate dead, soloing you soon get high enough to get skeleton warrior. One of the best summons period.
I would dump spell immunity and protection from acid for Breech and Animate dead

Level 6
- Protection From Magic Energy : so many other better spells on this level
- True Sight
- Tenser's Transformation : Sorcerers were not made for melee, that is what summons are for. I never take this spell as there are so many other great spells at this level.

Chain lightning
Contingency
Death fog
Death spell
Invisible stalker – good for mind flayers
Protection from Magical Weapons - espically good in TOB when put in a contingency
Summon Nishruu

Level 7:
- Project Image : almost to good of a spell
- Mordenkeinan's Sword : great summons
- Khelben's Wharding Whip : good choice

Level 8:
- Abi Dalzim's Horrid Wilting : personal favorite
- Spell Trigger
__________________
Ever notice that "What The Hell!" is always the right decision?- Marilyn Monroe
IronDragon is offline   Reply With Quote
Old 10-19-2003, 02:00 AM   #15
Userunfriendly
Elminster
 

Join Date: October 11, 2003
Location: Sluggy Zone
Age: 59
Posts: 487
Quote:
Originally posted by RoSs_bg2_rox:
spook? bit iffy. Maybe grease or something
spook is one of the most powerful spells in the game...certain solo encounters that can get really bad and nasty can be done with ease with spook...its got an incredible save penalty, making it much better than its weak cousin, horror...a spooked enemy, unless you're using tactics mod improved ai scripts, is a pretty helpless enemy...blast apart with spells at your leisure...
__________________
Jansens aren\'t as harmless like everybody supposes! <br />They got them stumpy legs and puffy potato noses! <br />And what\'s with all the turnips? <br />Why do they eat so much root vegetables, anyway? <br />Jansens, Jansens,<br />It must be Jansens!!!<br />(or griffins!)
Userunfriendly is offline   Reply With Quote
Old 10-19-2003, 02:28 AM   #16
Sonic
Zhentarim Guard
 

Join Date: July 9, 2003
Location: Amn
Age: 35
Posts: 352
*Protection from acid : Is acid realy a problem in SOA*=Yes it is if you got tactic mode.
__________________
Never Underestimate Your Enemy.<br /><br />A Normal Dagger in the right hand\'s is as Dangerous as Crom Faeyr.
Sonic is offline   Reply With Quote
Old 10-19-2003, 08:20 AM   #17
Assassin
Symbol of Cyric
 

Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
For one encounter, it's not really worth putting the at spell in... (okay, maybe the sole reason for Pierce Shield is for the Demon Prince, but...) Particularly when there are dozens of Green scrolls that function almost the exact same.

ADD] Not to mention that little problem of getting Kuroisan to actually fight you. I think he only fights you if you wield the sword, which, as a solo Sorcerer, you can't do.

[ 10-19-2003, 08:21 AM: Message edited by: Assassin ]
__________________
In The Terminator, Sarah Connor is told a speech by John Connor\'s father that John has given in the future. When John is born, Sarah tells John this speech, and John grows up to tell it in the future. So who wrote the speech?!
Assassin is offline   Reply With Quote
Old 10-19-2003, 08:27 AM   #18
Faceman
Hathor
 

Join Date: February 18, 2002
Location: Vienna
Age: 43
Posts: 2,248
no Mislead?
or is it too cheesy for you?
__________________
\"I am forever spellbound by the frailty of life\"<br /><br /> Faceman
Faceman is offline   Reply With Quote
Old 10-19-2003, 11:41 AM   #19
Sonic
Zhentarim Guard
 

Join Date: July 9, 2003
Location: Amn
Age: 35
Posts: 352
Isn't it so that you only need to hawe it in your inventory??
__________________
Never Underestimate Your Enemy.<br /><br />A Normal Dagger in the right hand\'s is as Dangerous as Crom Faeyr.
Sonic is offline   Reply With Quote
Old 10-20-2003, 01:15 PM   #20
SillySorcerer
Elite Waterdeep Guard
 

Join Date: September 19, 2003
Location: USA
Age: 61
Posts: 38
Those seem like pretty good spells but I consider invisibility a must-have for a solo sorcerer. Mislead is also good when you can get it. And I think you would benefit from some summon spells (summon skelies is the best).

Tensor's transformation is questionable-- You should be avoiding melee combat.

Polymorph Other is too much fun to do without.

Feeblemind works really well against powerful opponents like dragons (especially in comination with Greater Malison). Finger of Death and Deathspell are also good to have.
__________________
Show me the Gauntlets of Ogre Strength and I\'ll call it an RPG.
SillySorcerer is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
multi solo - what team to pick up arfananwel Baldurs Gate II: Shadows of Amn & Throne of Bhaal 33 07-28-2004 10:18 AM
Solo sorcerer shadowspecter Neverwinter Nights 1 & 2 Also SoU & HotU Forum 11 04-30-2004 11:56 AM
Solo Sorcerer without ToB Brennihelvete Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 11-11-2002 10:21 AM
Stupid Sorcerer spell pick! methods Baldurs Gate II: Shadows of Amn & Throne of Bhaal 16 04-28-2002 11:34 PM
Solo Sorcerer Spell List. Comments welcome. Dundee Slaytern Baldurs Gate II Archives 16 11-06-2001 09:14 AM


All times are GMT -4. The time now is 06:23 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved