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#41 |
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Presumably you could alter the walls and background so they are darker or pitch black when there is inadequate light. You would need a function to replace all walls and backgrounds with something appropriate. You might need to assign each wall/background type a replacement type for each lighting level.
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#42 |
Jack Burton
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Well, maybe some time after version 1.0 comes out, we can implement some of the stuff that would be necessary to do this.
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#43 |
Horus - Egyptian Sky God
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My idea was to just have two dungeons, identical but with light and dark walls, and check each step for whether the light spell was in effect, and teleport to the "other" side... of course, that would take a lot of work
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#44 |
Jack Burton
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If the mechanics were in place (being able to transfer levels via a script) it would be easy enough to do.
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#45 |
Horus - Egyptian Sky God
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For poor programmers like me, manually doing the whole thing sounds easier...
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#46 |
Jack Burton
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What I meant in my post was that we cannot currently do this at all, but with a very simple script one could do this per zone.
All that is required is the ability to get and set party location, level and direction facing. ![]() Once this is implemented I will write the script. ![]() See...very easy for you. ![]() ![]() ![]() |
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#47 |
Horus - Egyptian Sky God
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That does sound very easy for me
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#48 |
Jack Burton
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I think gratitude is best shown by new art for DC.
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#49 |
Horus - Egyptian Sky God
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Well, that is as easy as doing what I usually do
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#50 |
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