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Old 02-26-2009, 01:34 AM   #31
Jadefang
Dungeon Master
 

Join Date: February 25, 2008
Posts: 96
Default Re: I'm no coder but....

I haven't made a video and tested only one instance, but with the 0914004 executable, I caused a skeleton to flee the map and the game just froze.
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Old 02-26-2009, 01:56 AM   #32
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
Default Re: I'm no coder but....

Yeah - the skeleton actually reaching the end of the map is where the problem occurs (he is fine until he gets there and actually tries to leave the map).
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Old 02-26-2009, 04:11 AM   #33
LurchBrick
Dungeon Master
 

Join Date: October 1, 2003
Location: NSW Australia
Age: 49
Posts: 68
Default Re: I'm no coder but....

Paul, this is very easy to set up. I downloaded the file you posted and edited the level by taking away 2 walls, so that there isn't a surrounding wall. Basically I give the skeleton a route to flee down.

Do the same thing to your level and when the skeleton tries to flee the combat map, you'll see the game hang. I can still move the mouse around but no options show up. It appears that DC doesn't check a flag which would move the turn onto the next combatant.
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Old 02-26-2009, 11:29 AM   #34
Paul Stevens
Drow Warrior
 

Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
Default Re: I'm no coder but....

Great! Send me a savegame and a recording
that demonstrates this bug and we will see
what we can do to fix it.

If necessary, I can provide a place to upload
the two files that are needed in addition to
what you have already supplied. But you can
probably ship them in an email. You can find
my email address at the bottom of:
http://www.dianneandpaul.net/DianneGenealogy/

===========
Sorry about being so adamant that YOU must
provide the bug and test any fixes. I have
spent over a decade getting CSBwin working
and helping with DC. I have adopted these rules
as absolutely necessary to my mental health
and are the price that must be paid for my
participation. I can justify this at great length
in private if anyone wishes to be bored.
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Old 02-26-2009, 08:02 PM   #35
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
Default Re: I'm no coder but....

Sorry, lack of time last night, too... Sigh...

Surely there will be a chance for me to help on the weekend...
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Old 02-26-2009, 08:20 PM   #36
Paul Stevens
Drow Warrior
 

Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
Default Re: I'm no coder but....

Quote:
Sorry, lack of time
No need to be sorry. There are plenty of
other things to keep me busy. I am
absolutely in no hurry whatsoever.

See you Saturday or thereabouts.
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Old 02-26-2009, 08:56 PM   #37
LurchBrick
Dungeon Master
 

Join Date: October 1, 2003
Location: NSW Australia
Age: 49
Posts: 68
Default Re: I'm no coder but....

G'day Paul,

I've sent the playfile log, a savegame and the edited level to your email address.

One thing I did notice however was that "Dorf" does not appear to have a combat icon attached to him. So when you go to the combat map, he is invisible. It doesn't stop you from using him but just thought I'd let you know.
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Old 02-26-2009, 10:01 PM   #38
Paul Stevens
Drow Warrior
 

Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
Default Re: I'm no coder but....

Thanks. Fails very nicely. Now
to see if it can be fixed.
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Old 02-26-2009, 11:16 PM   #39
Uatu
Horus - Egyptian Sky God
 

Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
Default Re: I'm no coder but....

Thanks, LurchBrick. (I did have some problems with Dorf's icon for some reason - not sure why, but there was a bug there. Something about DC not liking my icon, or my deleting it by accident at some point, or whatever. Not sure what caused it right now, so I don't know if I can do anything about it.)

Also, thanks Paul for trying!
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Old 02-27-2009, 02:18 PM   #40
Paul Stevens
Drow Warrior
 

Join Date: July 8, 2003
Location: Madison, Wisconsin
Age: 85
Posts: 296
Default Re: I'm no coder but....

Well, an hour's work leads me to
believe that I have a lot to learn.
Don't expect any result right away.

I have never examined the combat
code before. Fortunately, I do have
a feeling for the program's structure
(I was responsible for some of it). But
there are a lot of complications in the
combat. Wow!
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