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-   -   I'm no coder but.... (http://www.ironworksforum.com/forum/showthread.php?t=100440)

Arcalian 02-03-2009 12:36 AM

I'm no coder but....
 
....for the sake of curiosity, how hard would it be to make a crossbow that sholt bolts that did both poison and electricity damage?

Uatu 02-03-2009 09:33 PM

Re: I'm no coder but....
 
Hmm - I think it should be fairly easy to do... but I am not sure. :)

Funky Dynamite 02-12-2009 02:51 AM

Re: I'm no coder but....
 
Poison is, but I''ve always had problems with elemental attacks.

SilentThief 02-13-2009 07:41 PM

Re: I'm no coder but....
 
its still not working to set an item to do a spell (monster poison ;)) on a target. if you make an item that does a spell script it still selects the user as the target of the spell :(

ST

Paul Stevens 02-14-2009 12:59 PM

Re: I'm no coder but....
 
Quote:

Originally Posted by SilentThief (Post 1226460)
its still not working to set an item to do a spell (monster poison ;)) on a target. if you make an item that does a spell script it still selects the user as the target of the spell :(

ST

This appears to be bug report number 1570874 on the
Sourceforge DungeonCraft buglist. Priority 9. See:

http://sourceforge.net/tracker/?atid...54&func=browse

Manikus (gone but not forgotten) and I had an agreement.
He would get someone to provide a minimal dungeon
to demonstrate a bug. This means "The smallest possible
dungeon that will demonstrate the bug." Send it to
me with description of how to make the bug happen,
a recording if possible, and a description of what should
happen. If I am able to repair it, I will provide an
updated executable that the bug-submitter will test
and let me know what is wrong so I can fix that and
he can test and I can fix, etc. until we either give
up or get it right.

This offer is still open. I have had good luck repairing
bugs like this but I need help because I don't know
how things are SUPPOSED to work and I don't even
know how to create such situations as you describe.

The priority of the bugs was set by Manikus. Generally,
the priority 9 bugs are supposed to be show-stoppers
in the sense that you cannot duplicate UA effects and
are therefore necessary for Dungeon Craft version 1.0.

Uatu 02-14-2009 11:15 PM

Re: I'm no coder but....
 
Hmm - sounds like a great offer! I've been looking at the code but can't make beans of most of it :D Should be easier to just demonstrate what is wrong using DC (except I can't do that at work)...

I've a busy week coming up, but I will try to tackle at least a few bugs that way when I can... Anyone else is free to help that way, too!

Thanks, Paul! I will try and demonstrate a few combat-related bugs (and others), then (but not right away... ;) )

Paul Stevens 02-15-2009 12:10 PM

Re: I'm no coder but....
 
Quote:

Originally Posted by Uatu (Post 1226494)
I will try and demonstrate a few combat-related bugs

Another restriction . . . . I will not work on bugs
that are not rated priority 9 on SourceForge
buglist. I trusted Manikus to prioritize the existing
bugs. Any additional bug must earn a consensus
that it is NECESSARY for version 1.0. Of course,
anything that causes DC to crash in any way will
automatically qualify for priority 9. This restriction
is necessary to keep our focus on getting a usable
version that can compete with the original UA.
Moving from version 0.9 to 1.0 is hard, tedious,
unrewarding work that should be shared by all
interested parties.

Uatu 02-16-2009 01:44 AM

Re: I'm no coder but....
 
I agree - 1.0 is the big milestone that we are all looking forward to, and coding the bugs out is tedious, unrewarding work that we are all very thankful for :D

One question - are there already some priority 9 bugs that people have made mini-mods for you to tackle? (Just checking, so I don't make you take on the same bug twice...)

Dinonykos 02-16-2009 08:11 AM

Re: I'm no coder but....
 
Thanks for the help, Paul, especially since you are obviously not interested in using/playing the editor/game itself. That's true altruism! :)

Paul Stevens 02-16-2009 11:56 AM

Re: I'm no coder but....
 
I am currently working on nothing. Any of
the priority 9 bugs is fair game. Some of that
code is totally foreign to me.....I have never
looked at it. But I am willing to try.

When you submit a mini-dungeon to demonstrate
the bug, you might want to update the
discussion on the buglist to let folks know that
the process has been started.

It is not truly altruism. I get my kicks in a
bit different way, perhaps.


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