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#11 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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The fog of the past... that sounds better than "the fog of getting old".
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#12 | |
Symbol of Cyric
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an example of the weird stuff is that the "give experience" event can give a negative amount. But this is a much better idea than I had going with the rtf file. If there is anything I can help with (like let you know any strange things you can do with the events) lemme know -SilentThief
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#13 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
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Believe it or not, this tutorial was finished in '04. It was part of the F.A.Q. that I was working on, but I seemed to be the only one interested, so it got tucked away.
I'm working on the help files now, which is what made me think of this. To be honest, I'm just going to fix some errors and fill in a bit on the parts where CocoaSpud wrote "something should go here". But, I'm not going to do much. I think the help file format is hard to work with and I'm tired of trying to remember which steps I have to go through to ocmpile it. Instead, I'm working on a couple of guides that will borrow from and expand on the help documentation and will be available in two formats, as web pages accessible from the Official site and/or SourceForge and as a pdf to download or view online which ever the end user prefers. ![]() There will be three guides (so far) a player's guide, a designer's guide and a monster manual. I also want to do an advanced design guide and a GPDL guide. I will definitely be needing some help on this project. ![]() ![]() ![]() |
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#14 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Monster manual?
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Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#15 | |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
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I would also like to help with a guide. I remember that I once explained that I would write a "wall guide" or something like this, but than I left this after posting some grids... ![]() ![]() |
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#16 |
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
Posts: 393
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Heck, Din, I sometimes talk like Yoda.
.... Honest. ![]()
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"Where does he get those wonderful toys...?" "Why, I sell my soul, of course...." |
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#17 |
Zhentarim Guard
![]() Join Date: July 11, 2005
Location: Saint Louis, Missouri
Age: 51
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And what I meant by verstility of events is they're not as verstile as I'm used to....
Okay, for example, suppose I make a event that prohibits you from going to up the stairs without a key, ie the event happens when you don't have the item. You buy the key from the innkeeper and hence you are to go up stairs (teleport to the second floor). Problem is, I'm stuck with the stupid key all game. I can't get rid of it because the event will activate once again and keep me from going up the stairs. For the life of me I can't figure out how to "turn" an event "off." Is there a way to do that, keep an event from functioning, simply?
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"Where does he get those wonderful toys...?" "Why, I sell my soul, of course...." |
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#18 |
Jack Burton
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You could do it with a quest, that way the players wont see the key, but they'll still only be able to go up once they have talked to whomever.
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#19 |
Symbol of Cyric
![]() Join Date: March 20, 2006
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You may even easily combine both a key and a quest (as Manikus suggested). The blocking event will be triggered as long as the quest is not solved, and for solving the quest, you need the key. Something like this.
What do you mean by used to? Is it more versatile in FRUA? |
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#20 | ||
Symbol of Cyric
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I wish they included more on GDPL. There were a lot of commands that I found in the examples included that had no explanation in the help file and I suspect there are more that I don't even know about, and I'm still piecing the information together from what we can find. -SilentThief
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