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#1 |
Mephistopheles
![]() Join Date: March 21, 2004
Location: Cape Canaveral, FL
Age: 70
Posts: 1,447
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Hey Six, since you're Modding now, is there any way to fix the travel in BG city? It's irritating to travel from one part of the city to another and wind up on the wrong side of the wall. Put in a gate maybe?
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They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety. Benjamin Franklin (1706 - 1790), Historical Review of Pennsylvania, 1759. Iraq and Afghan fatalities: 6,855 and counting. Silence IS consent. |
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#2 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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"Modding" is not like a Thieving skill -- it's more like a weapon proficiency. Right now, I have achieved Specialization in Items, and Mastery in Spells and Kits. But as for Area Editing, I take a +4 THAC0 penalty for weapon nonproficiency. Better ask the people already working with BG1UB or BGTutu.
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#3 | |
Mephistopheles
![]() Join Date: March 21, 2004
Location: Cape Canaveral, FL
Age: 70
Posts: 1,447
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__________________
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety. Benjamin Franklin (1706 - 1790), Historical Review of Pennsylvania, 1759. Iraq and Afghan fatalities: 6,855 and counting. Silence IS consent. |
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#4 | |
Elite Waterdeep Guard
![]() Join Date: February 27, 2005
Location: Lexington, KY
Age: 50
Posts: 46
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If you've got specifics, I can pass them along to the folks at G3 who are working on a BG Fixpack. The way that the engine parses the worldmap is hardcoded, though, so it may be beyond their ability to fix.
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The Gibberlings Three - Home of IE Mods The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release. |
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#5 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
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It should be possible to alter the coordinates of arrival (when entering from different map areas), but frankly, I'm not sure it's worth the time. Sure, warping in on the wrong side of a wall is annoying, but it's easy to develop the habit of first going to a map area on the far north or far south of the city, and then traveling to the area you want.
I'm sure the problem would be a lot higher on modders' lists if it were more global--but as it only happens within BG city, nobody really seems to mind. Heck, consider BG2, where almost all the city maps have only one point of entrance: Approach the Bridge District from the south, and you'll still appear at the north end of it. Then again, walking speeds are noticeably faster in BG2, so that probably has something to do with it. |
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#6 | |
Elite Waterdeep Guard
![]() Join Date: February 27, 2005
Location: Lexington, KY
Age: 50
Posts: 46
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__________________
The Gibberlings Three - Home of IE Mods The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release. |
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#7 | |
Legion Symbol
![]() Join Date: February 14, 2002
Location: Ireland
Age: 40
Posts: 7,368
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ZFR |
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#8 |
Elite Waterdeep Guard
![]() Join Date: February 27, 2005
Location: Lexington, KY
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It does, but the northern entrance isn't used by any of the world map travel links. It might be possible to end up there if you come from a random encounter area but it's fairly rare (and not something that could be changed regardless).
__________________
The Gibberlings Three - Home of IE Mods The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release. |
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#9 |
Mephistopheles
![]() Join Date: March 21, 2004
Location: Cape Canaveral, FL
Age: 70
Posts: 1,447
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Jees, guys,,,, I didn't mean to cause a big stink! I just thought that BG city travel could be fixed with small effort. If it can't...it's no big deal, I've played the game so many times I know the drill!!! Thanx anyway!
__________________
They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety. Benjamin Franklin (1706 - 1790), Historical Review of Pennsylvania, 1759. Iraq and Afghan fatalities: 6,855 and counting. Silence IS consent. |
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