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View Poll Results: When playing a game through 1PP, do you prefer: | |||
No simulated head movement or bounce. (ala Quake, Morrowind etc.) |
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20 | 39.22% |
Simulated head movent and bounce. (ala Thief 3) |
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20 | 39.22% |
I don't care either way. |
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11 | 21.57% |
Voters: 51. You may not vote on this poll |
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#11 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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People still play FPS's? ???
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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#12 |
The Dreadnoks
![]() Join Date: September 27, 2001
Location: Orlando, FL
Age: 62
Posts: 3,608
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Highly debateable poll.
If you want realism, you want head movement and bounce. If your just a stick burner, bandwidth abuser, then you probably have no idea what realism is. Therefore, you don't want it, or don't care, because you'd turn it off anyway. My knowledge of FPS is they have failed you, but you spent lots of money to be the best. However, I got all of 'em bundled with different hardware components. However as a trainer, I have access to a multi-million-dollar virtual trainer that "Makes" you understand realism. For once you go bonzoo and defy the rules, you must write your own obituary.
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#13 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 16, 2003
Location: Wa\'eni\'n
Age: 39
Posts: 1,701
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I prefer no head bob, because it makes the game feel sluggish and hard to control (thief3, though it isn't necessarily so, it feels that way). However, I don't like games in which there is no weapon bob, so you feel like you're flying over the country. Oblivion did that when you had your weapon sheathed. The best game I played bob-wise was Jedi Knight II.
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#14 |
Zhentarim Guard
![]() Join Date: October 19, 2005
Location: Sweden
Age: 38
Posts: 318
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I really don't care about it! [img]smile.gif[/img]
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Sorry about my bad english! |
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#15 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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I guess this means that the Polls forum got merged with GD then? I kinda forgot about this thread.
In retrospect, i coulda added a forth option in there to the effect of "depends solely on the type of game". The first-person perspective is used across multiple genres that have vastly different playing styles (and speeds). Whilst head-bob may work well in some genres, it may not work at all in others. It also largely depends on how the devs implement head-bob in their game. Some do it better than others, and two games of the same genre may have a completely different feel resulting from how the devs go about it. Back to work, more later.
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#16 | ||
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
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Quote:
Have you been smoking the good ore, Felix? ![]() Quote:
As far as i can tell, simulated head movement is included in first person perspective games to add a sense of realism. Realism, as in the player's head (and vision) would really be bouncing all over the place if they're actually doing what their character does in the game. Here's where i disagree. In reality, nobody's vision actually dances around nearly as much as an eighties model steadycam. In fact, thanks to whatever part of our brains that processes visual data, nobody's vision should dance around at all. (there are obvious physical and mental states that provide exception, however. [img]graemlins/fight.gif[/img] [img]graemlins/1drunk.gif[/img] ![]()
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