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View Poll Results: When playing a game through 1PP, do you prefer:
No simulated head movement or bounce. (ala Quake, Morrowind etc.) 20 39.22%
Simulated head movent and bounce. (ala Thief 3) 20 39.22%
I don't care either way. 11 21.57%
Voters: 51. You may not vote on this poll

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Old 07-09-2006, 09:17 AM   #11
robertthebard
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Join Date: March 17, 2001
Location: Wichita, KS USA
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People still play FPS's? ???
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Old 07-09-2006, 11:58 AM   #12
Felix The Assassin
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Join Date: September 27, 2001
Location: Orlando, FL
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Highly debateable poll.
If you want realism, you want head movement and bounce.
If your just a stick burner, bandwidth abuser, then you probably have no idea what realism is. Therefore, you don't want it, or don't care, because you'd turn it off anyway.

My knowledge of FPS is they have failed you, but you spent lots of money to be the best. However, I got all of 'em bundled with different hardware components.

However as a trainer, I have access to a multi-million-dollar virtual trainer that "Makes" you understand realism. For once you go bonzoo and defy the rules, you must write your own obituary.
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Old 07-09-2006, 12:12 PM   #13
JrKASperov
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Join Date: July 16, 2003
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I prefer no head bob, because it makes the game feel sluggish and hard to control (thief3, though it isn't necessarily so, it feels that way). However, I don't like games in which there is no weapon bob, so you feel like you're flying over the country. Oblivion did that when you had your weapon sheathed. The best game I played bob-wise was Jedi Knight II.
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Old 07-09-2006, 07:11 PM   #14
bubbe
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Join Date: October 19, 2005
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I really don't care about it! [img]smile.gif[/img]
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Old 07-10-2006, 01:04 AM   #15
Sever
Ma'at - Goddess of Truth & Justice
 

Join Date: October 31, 2002
Location: Western Australia
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I guess this means that the Polls forum got merged with GD then? I kinda forgot about this thread.

In retrospect, i coulda added a forth option in there to the effect of "depends solely on the type of game". The first-person perspective is used across multiple genres that have vastly different playing styles (and speeds). Whilst head-bob may work well in some genres, it may not work at all in others. It also largely depends on how the devs implement head-bob in their game. Some do it better than others, and two games of the same genre may have a completely different feel resulting from how the devs go about it.

Back to work, more later.
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Old 07-10-2006, 08:02 AM   #16
Sever
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Quote:
Originally posted by Felix The Assassin:
My knowledge of FPS is they have failed you, but you spent lots of money to be the best. However, I got all of 'em bundled with different hardware components.

However as a trainer, I have access to a multi-million-dollar virtual trainer that "Makes" you understand realism. For once you go bonzoo and defy the rules, you must write your own obituary.
[img]graemlins/saywhat.gif[/img]
Have you been smoking the good ore, Felix? Or is it just me? Either way, that just went over straight over my head.

Quote:
Originally posted by Felix The Assassin:
Highly debateable poll.
If you want realism, you want head movement and bounce.
The somewhat varied responses in this thread certainly suggests it's debateable. When i made this poll, i didn't realise how vague the question really was. But here's my take on the topic anyways.

As far as i can tell, simulated head movement is included in first person perspective games to add a sense of realism. Realism, as in the player's head (and vision) would really be bouncing all over the place if they're actually doing what their character does in the game. Here's where i disagree. In reality, nobody's vision actually dances around nearly as much as an eighties model steadycam. In fact, thanks to whatever part of our brains that processes visual data, nobody's vision should dance around at all. (there are obvious physical and mental states that provide exception, however. [img]graemlins/fight.gif[/img] [img]graemlins/1drunk.gif[/img] ) In reality, our focus of vision remains smooth and steady most of the time. So isn't the head bobbing actually unrealistic? Trying to focus your attention to constantly shifting visuals when, in reality, our sight ignores head movement doesn't seem to make sense to me. It just seems to add an element of difficulty (albeit minor) that otherwise isn't present. Realism, to me, is achieved through immersion. The closer the visuals are to what my eyes see normally, the easier it becomes to immerse.
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