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Old 04-30-2003, 04:19 PM   #1
Ghreyfain
Elite Waterdeep Guard
 

Join Date: March 13, 2003
Location: Canada
Age: 43
Posts: 9
Ashes of Embers is a collection of features originally intended as
components of the Embers of Empires mod. Due to time constraints EoE
has been put on hold, but the completed features have been released as
a stand-alone package for BGII. It includes:

- Universal weapons for all classes
It doesn't make much sense that a cleric can't use a sword in
combat, and a mage with 17 strength couldn't wield a two-handed
sword.
Strength and Dexterity requirements have been modified for all
weapons.
Two added weapons; Katars and Bolas, using the dagger and sling
proficiencies.
Spears can now be thrown.

- 7 added kits
This includes six of the nine cleric kits for the deities of EoE,
and a fighter kit called the Pit Fighter.
NOTE: Armour restrictions for the clerics have not yet been
implemented.

- Human multi-classes
With this feature you can either dual-class your human character
as normal, or choose to be multi-classed via kit selection.

- Added Armour
Scale Mail, Banded Mail, and Field Plate have all been added.
You will find a merchant who sells them in Waukeen's Promenade,
near the Ore Merchant.

- Two tweaked spells
Both Ironskin and Stoneskin are extremely cheesy and piss me off.
They have been nerfed to have a far shorter duration.

- Wizard Slayer enhancement
Wizard Slayers will now have an 8% base MR, with a +4% Magic
Resistance bonus per level. A level 3 Wizard Slayer would have
16% MR, for example.

You can get it here: http://www.forgottenwars.net/?page=mods/ashes

It's a 603kb download, so it's friendly for those of you without broadband.

You can find the readme here: http://forums.forgottenwars.net/atta...AoE_ReadMe.txt

The forum for AoE is here:
http://forums.forgottenwars.net/index.php?board=44
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<b>Ghreyfain</b><br /><br />One tool to rule them all,<br />One tool to find them,<br />One tool to bring them all,<br />And in the dark [url]\"http://www.weidu.org\" target=\"_blank\">APPEND</a> them.<br /><br />You should also download PPG mods: [url]\"http://www.pocketplane.net\" target=\"_blank\">http://www.pocketplane.net</a> <img border=\"0\" title=\"\" alt=\"[Smile]\" src=\"smile.gif\" />
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Old 04-30-2003, 04:25 PM   #2
dulouz
Manshoon
 

Join Date: May 30, 2001
Location: U.S.A.
Posts: 204
Quote:
Originally posted by Ghreyfain:
Ashes of Embers is a collection of features originally intended as
components of the Embers of Empires mod. Due to time constraints EoE
has been put on hold, but the completed features have been released as
a stand-alone package for BGII. It includes:

- Universal weapons for all classes
It doesn't make much sense that a cleric can't use a sword in
combat, and a mage with 17 strength couldn't wield a two-handed
sword.
It makes perfect sense to me. Why would a pure mage want to use crude things like metal to manually attack his foe? Instead, cast Black Blade of Disaster (if i remember the name correctly) and have at it.

Atleast BG2 is expandable enough to let you do what you want to, so nice work i'm sure it took some effort. I'll stick to what D&D rules are already implemented though.


dulouz.

[ 04-30-2003, 04:26 PM: Message edited by: dulouz ]
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Old 04-30-2003, 04:36 PM   #3
RoryD
Elite Waterdeep Guard
 

Join Date: March 11, 2003
Location: England
Age: 34
Posts: 29
Also, Clerics are forbade by theirs gods to use bloodspilling weapons in combat.
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Old 04-30-2003, 04:44 PM   #4
Vedran
Lord Soth
 

Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
Armor, spells, kits, and Wizard Slayer are a good move.

I agree with dulouz. Those things are there with a reason.
-Clerics don't use bladed weapons because it is against their ethos (or do you find those ethos disputable?)
-Mages don't use weapons by their choice or they would be fighters. Or fighter/mages. Or something else.
-Human multiclass? Why? I don't agree with such bending of rules (not that anyone asked me ). Why haven't you enable dualclassing for demi-humans?
Why don't make only one class and only one race?
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Old 04-30-2003, 06:32 PM   #5
Sir Exxon
Zartan
 

Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
Light Bulb

I agree with what have already been said, but someone should also point out: Great job, Ghreyfain! [img]graemlins/awesomework.gif[/img]
It really looks awesome, and even though I/we may not like some of the components, it looks like a mod worth getting. [img]smile.gif[/img] I'll probably give it a try the next time I go through. [img]smile.gif[/img]
Quick question, though. Does this come in WeiDU-format? If not, does it still go with WeiDU-mods?
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Old 04-30-2003, 07:24 PM   #6
Xero279
Symbol of Cyric
 

Join Date: May 12, 2002
Location: Atlanta
Age: 37
Posts: 1,360
Thanks Ghreyfain! O, and i know your a mod over at forgotten realms, but Welcome to IW!!! [img]graemlins/happywave.gif[/img] [img]graemlins/thumbsup.gif[/img]

Xero
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Old 04-30-2003, 07:36 PM   #7
Grammar
Zhentarim Guard
 

Join Date: September 15, 2002
Location: Washington
Age: 38
Posts: 301
Exxon: This is in WeiDU format as it is. The install program merely takes the folder, setup.tp2, and other needed stuff (blah, whatever it is), and puts it in the BGII directory. Then it runs WeiDU.

Edit: "Thi sis" at the start... oops

[ 04-30-2003, 07:39 PM: Message edited by: Grammar ]
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Old 04-30-2003, 07:54 PM   #8
Tancred
White Dragon
 

Join Date: April 1, 2001
Location: UK
Age: 44
Posts: 1,893
Quote:
Originally posted by dulouz:
quote:
Originally posted by Ghreyfain:
Ashes of Embers is a collection of features originally intended as
components of the Embers of Empires mod. Due to time constraints EoE
has been put on hold, but the completed features have been released as
a stand-alone package for BGII. It includes:

- Universal weapons for all classes
It doesn't make much sense that a cleric can't use a sword in
combat, and a mage with 17 strength couldn't wield a two-handed
sword.
It makes perfect sense to me. Why would a pure mage want to use crude things like metal to manually attack his foe? Instead, cast Black Blade of Disaster (if i remember the name correctly) and have at it.

Atleast BG2 is expandable enough to let you do what you want to, so nice work i'm sure it took some effort. I'll stick to what D&D rules are already implemented though.


dulouz.
[/QUOTE]Yeah, if he had Black Blade of Disaster prepared and ready, it makes sense. But as it is, a mage is physically unable to even put a sword in his hand, let alone use it.

As far as Clerics go, it depends on the God, or whether you view 2nd Edition or 3rd Edition versions of the Forgotten Realms as more 'correct'. The favoured weapon for Clerics of Helm in 3rd Edition background is the Bastard Sword, for example (isn't Anomen always saying, 'Point the sword, and I shall strike!' [img]smile.gif[/img] ).
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Old 04-30-2003, 08:08 PM   #9
IronDragon
Elminster
 

Join Date: January 16, 2003
Location: Michigan
Age: 59
Posts: 419
Quote:
Also, Clerics are forbade by theirs gods to use bloodspilling weapons in combat.
Where did you get the strange idea that flails, maces, hammers and bullets don’t shed blood?

Quote:
Mages don't use weapons by their choice or they would be fighters. Or fighter/mages. Or something else.
I seem to remember Gandalf running around waving a sword an awful lot in those books (what were they called again?) So Gandalf was a half-even fighter mage?

There is ultimately no correct or incorrect way to RP. The idea is to release your imagination not burden it with excessive rules. Rules are made to be broken. If you don’t wish to use the mod then don’t
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Old 04-30-2003, 08:59 PM   #10
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
+4% Magic Resistance per level!

And here I, SixOfSpades and Alson thought anything higher than +2% MR per level is unbalanced.
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