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#1 |
Elite Waterdeep Guard
![]() Join Date: January 7, 2002
Location: Home
Posts: 22
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I found something out a while ago while i was messing around.. I fugured out how to separate those annoying Duo's (minsc, and that chick.. can't remember how to spell.. Kalihad and Jaheria.. etc)
Send the anoying half that you don't like into a building by themselves and then just remove them from the party.. as long as they can't initiate dialogue with ANY of your characters then you are ok (don't go in that building.. so use one of those houses you don't ever go into after you've looted it). I know its cruel and most of you won't do that but it makes for more fun in my party creation.. AND if you already knew this... i'm sorry i wasted your time and if its already been posted sorry again
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\"yer dead\"<p>Breuner Battlehammer<br />Companion of The Hall |
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#2 |
Welcomed New User
![]() Join Date: January 11, 2002
Location: USA
Posts: 3
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That is a great solution. I would just do the other (and more cruel) thing and one of the pair as a living shield. I felt guilty about that (but only for a few moments). It works pretty well, except a couple of times my cleric would run over and cast healing spells on the injured, unwanted character and I would be screaming at them to stop.
Anyway, that is a good tip. Thanks. I will use that next time. |
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#3 |
Drizzt Do'Urden
![]() Join Date: July 8, 2001
Location: New Jersey
Posts: 611
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It's fine to post that, since there are new people coming onto the board all the time. It's known to veterans but someone might be learning of it for the first time.
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Exodus: Shadows of the South |
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#4 |
Manshoon
![]() Join Date: October 2, 2001
Location: Las Vegas, NV, USA
Age: 58
Posts: 202
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I got rid of Jaheira having everyone else in the party attack her and kill her. Khalid whined a lot, but he did not leave when I dropped her cold, lifeless body off in the desert somewhere. Cruel, huh?
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\"You see things; and you say \'Why?\' But I dream things that never were; and I say \'Why not?\'\"<br />-George Bernard Shaw<br /><br />\"Men take only their needs into consideration never their abilities.\"<br />-Napoleon Bonaparte |
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#5 |
Elite Waterdeep Guard
![]() Join Date: January 7, 2002
Location: Home
Posts: 22
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Gee i thought i was mean when i left them alone in a building to fend for themselves.... you all are just immoral.. geez, hate to met you in a dark alley.
Not really, i just try to play the whole "good thing", just to keep in character. but i do kill the evil NPC's on the spot, for the exp and the items.. sometimes it pays off
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\"yer dead\"<p>Breuner Battlehammer<br />Companion of The Hall |
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#6 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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I never use Khalid or Jaheira--both have only halfway-decent stats, Khalid whines too much, and Jaheira's always complaining about your Rep. or being underground. Usually I just strip 'em of anything useful (Potion of Invisibility) and boot 'em.
When I played Evil, though (never did finish that....), I had some fun with these two. I couldn't decide which of them deserved the Girdle of Sex Change more, so I hacked in another one and slapped one on each. Then I dressed them both in pink & yellow, and had them attack each other until 1 died, then Monty backstabbed the winner. And because the bodies of recuitable NPCs never evaporate, two little pink & yellow corpses will forever decorate the drawbridge into the Friendly Arm. Now THAT'S Evil.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#7 |
Guest
Posts: n/a
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What's with all the complicated stratagies? Just kill the NPC you don't like with the rest of your party
![]() Minsc will stay with you if you kill off Dynaheir and vice versa, as will Jaheira if you slay her pathetic husband. |
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#8 |
Elite Waterdeep Guard
![]() Join Date: January 7, 2002
Location: Home
Posts: 22
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a good character whouldn't kill a fellow adventurer
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\"yer dead\"<p>Breuner Battlehammer<br />Companion of The Hall |
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#9 |
Drizzt Do'Urden
![]() Join Date: July 8, 2001
Location: New Jersey
Posts: 611
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I think the game becomes more intruiging and satisfying when you impose your own roleplaying restrictions on behavior according to what would be most 'realistic' (i.e., plausible within a fantasy universe containing magic and monsters, that is) for your characters' alignments and bios. IMO definitely much more fun to approach the game that way. For good aligned parties that means not killing off an NPC to split up a pair, either by attack (that is out of character for a predominantly good aligned party), or sending one off to fight a bear barefisted (implausible). If you had an evil character do it in a mixed alignment party, the good characters would leave. And Ajantis would probably attack the killers.
In the case of Khalid and Jaheira, from a strict roleplaying perspective you would not remove one by using the method of placing one in a house. Despite their occasional bickering they there is no way they would split up. If you want to 'lose' either Khalid or Jaheira, since they are both fighters you could however keep the one in question on the front line (properly equipped)placed on a script, and wait until that one meets his or her demise. Pretty much the same roleplaying constraint applies for Minsc and Dyna. If you read Minsc's bio there is no way he would accept being separated from her. Protecting Dyna is his 'dejemma', a rite of passage in his warrior society by which he becomes a man. However, if you set Minsc in berserking mode and he attacks the party, you could reasonably kill him in self-defense. It's a bit of a stretch, but I guess you could set Dyna on an aggressive mage script and wait for her to fall. Xzar and Montaron are a different story, of course. They're evil, and neither is Lawful. It is much more plausible that either one could kill the other at any given time (especially Monty slipping a blade into Xzar's back). Or that one might leave the party via the 'remove in house' method. In my current 'evil' game my main character is a necromancer who now has 21 charisma with the tome and Algy's cloak. Xzar is obediently waiting in the house next to the Thunderhammer smithy. I mean, it would be more realistic for Xzar to taken off. But since that option doesn't exist and it is plausible that he would leave, and the only way to do it is put him in a house by himself, then so be it. (I guess you could RP it that Xzar or Monty simply happened to leave the party in a particular dwelling and from there on out as far as you know they split but you have no reason to return there are you could really give a shit what happened to them.) Eldoth and Skie I havn't used yet. But judging from her bio it would seem tha Skie is hopelessly enamored of Eldoth, and likely wouldn't accept a breakup.
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#10 |
Dungeon Master
![]() Join Date: June 13, 2001
Location: Seattle,Wa USA
Posts: 63
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The way I like to split up Kalihad and Jaheria is to have the one I want to get rid of go charging into the spider house in Beregost while the rest of the party leisurely makes their way there. I'm not too sure how attached those two are anyway if you get Safana in the party with Kalihad and no Jaheria he spends all his time trying to pick her up.
[ 01-12-2002: Message edited by: Mossy ] |
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