![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#11 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
|
THACO - AC = Number to beat on a 1d20
-4 - -4 = 0 Therefore, you will never miss except on a Critical Miss, which is a roll of 1 on a 1d20. |
![]() |
![]() |
![]() |
#12 | |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
|
Quote:
[ 03-06-2003, 04:34 AM: Message edited by: Rataxes ]
__________________
[img]\"http://atlas.walagata.com/w/rataxes/ymca3.jpg\" alt=\" - \" /><br />I want <b>YOU!</b> |
|
![]() |
![]() |
![]() |
#13 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
|
Critical Fails and Passes apply to saving throws as well.
|
![]() |
![]() |
![]() |
#14 | |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
|
Quote:
He didn't get stunned a single time. Imoen on the other hand, got well over a hundred Critical Misses and Hits. [ 03-06-2003, 12:01 PM: Message edited by: Rataxes ]
__________________
[img]\"http://atlas.walagata.com/w/rataxes/ymca3.jpg\" alt=\" - \" /><br />I want <b>YOU!</b> |
|
![]() |
![]() |
![]() |
#15 | |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
|
Quote:
__________________
In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
|
![]() |
![]() |
![]() |
#16 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
|
Hmmmm... can't test it myself, since I am not in possession of my CDs now. I don't suppose somebody else can do a test as well? To verify the results? I am basing what I am saying on what I have observed in IWD.
BG2 might have modified the rules in their version of the engine, but let the tests decide. |
![]() |
![]() |
![]() |
#17 | |
Symbol of Cyric
![]() Join Date: May 12, 2002
Location: Atlanta
Age: 38
Posts: 1,360
|
Quote:
Edit: spelling [ 03-07-2003, 12:07 AM: Message edited by: Xero279 ]
__________________
![]() |
|
![]() |
![]() |
![]() |
#18 | |
Elminster
![]() Join Date: November 4, 2001
Location: North Carolina, USA
Posts: 469
|
Quote:
Edit: spelling[/QUOTE]That's correct. What's missing here is that THAC0 stands for "To HIT AC:0", so it's the value you'd need to roll on a 20-sided die (i.e. 1-20 on a random number generator) if your opponent had AC:0. If your opponent has AC:2, you need to roll 2 less (so if your THAC0 is 5, vs. AC:2 you only need a 3 to hit). Similarly, if your opponent has AC:-2, you need to roll 2 higher (so, your THAC0 is still 5, vs. AC:-2, now you need a 7). The formula To Hit is "THACO" minus "opponent's AC", but if "opponent's AC" is negative, you get 5 - (-2) & the double-negative turns into a positive (5 + 2), so you need to roll a 7 in this case. Your THAC0 is only "useful" if your opponent has exactly Armor Class:0 - then your To Hit number is exactly equal to your THAC0. Otherwise you have to modify your To Hit number, by subtracting the target Armor Class. This table may help, for a character with a THAC0 of 5... opponent AC...........roll needed -3................8 -2................7 -1................6 0.................5 1.................4 2.................3 3.................2 4.................1 5.................0 So, this character hits AC:0 on a roll of 5 (or better) on a d20 (1-20), just as his THAC0 indicates. If he's facing an opponent with AC: 5, he needs to roll a 0 to hit, so the only way he can actually miss is on a Critical Miss (a roll of 1), which always misses. If he's facing an opponent with AC:-3, he needs to roll an 8 (or better) in order to hit. This is one area where 3rd Edition makes more logical sense, although, IMO, it may be the only area. [img]smile.gif[/img] - Imrahil [EDIT: spaces in the table didn't work, so I added "..."] [ 03-07-2003, 12:33 AM: Message edited by: Imrahil ] |
|
![]() |
![]() |
![]() |
#19 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
|
Imrahil, I left out the definitions because it might have overwhelmed a person new to AD&D rules.
Irregardless, the formula is always the one that I posted. Simple to understand, and easily applied no matter what your THACO or AC is. The formula is useful even if the opponent's AC is not zero. ![]() |
![]() |
![]() |
![]() |
#20 |
Baaz Draconian
![]() Join Date: February 28, 2003
Location: SLO
Age: 53
Posts: 737
|
A late post , sorry, but to clear for it for me:
If I have a saving throw of -6, does that mean that I always save vs "x" except maybe for spook (with -6 penalty) ? Because I can't roll lower than 1.
__________________
I grow tired of shouting battle cries when fighting this mage. Boo will finish his eyeballs once and for all, so he does not rise again. Evil, meet my sword! SWORD, MEET EVIL!<br />- Minsc |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Saving throws | Iron Greasel | Baldurs Gate & Tales of the Sword Coast | 7 | 10-11-2004 11:03 PM |
Saving throws | Arathor | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 7 | 07-04-2003 09:12 PM |
Saving Throws | Xero279 | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 0 | 03-05-2003 04:19 PM |
saving throws | samoza | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 4 | 04-14-2002 05:38 AM |
saving throws | Consuelo | Baldurs Gate & Tales of the Sword Coast | 2 | 06-11-2001 04:47 AM |