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Old 03-10-2002, 08:35 AM   #1
Vinetou
Elite Waterdeep Guard
 

Join Date: February 5, 2002
Location: slovenia
Posts: 38
I rescued Haer'Dalis and brought the gem to the five flagons. After conversation i was taken to another sphere which is quite hard to fight. Are there any goodies that in this sphere that it would be worth to fight for?
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Old 03-10-2002, 08:50 AM   #2
J'aran
Mephistopheles
 

Join Date: December 12, 2001
Location: Fryslân, The Netherlands
Age: 45
Posts: 1,493
Yes, absolutely. You didn't ask or spoilers, so I won't give away any specific items, but there are a few that are definately worth it.
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Old 03-10-2002, 08:57 AM   #3
Vinetou
Elite Waterdeep Guard
 

Join Date: February 5, 2002
Location: slovenia
Posts: 38
OK then, but i have problems with some kind of holes in the floor. I fell into it and there are a lot of mages , clerics and beasts in it. Is there any way not falling in it?
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Old 03-10-2002, 09:03 AM   #4
WhirlingDervish
Dungeon Master
 

Join Date: September 10, 2001
Location: Boston, MA
Posts: 62
Spoiler, (can't get the invisible text to work)
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Just carefully monitor the movement of your party. Don't let them wander over the center of the fleshy mouth like things. I tend to use the single file formation for this. If you don't see that formation listed on your panel, just right click on one of the formations you don't use too much and it can be replaced with single file or several others.

[img]graemlins/1druid.gif[/img]

[ 03-10-2002: Message edited by: WhirlingDervish ]

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Old 03-10-2002, 12:27 PM   #5
Vinetou
Elite Waterdeep Guard
 

Join Date: February 5, 2002
Location: slovenia
Posts: 38
OK, now i proceeded and killed many of the Umber Hulk's and mages. I found a collar on every body. They are unidentified, and when i retrieved the orb and destroyed it, they dissapeared. Could I sell those collars or use them in any way? Was destroying the orb good idea in the first place?
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Old 03-10-2002, 03:32 PM   #6
masteraleph
Elminster
 

Join Date: March 1, 2001
Posts: 400
Yes, it was a good idea. Those collars control the slaves, so by destroying the orb, you made them stop being slaves. It also deactivates the fleshy things, I believe.
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Old 03-11-2002, 11:13 PM   #7
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Those flesh traps are damned annoying, because even if you WANT to send your party into a cell, the traps will only accept one person at a time, so you have to fight a battle on (at least) two fronts. Most corridors are wide enough to allow space to walk around the traps, but one corridor is completely blocked by them.
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Old 03-12-2002, 02:10 AM   #8
fable
Quintesson
 

Join Date: March 17, 2001
Location: Where I am.
Posts: 1,089
However, the flesh traps will not grab any summoned creatures. And those collars will definitely come in handy later in the game!
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