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#1 |
Red Wizard of Thay
![]() Join Date: September 7, 2003
Location: Israel
Age: 40
Posts: 877
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after realizing that tdd is too buggy i have removed it. Installed everything anew, including Bg2 and ToB.
I have installed, tactics, ascension, redemption, ease of use, dungeon be gone, valen and shuri ninja kit. naturally the necessary patches were the first ones. instalation order and components, were full and correct. now to the problem. i am a shuri ninja. time for a s p o i l e r I went to do the druid grove quest. Everything was ok. i told cernd that i will "look from the side" at his fight with faldorn. But, ho! what happened? he did not fought. I fought her, when i said that cernd will challange her, i got only one option in dialoge-"I challange you, yada, yada". A fist fight occured (yes, she did not cast even 1 spell, and did not shapeshift). I won. then i was presented that staff, and asked by the spirit of the grove to become the leader of the grove. what in the 7 blazes just happened?? I am a t h i e f. N o t a druid. I almost always got cernd to kick her panther tail. Is it a bug? Or a normal proceeding? Any help would be appreciated.
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#2 |
Drow Warrior
![]() Join Date: January 17, 2002
Location: Umapine, OR
Age: 37
Posts: 267
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There is a Multiple Stronghold component installed(comes with EoU, I believe)on your game
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#3 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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DragonSLsayer25 is correct. This is a part of the Ease of Use Mod. You can still decline the Stronghold if you wish.
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#4 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Quote:
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#5 | ||
Jack Burton
![]() Join Date: November 10, 2001
Location: Bathurst & Orange, in constant flux
Age: 38
Posts: 5,452
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Quote:
Quote:
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#6 |
Red Wizard of Thay
![]() Join Date: September 7, 2003
Location: Israel
Age: 40
Posts: 877
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Notice that the "every 5 levels -1 AC" thingy, does not work immidiately and works only from level 10. My char had 20 dex and no equipment, and had only 4 AC on level 10. (now it is 3 and i am on level 16).
Stunnig blow works also with weapons. Checked it on Amalas. They can in theory set HLA traps (at least ninja from tdd could, and he should not, according to the description). As soon as i will reach level 24 i will check it out. My opinion about the kit: A rather well (relativly) balanced kit. The point of reducing charisma will never be understood, the thac0 is low enough, but not too low. Quivering palm will not be that helpful, the saving throws of the enemy will be too low by then. The same with poison. the fighters special abilities do not fit. that is cheese. on the other hand, the abilty to have only one assassination per day for an assassin is weird. Instead of 25 points per level there should be only 15 or 20. dixi. [img]tongue.gif[/img]
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#7 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
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Hmmmm....that does look interesting. In accordance with roleplay, pretty balanced....
The Fighter HLAs are indeed quite wrong. Deathblow I can see, Whirlwind sorta, but Hardiness? No, ninja should be more of Assassins than anything else, so they should get the Assassin's HLA pool. Giving them Deathblow would be redundant with their Stunning Blow. They should be restricted from wearing Elven Chain and Studded Leather, and they should not get UAI. Their lack of Trapsetting abilities (if truly implemented) offsets all their special abilities, so their 25 Thieving points per level seems all right....but I see no reason why they can't Dual. What is noticably missing is the ninja's characteristic of disappearing before your very eyes: I would kick their True Sight ability right out, and replace it with Invisibility 2x/day. I believe the -2 Charisma is due to the effects of running around masked all the time, and the only time people can see you is when you're leaving a crime scene.
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