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Old 04-26-2003, 09:52 PM   #1
Night Stalker
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The movie for entering the Ducal Palace keeps playing infanitum while inside. Cycle is apx 3 s. Does anyone know the movie name as it would appear in the .ini file? maybe if I set it to true, the movie will stop playing.

Also the NW section of BG has a Flaming Fist mega spawn problem once you hit chpt 7 (they keep spawning - had over 100 on screen, game performance tanked)

[ 04-26-2003, 09:54 PM: Message edited by: Night Stalker ]
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Old 04-27-2003, 02:54 AM   #2
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LOL you should see how many flaming fists you can kill before dying. you could make a record
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Old 04-27-2003, 09:37 AM   #3
Horatio
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Quote:
Originally posted by Lord Dracon:
LOL you should see how many flaming fists you can kill before dying. you could make a record
You could take out entire legions with a few well-placed fireball spells. THAT would be fun
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Old 04-27-2003, 09:51 AM   #4
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Quote:
Originally posted by Night Stalker:
Also the NW section of BG has a Flaming Fist mega spawn problem once you hit chpt 7 (they keep spawning - had over 100 on screen, game performance tanked)
The exactly same thing happened to me. I had TotSC and patch installed but it didn't help. I had to restart the game.
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Old 04-27-2003, 11:42 AM   #5
andrewas
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Odd, because that sounds exactly like the ages-old Gvar limit bug, where the game would have all its Gvars filled, and scripts started looping since they couldnt create any new ones. TotSC introduced it, official patch fixed it.
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Old 04-27-2003, 02:52 PM   #6
Vedran
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Quote:
Originally posted by Night Stalker:
The movie for entering the Ducal Palace keeps playing infanitum while inside. Cycle is apx 3 s. Does anyone know the movie name as it would appear in the .ini file? maybe if I set it to true, the movie will stop playing.
It should be PALACE (PALACE.MVE), you can check it with Near Infinity.
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Old 04-27-2003, 08:31 PM   #7
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Quote:
Originally posted by andrewas:
Odd, because that sounds exactly like the ages-old Gvar limit bug, where the game would have all its Gvars filled, and scripts started looping since they couldnt create any new ones. TotSC introduced it, official patch fixed it.
Thanks - that fixed it for the most part. Still had one case of mega spawn, but oh well.

Programmers .... how they can overlook such simple things as resources .... [img]graemlins/angel.gif[/img] [img]graemlins/1ponder.gif[/img]
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Old 05-06-2003, 11:08 PM   #8
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Did you get the dukes killed by dopplegangers? If then, I heard FFEs come at you infinitely...
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Old 05-06-2003, 11:08 PM   #9
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My point is, that the gamers should have allowed us gamers to explore if the dukes we could have gone separate paths...that would simply add another plot line to the game and hopefully enhance the entire gaming experience.

E.G. Sarevok taunts us. Someone (probably a thief guild member, Narlen Darkwalk, if u did his quest) teleports us out of there, getting us out of trouble. We hand him Sarevok's diary, so the other dukes can see it and it was Sarevok ALL ALONG. [img]graemlins/hehe.gif[/img]

[ 05-06-2003, 11:12 PM: Message edited by: D*Ranged ]
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