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Old 07-13-2008, 01:48 PM   #11
Arminius
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Default Re: "Dungeon Craft Game Creator Group"

@Manikus - Yeah thats how I thought we'd have to do it, still pretty much the same as it was with the FRUA community collaborations. So, which would be more productive for such a design team? To establish an atleast tentative complete art set to work with from the beginning which can be altered piece by piece as needed throughout the design process? Or to have the group establish exactly what art would be necessary from the beginning and make that the first priority to have a complete set of art to work with so that each designer can better see how his or her additions are going to look in game?
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Old 07-13-2008, 02:17 PM   #12
manikus
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Default Re: "Dungeon Craft Game Creator Group"

Check out this post. It will make collaborating a lot easier. I can explain more as needed. But, essentially each person could make their design (I'm assuming, and I think correctly, with the same databases) and then the project manager could put them all together. I've still got to test events - especially transfer level events - so fingers crossed.
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Old 07-14-2008, 09:34 AM   #13
Melechesh
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Default Re: "Dungeon Craft Game Creator Group"

@manikus: this is very interesting and would help us a lot.

Quote:
In step 4 above (the first one ) what do you mean by propose changes to DC Developers? The changes to the master file? I would think that is this is to be a Users Group, you wouldn't need to include the developers at all.
No no, the User Group shoud always be in contact with the dc-developers to request features and fix errors. The developers arent included in the user-group-project (when a delevoper want to be in the user-group, of course he can!).
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Old 07-14-2008, 09:56 AM   #14
manikus
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Default Re: "Dungeon Craft Game Creator Group"

Quote:
Originally Posted by Melechesh View Post
No no, the User Group shoud always be in contact with the dc-developers to request features and fix errors. The developers arent included in the user-group-project (when a delevoper want to be in the user-group, of course he can!).
Oh, I see. This sounds good to me. Of course users don't have to wait to be part of a group to request features or bugs- you can always do so via the tracking system found at SourceForge, the links to which are in my sig.
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Old 07-14-2008, 11:51 AM   #15
Melechesh
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Quote:
Yeah thats how I thought we'd have to do it, still pretty much the same as it was with the FRUA community collaborations. So, which would be more productive for such a design team? To establish an atleast tentative complete art set to work with from the beginning which can be altered piece by piece as needed throughout the design process? Or to have the group establish exactly what art would be necessary from the beginning and make that the first priority to have a complete set of art to work with so that each designer can better see how his or her additions are going to look in game?
hmm, this is good question!

first of all we should write a story, define the quests, the main persons and so on. The level-designers can now create the levels (arts can be dummies) and the art-creators can begin to design the necessary arts. finished arts can send to the level-desginers and build in the game.

in this way of work we have three main-groups:
story/quest-designer
level-designer
art-designer

Another Question: What campaign-setting do we use?
A list are here:
http://www.ironworksforum.com/forum/...ad.php?t=99396
@ Uatu: Thanks for the List!

Last edited by Melechesh; 07-14-2008 at 04:55 PM.
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Old 07-14-2008, 08:53 PM   #16
Uatu
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Default Re: "Dungeon Craft Game Creator Group"

No problem, I expanded the list as well!
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Old 07-28-2008, 08:18 PM   #17
Funky Dynamite
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Default Re: "Dungeon Craft Game Creator Group"

I'll help where I can, but my recent experience with DC proves to myself that I'm nowhere as efficient with events as you guys seem to be. The events in my demo drove me nuts, almost forced me to give up.
I still need some -major- training.
But I found I'm pretty good at level design. Gimmee art and I can work magic. I put things in my town that I didn't even use in the demo, a jail and sewer access to name a few. Plus I put in several secret rooms which I -did- use.
So, if you need any help....
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Old 08-06-2008, 12:15 AM   #18
manikus
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Default Re: "Dungeon Craft Game Creator Group"

Is anything happening with this? You aren't all hanging out somewhere talking about me are you?

Just a little bump to remind people this topic is here.
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Old 08-06-2008, 01:03 AM   #19
Uatu
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Default Re: "Dungeon Craft Game Creator Group"

"Shhh! He's back! Uh, Hi... what do you want?"

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Old 08-29-2008, 03:16 PM   #20
manikus
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Default Re: "Dungeon Craft Game Creator Group"

Is this idea on hold? Or is there interest for someone to start it going?
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