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Old 02-20-2004, 09:57 PM   #11
Lord
Ma'at - Goddess of Truth & Justice
 

Join Date: June 3, 2003
Location: New York
Age: 40
Posts: 3,302
I'll give it 1D10+3, + 1d3 Acid Damage, plus I'll tone down acidic backlash then.

Equipped Abilities:
  • Regenerate 1 HP/2 rounds 75% Acid Resistance
  • 10% Chance of an Acidic Backlash on the person that hits the wielder. It deals 1D6 Acid Damage
Thac0: +3 Bonus
Damage: 1D10+3, + 1d3 Acid Damage
Damage Type: Slashing
Weight: 8
Speed Factor: 0
Proficiency Type: Katana
Type: 1-Handed
Unusable by:
Cleric, Druid, Mage
And it strikes as a +4 weapon
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Old 02-21-2004, 02:35 AM   #12
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Call me crazy, but I think Celestial Fury+5 is just fine--the only thing wrong with it is that it's just as bad as CFury+3, what with its chance to Stun on every hit. I think if the chance (on both weapons) were lowered to 15 or 20%, it would be perfectly balanced.

As for Sanchuudoku.....well, it's pretty much Sanchuudoku, isn't it?
The mere fact that it's capable of killing literally nearly everything in the game (Anath, the Lesser Demon Lord, Fallowmist and Magic Golems are the only exceptions that spring to mind) should be enough to make it quite a worthy tool in anyone's eyes. I would keep the Regeneration, but lower it to a more reasonable level, since without it, Wizard Slayers can't use jack for Regeneration except Dragonslayer and the Pearly White Ioun Stone.

If I had my way, Sanchuudoku would look like this:
Sanchuudoku +4: Acid Katana
THAC0 bonus: -4
Damage: 1D10+4, +1D4 Acid damage
Speed Factor: 4 (Which I think is the SF for Normal Katanas, I don't believe the SF should go down as the enchantment of a weapon goes up)
Type: 1-handed
Proficiency: Katana
While Equipped: Sets wielder's Acid Resistance to 100%
Wielder Regenerates 1 hp/round
Special: Each hit lowers victim's Acid Resistance by 15%

Three times per day can cast Acidic Backlash: For the next turn, Sanchuudoku will spit vitriolic acid at foes of the wielder. Anyone who hits the wielder with a weapon or spell will be targeted with a Melf's Acid Arrow, cast as though the sword were a Level 10 Mage. Sanchuudoku must remain equipped if it is to fire these Backlash Arrows, however.
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Old 02-21-2004, 12:17 PM   #13
Lord
Ma'at - Goddess of Truth & Justice
 

Join Date: June 3, 2003
Location: New York
Age: 40
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I liked most of that, Six, but I still think 1 HP/round is too much. Say youo've got 2 rings of regeneration and then you equip this katana, then you're regenerating 3 HP/round. Say, why do I need to go get the Ring of Gaxx now?
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Old 02-21-2004, 04:18 PM   #14
Assassin
Symbol of Cyric
 

Join Date: March 23, 2003
Location: Canada
Age: 37
Posts: 1,134
For more regeneration... Using equipment together in order to make a character more powerful will usually detract from the rest of your party. Just becuase it works well together with different equipment doesn't mean that it should be changed.
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Old 02-22-2004, 03:13 PM   #15
Jerr Conner
Silver Dragon
 

Join Date: January 24, 2002
Location: Mundania
Age: 44
Posts: 1,634
Am I the only one who uses Malakar?

And what about Dak'kon Zerth's Blade? (Still thinks there should be a way to improve Yoshimo's Katana...)

[ 02-22-2004, 03:14 PM: Message edited by: Jerr Conner ]
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Old 02-22-2004, 04:01 PM   #16
SixOfSpades
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Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
Quote:
Originally posted by Jerr Conner:
Am I the only one who uses Malakar?
Yep!

As for the watered-down Sanchu regenerating 1hp/round, that definitely doesn't sound too high to me, especially considering what you have to go through to get it.
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Old 02-22-2004, 04:07 PM   #17
Jerr Conner
Silver Dragon
 

Join Date: January 24, 2002
Location: Mundania
Age: 44
Posts: 1,634
Hehe, I guess Malakar was meant for my party then...

Too bad there's no "Short Sword Katana-Style" Graphic for Wazikashis and such.
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