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-   -   The New (Disproved) Sanchuudoku +4 (http://www.ironworksforum.com/forum/showthread.php?t=14907)

Lord 02-19-2004 09:43 PM

I've been meaning to modify this weapon, which comes from either the tactics mod or the items upgrade mod for a while. I'd like your opinions on if you think I should tone it down more than what I'm about to:

Equipped Abilities:
Regenerate 1 HP/2 rounds (used to be 1 HP/2 seconds, this makes the ring of regeneration more valuable).
50% Acid Resistance (used to be 100%, and besides, you don't even go up much against acid in the game).
5% Chance of an Acidic Backlash on the person that hits the wielder. It deals 1D3 Acid Damage (it used to deal 2d4, and it used to be a 100% chance of an acidic backlash)

Thac0: +3 Bonus (used to be +4)
Damage: 1D10+3
Damage Type: Slashing
Weight: 8
Speed Factor: 2 (used to be zero)
Proficiency Type: Katana
Type: 1-Handed
Unusable by:
Cleric, Druid, Mage
And it strikes as a +3 weapon.

Do you think it's toned down enough, or what? Any opinions are appreciated.

Dundee Slaytern 02-19-2004 10:27 PM

Personal Opinions ahead.

1) The enchantment should remain +4. Else there is little reason to use this over CFury.

2) Spd Factor remains 0. This is a property of enchanted Katanas apparently.

3) Nerfing both the damage and frequency of the Acidic Backlash? Not a bad idea, but a bit too harsh in this instance.

Try 10% chance and 1d8 Acid Damage. 1d8 because it would simulate Melf's Acid Arrow, only without the persistant damage.

4) Acid Resistance is one of the hardest to obtain in the game. Try... +75%.

ADD] Although frankly, +100% is fine too. Seriously.

----

The reasons for the above is that Sanchu must be at least comparable to CFury if not better. Else it becomes another Malakar.

[ 02-19-2004, 10:34 PM: Message edited by: Dundee Slaytern ]

Lord 02-20-2004 12:36 AM

I thought it should be weaker than CFury, because IMO, CFury should have been the strongest katana in SoA. But I guess with new changes:

Equipped Abilities:
Regenerate 1 HP/2 rounds 75% Acid Resistance
10% Chance of an Acidic Backlash on the person that hits the wielder. It deals 1D8 Acid Damage

Thac0: +3 Bonus
Damage: 1D10+3
Damage Type: Slashing
Weight: 8
Speed Factor: 0
Proficiency Type: Katana
Type: 1-Handed
Unusable by:
Cleric, Druid, Mage
And it strikes as a +4 weapon

Edit: I was planning on dual wielding it with CFury, but with stats like this, I think it's too much overkill. You don't think so?

[ 02-20-2004, 12:37 AM: Message edited by: Lord ]

Dundee Slaytern 02-20-2004 01:18 AM

*blink* *blink*

Must be weaker than Celestial Fury? Why? I do not recall any biblical "Block-of-Stone" that states,

"Hark ye and know this. Celestial Fury must be the strongest Katana in the game."

Do not forget that CFury stuns the target. This is almost as good as a vorpal ability, in fact better, because less enemies are immuned to stun. Even the ToB katana has no real edge over CFury, and that is pretty warped.

I am not suggesting that Sanchu must be stronger, but it must be comparable.

Remember Malakar? If this was PnP, players will stab each other in the back to get it. However, with the existence of CFury, it is as much worth as scrap metal. That is how unbalanced the power is among the katanas.

I'm not even going to touch the topic of CFury+5 with a 100' pole.

Lord 02-20-2004 01:33 AM

Malakar +2 does not even pose as an item I'd consider using in the game, so I see your point.
I agree that CFury +5 is waaaaaay overpowered, but I think they
1: Wanted a weapon that can hit more things (that have spell protections, like mantle).
2: They wanted more cheese. In the case of number 1, they just took away the point of some spells...

Dundee Slaytern 02-20-2004 01:49 AM

Take Demi-Liches into account.

1) CFury+3 and HD+4

HD wins.

2) CFury+5 and HD+4

HD? What's this HD you talk about?

:rolleyes:

I mean for crying out loud. It made HD almost next to worthless. At least it could have served a purpose if CFury remained +3.

Rataxes 02-20-2004 04:50 AM

So did you completely remove the -25% Acid resistance/hit thing? Not saying it's necessarily a bad move, though the fact that it's acid could pierce anything given enough time, was just about the only cool and unique thing about it, the rest I personally got rid of with IEEP.

Just checking to see that you didn't forget that the original sword actually had that ability and unintentionally removed it.

[ 02-20-2004, 04:52 AM: Message edited by: Rataxes ]

Assassin 02-20-2004 08:22 AM

... And I think that there should be some Acid damage added on. Maybe just as small as 1d2 or something.

Lord 02-20-2004 05:41 PM

Rataxes, it's still there, althoug now it's just a 10% chance of occuring instead of all the time.
Assassin, the Acidic Backlash already deals 1d8 acid damage, why would the sword need to deal out even more acid damage?

Dundee Slaytern 02-20-2004 09:41 PM

Assassin has a point actually, and it would be a very strong point over CFury, because CFury has no default elemental damage.

I would go for,

1d10 +4, +2 Acid Damage


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