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#21 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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![]() ![]() ![]() For a "stand-alone" tower, you need a special wall, so you need three walls instead of one... ![]() |
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#22 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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![]() ![]() ![]() ![]() Playing around with these three walls is very useful to get an idea how this wall stuff works... |
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#23 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Dayum! That is some NICE wallwork!
![]() Once extra question - I see some water in the animation you posted - is that done with walls, too? Or backgrounds?
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#24 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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I have just realized that I will hav to do special doors for this rounded wall...
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#25 |
Symbol of Cyric
![]() Join Date: March 20, 2006
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The water is done with backgrounds. But it is not that complicated, because it is a simple quay wall. I would use the new wall template if I would like to do some real docks or footbridges. I remember Manikus worked on docks and had to use lots of backgrounds...
![]() Anyway, my next wall project will most probably be the ship that I planned to do for months... |
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#26 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
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Cool - I guess I will have to do water someday. (It's easier in a way than walls, anyway, although it takes more work.) Docks and bridges would of course be nice...
A ship would be very cool (and very complicated!). Wow... ![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#27 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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#28 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I was just updating a config.txt to upload here and I noticed that the part in the first post is incorrect (but easily correctible). For the first two thirds, it reads '2' (A2, B2, etc.) but for the last third it reads '1' (coord_0_1, etc). They should all read '1' or '2' but not be mixed, in order to work properly.
Anyways, I've attached a new version of the config.txt that includes Dinonykos new hyper walls and has that last fix changing the single remaining reference to UAF to DungeonCraft. ![]() |
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#29 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
Posts: 1,171
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Oh!
![]() Well, this is not the first time that Manikus corrects a mistake of mine... ![]() Thanks! By the way, the ship is ready. ![]() ![]() For the tonnage, I will most probably not use walls but BGs, because it shall look rounded. |
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#30 |
Symbol of Cyric
![]() Join Date: March 20, 2006
Location: Europe
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Hmm... what does "tonnage" mean anyway? Perhaps I meant "compartment".
![]() Or "shipping space"? My nautic vocabulary is very limited... |
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