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#1 |
Guest
Posts: n/a
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Well, since people want this opened badly, I have decided to open it. Give me some time to get it running smoothly, I'm busy with school and such. Note to Moderators. THIS IS NOT A CLAN!!!!!!!
Waterdale City: Waterdale is a small village located in the Prime Material Plane. More specific, well there is no more specifics. It is a quiet town that lives by a river that flows into a lake to the east. The the North, are mountains, lots of mountains where mystical and ancient ruins lie, where wolves come down at night to feed on the children. To the South and the West, are rolling hills and fields, and forests. Waterdale starts out small, a few buildings here and there and a few people. There are about 7 homes, 1 small Barracks with 5 guards running it, and the Town Hall with the new mayor who wishes to make Waterdale a hustle and bustle commercial trade town. The Mayor (Me/SecretMaster) is apparently looking for the bravest and strongest of men (and women) to come down, people of leadership, courage. People that knows a good deal when they see one. People who can a functional town. Money System The money system works as the follows. Copper, Silver, Gold. 10 copper pieces equals a silver. 10 silver equals a gold. Think of it as the U.S. currency. Copper are pennies, Silver are Dimes, and Gold are dollars. So 100 copper equals 1 gold. So, if I have 4 gold, 6 silver, and 2 copper, that would be equal to $4.62 and so forth. Jobs: Jobs in Waterdale start out as a small selection. But as we grow and new oppurtunities arise, so do jobs. You will get paid weekly in GP, you will not get any silver or copper pieces. Below are the starting possible jobs. Possible Jobs: Jobs..................................Payment(week ly) Freelance.............................*Depends Baker.................................10-20gp Cook/Chef.............................20-30gp Town Guard............................**75-125gp Guard Captain.........................**100-200gp Farmer................................*Depends Clerk.................................80-100gp Secretary.............................100-110gp Advisor...............................200-220gp Mayor.................................300-370gp * You can not get a designated amount, payment varies from very high to very low ** Included with GP comes prepaid armor and items Rankings in the Military (guards) Guard-> Guard Captain-> Sergeant-> Luitenant-> Commander-> General Generals report to the head of Military (one of my advisors) Taxes- You will get taxes monthly. You also get taxes when you get paid, but the list above shows your pay with tax included, so you must not worry. Your monthly taxes will depend on several factors, including what kind of job you have, the size of your estates or estate. So if you own a gigantic castle, you can expect massive taxes. Advisors My advisors are like my cabinet, they work under a certain specialty. Advisors are chosen in many ways. I will not be so biased, but if you post atleast once a day, you have a good shot at being an advisor. Your actuall class depends on being an advisor. If your a thief, you must know monetary value so you can easily get in the race for finances. If there are several people trying to become the same advisor, we will have a vote, and to influence are vote the two (or more) canditates must put up good arguements. Below are the advisors. Military Finances Magic Economy Foreign (diplomatic) Buildings: Waterdale starts out small, and these are the current buildings. Bakery (specializes in bread) Inn (Does not rent, 1 story inn that only serves food) Barracks (5 guards awaiting a Guard Captain to command them) Town Hall 5 houses (all occupied) 1 warehouse (With Construction supplies to build 2 medium sized house and a 2 story building) Character Classification For characters, you cannot all own super B.S. guys, so I am making this quite simple. You are limited to 3 heroes, and 6 guards, and infinite common folk. But this is not what it seems. Heroes, guards, and commoners are called that based on their stats. So, if your a guard type character IT DOES NOT MEAN YOU ARE A GUARD! Heroes- Heroes are characters with 2 or more stats above 16. These are generally our main guys (such as SecretMaster, and Tuain't and DeathKiller) Guards- Guards are characters with 2 or more stats ranging from 13-15. Commoners- Commoners are characters with their stats ranging from 0-12. Rules on Characters: 1. You may not have a BS character. In other words, for Heroes, you must have 3 stats below 16, guards must have 3 stats below 14 and Commoners can have all 12's if they like. 2. Make a character suit their classification. That means do not have a commoner with a +3 weapon and such, unless there is an exception or it is for a quest. 3. Do not BSatize your Heroes, they cannot have sword +6 with Armageddon which does a bijjillion damage. Races- There are a multitude of races at your disposal to pick and choose, and I let you guys have flexibility. I have assembled a collaboration of races from many games I have played. I will not give descriptions for the basic races, because I hope most of you know them. (PnP and Computer) Basics Human Elf Dwarf Half Elf Gnome Halfling/Hobbit Half Orc Specialties: If anyone want to play as subraces of elves and dwarves, be my guest. I don't know much about those. And below are the races I've added. Please fix me on any mistakes and tell me if I should keep em or not. Half-Demon- Often feared due to their demon heritage, Half-Demons only rely on their own kind. Half Demons generally possess strong magical fire magic, and they are generally mages. Half- Demons get a bonus to strengh and Intelligence, but suffer a -2 penalty to charisma. Once again, correct me on any mistakes. Tyrishians- The militant Tyrishians are the only race in the planes that might be more dispicable and horrible than demons to groups of people. War is an acceptance in their race, and the army of the Tyrishians is massive. A normal Tyrishian stands about 5 1/2 feet to 6 feet. Tyrishians look like humans, but have darker skin, are more muscular, their voices are very deep (the females have high pitched voices) and they have long hair. Tyrishians are quite skilled with Arliwblades (a type of sword that is made in their colonies and cities) and Bows. A typical Tyrishian soldier uses plate mail, a Arliwblades, and a bow. Tyrishians only have a limited option of classes. Fighter, Ranger, Cleric, Barbarian, Warlord (See special classes) Kriluns- Kriluns were once a race of humans. But a diabolical mad wizard captured a whole town and performed vile experiments on them. The effect, after 3 centuries, the Kriluns have changed. They now look reletively close to Humans, except they are smaller and slender. Their blood is fused with magic, and they share a great bond with magic. Kriluns often make great mages. Kriluns have the exact features of humans except they are smaller. The Krilun have a limited option of classes. Sorcerer, Mage, Wild Mage, Psionic, Cleric. NOTEE: The Tyrishian and Kriluns are an actuall race I made up using guidlines by the D&D Player Handbook. For more info, PM me. Classes You can have all the normal classes and subclasses such as Kensai fighter and Assassin Thief. I've added in some others too. Psionic- Psionic's are well know for the mental ability. Possessing great powers, Psionics are immune to Psionic Magic such as Mind Flay, and charms. Engineer- Engineers are wanted all over the world. About 3 centuries ago, the intellectuall side of many races(excluding elves) were revealed. Art was discovered, along with engineering, arithmetic and writing. Engineers study structures and contribute whatever they can to the world. Engineers can only use slings, bows, bastard swords, crossbows, daggers, and staffs. Samurai- Much like the Kensai, only the samurai's wear there own armor, and get a bonus using dual weapons and spears. Warlord (Tyrishian only)- For the Tyrishians, a Warlord isn't a status given to a high ranking officer. It is a class that they live by. A warlord is pretty much a paladin, but only for Tyrishians. They live and fight for bloodshed, war, fighting, killing, and spreading the Tyrishian ways. [ 01-29-2003, 04:04 PM: Message edited by: SecretMaster ] |
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#2 |
Zhentarim Guard
![]() Join Date: November 16, 2002
Location: Surrey, England
Age: 36
Posts: 359
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hey, cool, it's up!
![]() ![]() erm, btw, if its ok with him, can beaumanoir ( did I spell that right? [img]tongue.gif[/img] ) set up a 'school' of magic? it could just be his char. casting a couple of spells outside, and teaching them to students ![]() ![]() kk, if we are allowed to do that, heres a lil character info ![]() name:Lyrahrae (Binded Wolf beast) bio:Lyrah the e;f was born with a curse, that when angry he becomes a wolf, he cannot control himself, and is known to kill. (I did not intend him to be a werewolf) He seeks magic, to try and soothe the troublesome creature inside him, and is a prominent magic-doer in the Waterdale community, although he is only young. The young elf knows only a few spells, but is very accurate with them: light heal fireball protection from evil shield stats:str=5 dex=9 con=6 int=11 wis=12 chr=10 [ 01-30-2003, 03:32 PM: Message edited by: Lord High Eater of Legs ] |
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#3 |
Hathor
![]() Join Date: October 11, 2001
Location: At My Computer
Age: 44
Posts: 2,217
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I was thinking of using my Dantes character, as I did in the last city, that is, of course only with the permission of the DM, of course he is in the underdark right now
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Now the swinging bridge<br />Is quieted with creepers. . . <br />Like our tendrilled life. -Basho |
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#4 | |
Zartan
![]() Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
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Quote:
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#5 |
Iron Throne Cult
![]() Join Date: June 3, 2001
Location: There is no IRL, Only AFK.
Age: 36
Posts: 4,896
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Yes. I would like to set up some form of magic institute for the benifit of city folk. I would also be honoured to be the Mayor's magic advisor, as it does seem like he is in need of one, so says the list. Advisor could be my job, the institute would be non-profit and all money earned would go back into the institute (as well as alot of my own earnings too)
Cheers, Beaumanoir |
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#6 |
Guest
Posts: n/a
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Ok, here is what we got.
Sir Exxon-Guard Captain Beaumanoir-Possible Magic Advisor Dantes/Azrael-??? Azrael, are you a freelancer? Oh and Beaumanoir, what is your class gonna be? |
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#7 |
Ra
![]() Join Date: August 14, 2001
Location: Copenhagen, Denmark
Age: 54
Posts: 2,326
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I was a guard in the old thread - And I thibk I'll stay that way. I'll see if I can find the stats.
TARN Name = Tarn Race = human Class = fighter Level = 6 Stats str = 15 dex = 17 con = 8 int = 7 wis = 12 Chr = 13 Weapon prof = Halbard *** crossbow *** description = Tarn is a young human fighter that went out looking for adventure - and got lost. He has wandered into this city looking for work, because he is has almost no money left. Equipment: Spintmail Halbard +1 Crossbow + bolts 1 potion of invisibility [ 01-29-2003, 03:22 PM: Message edited by: Ar-Cunin ] |
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#8 |
Red Wizard of Thay
![]() Join Date: October 5, 2001
Location: In front of my computer
Age: 34
Posts: 860
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All right being General of the gaurd, heres my dude.
You guys choose Name: Odin the Protector Race:Human Allingment:Lawful Good Age:53 Gender:Male Class: Paladin Weapon:Two handed Warhammer +2 Armor ![]() Level: supposedly pretty high. Other:Odin is a retiered warrior and is quite strict, but patient (luckily for the men with lower ranks) he gladly serves under the mayor of Waterdale and will take up his old two handed warhammer to defend it!He will also commonly check on units.In his spair time he likes to paint and draw recruiting posters for the gaurd also. Str:18 Dex:14 Con:18 Wis:17 Int:12 Cha:13 OR Name ![]() Race ![]() Gender: Allingment: Lawful Nuetral Age: 120 Class:Fighter Weapon: Duel longswords +2 Armor ![]() Level:??? Other: Daxunyrr is the son of Tuain't and Keeshe Dro (Now you know what they've been doing after the last stand! [img]graemlins/showoff.gif[/img] ) Daxunyrr isn't a smartalec like his father.And is known to settle scores between arguing people,groups anything.Hes quite young for an elf but acts much mor mature, he is alot like Odin, checking on units and recruting campains commonly, and will march with his men to battle. Stats: Str: 18 Dex:19 Con:17 Wis:12 Int:11 Cha:13 Wow, good roles [ 01-29-2003, 03:38 PM: Message edited by: TheGrandSlayer ]
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[img]\"http://www.thepunishermerchandise.com/television/amazing_spider-man/animated_punisher.gif\" alt=\" - \" /><br />\"Hey Mr.Smith!\"<br />\"Dave...\"<br />\"SPACKER Dave!\" |
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#9 |
Zhentarim Guard
![]() Join Date: November 16, 2002
Location: Surrey, England
Age: 36
Posts: 359
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just a question, do children have to pay tax? [img]smile.gif[/img]
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#10 |
Hathor
![]() Join Date: October 11, 2001
Location: At My Computer
Age: 44
Posts: 2,217
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Dantes is 5'9 with jet black hair, that he wears close cropped. he features are delicate, and some would even say he looks elven, though he is a full blooded human. His eyes are green, and seem to hold a wisom that is mysterious in one that appears to be about 28 in age. Dantes usually wears his cloak of shadows, which when pulled down, he appears to be a slighltly shifting ball of shadows.
Str 15 alignment: neutral good Dex 14 Wis 16 Int 18 Con 12 Cha 11 hp 76 I got 34 for an 18 level wizard and 42 for a 5th level kensai his katana crimson death has several special abilities it is a +3 it increases the users strength by +1 and reduces the weilders thaco by 2 it also glows read when undead are around. before it had more abilities for it, but this is all i am going to have for this RP, in other word they got sapped by and evil demon while dantes was travelling the plain , Dantes wears his cloak of shadows, when in battle it just functions as a cloak of displacement, on top of giving him a -1 bonus to his armor class and savings throws. Dantes always wears a necklace of negative plane protection. OOC: definitely freelance ![]() This is stats for stat the same character appearing in the LOF RP, I'll assume this one is happening at a different time. [ 01-29-2003, 04:17 PM: Message edited by: AzRaeL StoRmBlaDe ]
__________________
Now the swinging bridge<br />Is quieted with creepers. . . <br />Like our tendrilled life. -Basho |
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Thread | Thread Starter | Forum | Replies | Last Post |
Comin soon, Waterdale City | SecretMaster | Ironworks Online Roleplaying | 32 | 01-29-2003 04:38 PM |
The City of Waterdale(6th thread) | Neb | Ironworks Online Roleplaying | 112 | 05-23-2002 02:01 PM |
The Waterdale City Info | SecretMaster | Ironworks Online Roleplaying | 21 | 04-27-2002 08:15 PM |
Waterdale City, Part 3 | Lioness | Ironworks Online Roleplaying | 150 | 03-10-2002 11:21 AM |
Waterdale City (a very fun place where you can do what you want) | SecretMaster | Ironworks Online Roleplaying | 162 | 02-23-2002 08:35 PM |