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#1 |
The Magister
![]() Join Date: September 29, 2003
Location: Sweden
Age: 48
Posts: 146
|
Watching Dunois in Joan of Arc dual wield flails (or possibly morning stars) made me want to do the same. I've however noticed the game doesnt allow this. Can I mod the game to allow for this awesome combo of chained might, and if so, how?
EDIT: I'm running SoU and HotU, currently playing the SoU campaign. [ 03-14-2005, 07:25 PM: Message edited by: Zaleukos ] |
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#2 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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You should be able to do this with light flails but not the big heavy ones.
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#3 |
The Magister
![]() Join Date: September 29, 2003
Location: Sweden
Age: 48
Posts: 146
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Nope, I get a message saying something like "chained weapons cant be dual wielded" when I try to dual the light flail.
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#4 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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Hmmm as a light weapon it should be able to be dual weilded. However NWN has made it so it can't for some reason. Not sure if its intended or just a bug that hasn't been fixed.
Try reporting it to Bioware. A way around this would be to make yourself a flail in the toolset but give it the item tag of another light weapon. That way it "could" be armed in the offhand. You would have to take your weapon prof's though in the weapon that you set the item tag to. I have never tried this but I can't see why it wouldn't work.
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#5 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
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The game checks for base item type, rather than item tag. You could make a new weapon class looking like the flail through custom content.
However, I doubt they have the animations for it. |
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#6 |
Ironworks Moderator
![]() Join Date: October 26, 2003
Location: Sydney, Australia
Age: 44
Posts: 4,416
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I stand corrected. I searched for a hak or override to help you out and couldn't find one.
Looks like it can't be done.
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#7 |
The Magister
![]() Join Date: September 29, 2003
Location: Sweden
Age: 48
Posts: 146
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Thanks, I'll stick to wielding a single axe instead then (after realizing just how much the character looks like some sort of Manowar drummer when dual wielding maces) [img]smile.gif[/img] Creating new weapons is not really an option. I want to use the equipment I find in the campaign.
I'll try reporting it to Bioware once tonights bloody paper is done. I cant see any logical reason for the ban on dual wielding these items. |
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#8 | |
Mephistopheles
![]() Join Date: December 12, 2001
Location: Fryslân, The Netherlands
Age: 45
Posts: 1,493
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Quote:
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#9 |
The Magister
![]() Join Date: September 29, 2003
Location: Sweden
Age: 48
Posts: 146
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It would be very difficult IRL, but given that once your character is at the end of the OC (or SoU, not to mention once you hit HotU) he will hit god-of-war-ish levels I'd say screw that particular piece of "realism". At lower levels the malus to THAC0 serves as sufficient punishment.
I remember a Swedish PnP D&D clone that gave chain weapons some nice properties, like making them more difficult to block (and increased chance of "fumble" during attack). |
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#10 |
Xanathar Thieves Guild
![]() Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
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I do know something of weaponry, and it would be difficult indeed to pull off. I like the increased chance of fumble that was mentioned above, as the first time I touched a *light* flail, I nearly knocked myself out...
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To those we have lost; May your spirits fly free. Interesting read, one of my blogs. |
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