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-   -   Looking for a way to dual chained weapons (http://www.ironworksforum.com/forum/showthread.php?t=36720)

Zaleukos 03-14-2005 07:09 PM

Watching Dunois in Joan of Arc dual wield flails (or possibly morning stars) made me want to do the same. I've however noticed the game doesnt allow this. Can I mod the game to allow for this awesome combo of chained might, and if so, how?

EDIT: I'm running SoU and HotU, currently playing the SoU campaign.

[ 03-14-2005, 07:25 PM: Message edited by: Zaleukos ]

T-D-C 03-14-2005 07:49 PM

You should be able to do this with light flails but not the big heavy ones.

Zaleukos 03-14-2005 07:53 PM

Nope, I get a message saying something like "chained weapons cant be dual wielded" when I try to dual the light flail. :(

T-D-C 03-14-2005 08:30 PM

Hmmm as a light weapon it should be able to be dual weilded. However NWN has made it so it can't for some reason. Not sure if its intended or just a bug that hasn't been fixed.

Try reporting it to Bioware.

A way around this would be to make yourself a flail in the toolset but give it the item tag of another light weapon. That way it "could" be armed in the offhand.

You would have to take your weapon prof's though in the weapon that you set the item tag to.

I have never tried this but I can't see why it wouldn't work.

Legolas 03-15-2005 12:21 AM

The game checks for base item type, rather than item tag. You could make a new weapon class looking like the flail through custom content.
However, I doubt they have the animations for it.

T-D-C 03-15-2005 12:28 AM

I stand corrected. I searched for a hak or override to help you out and couldn't find one.

Looks like it can't be done.

Zaleukos 03-15-2005 11:42 AM

Thanks, I'll stick to wielding a single axe instead then (after realizing just how much the character looks like some sort of Manowar drummer when dual wielding maces) [img]smile.gif[/img] Creating new weapons is not really an option. I want to use the equipment I find in the campaign.

I'll try reporting it to Bioware once tonights bloody paper is done. I cant see any logical reason for the ban on dual wielding these items.

J'aran 03-19-2005 02:38 PM

Quote:

Originally posted by Zaleukos:
I cant see any logical reason for the ban on dual wielding these items.
I'm no expert on medieval weaponry, but to me it seems terribly hard to pull off. It seems hard enough not to whack in your own skull instead of the enemy's while wielding only one of the blighters, let alone two. It would require some dedicated training to be effective I'd think. But like I said, this is based more on a preconception than on any factual knowledge.

Zaleukos 05-16-2005 08:10 AM

It would be very difficult IRL, but given that once your character is at the end of the OC (or SoU, not to mention once you hit HotU) he will hit god-of-war-ish levels I'd say screw that particular piece of "realism". At lower levels the malus to THAC0 serves as sufficient punishment.

I remember a Swedish PnP D&D clone that gave chain weapons some nice properties, like making them more difficult to block (and increased chance of "fumble" during attack).

robertthebard 05-16-2005 11:12 PM

I do know something of weaponry, and it would be difficult indeed to pull off. I like the increased chance of fumble that was mentioned above, as the first time I touched a *light* flail, I nearly knocked myself out... :D Note the emphasis on light above, as there is nothing light about a light flail, except as compared to a heavy flail, which I could not wield at all, at least, not effectively.


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