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#1 |
Quintesson
![]() Join Date: March 21, 2001
Location: straight outta Kålltorp
Age: 38
Posts: 1,081
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Ok, here's the deal, I'm starting my first Kensai/Mage and I just want to know which weapons that are good Dual Wield comobs...
I mean both for SoA and ToB, by the way. It would be nice to have some tips about who to take in my party, (good aligned), too!
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...with the Bible and the Uzi as weapons |
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#2 |
Mephistopheles
![]() Join Date: January 7, 2003
Location: Holland
Age: 38
Posts: 1,402
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Dual Katana's when playing Kensai-->Mage (if you have tactics installed... then this choose will pay off eventually)
Weapons that come in mind are: - Celestial Fury +3 (+5 with Imp. Items Mod, Upgrade) - Malakar +2 - Dak'kon's Zerth Blade +2 - Sanchuuduko +4 (Tactics) - Hindo's Doom +4 (ToB) Worth the pick if you ask me, if you have the Forgotten Wars Item Pack installed then I will also recommend the Rainbow Katana +5. Kensai/Mage is a powerfull combination... don't know what kind of team you'll need, I'm currently soloing a Kensai/Mage that really doesn't need a party to back him up . [img]smile.gif[/img] [ 03-31-2003, 12:56 PM: Message edited by: Annatar ]
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#3 |
Jack Burton
![]() Join Date: May 2, 2002
Location: Canterbury, England
Age: 37
Posts: 5,817
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Sanchuudadko and Celestial Fury+5 are cheesebombs and sooooooooo much fun [img]smile.gif[/img] Both are katanas, by the way [img]smile.gif[/img]
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![]() The wolf is as cunning as he is ferocious; once he's had a taste of flesh then nothing else will do. |
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#4 |
Silver Dragon
![]() ![]() ![]() Join Date: December 28, 2002
Location: Wales
Age: 44
Posts: 1,617
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Yeah, they are my favourites
![]() BUT... In this particular game, Kuroisan appeared once shortly after I got Celestial Fury, and ran away from the fight saying he'd be back. That was weeks ago in game time, and I *really* want the Acid Katana. Anybody have any idea how long this will actually take?
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Warning: Powergamer |
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#5 |
Jack Burton
![]() Join Date: May 2, 2002
Location: Canterbury, England
Age: 37
Posts: 5,817
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Hmmm...he never said that for me
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![]() The wolf is as cunning as he is ferocious; once he's had a taste of flesh then nothing else will do. |
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#6 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Quote:
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#7 |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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A few other good options
Long Swords
[ 04-01-2003, 02:14 PM: Message edited by: Rataxes ]
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#8 | |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
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Quote:
I happen to think the Answerer is overrated, as its effects wear off so quickly. Try hitting one of your own party members with it--the "Magic Resistance Lowered" icon vanishes within 2 rounds. I'd prefer a weapon that doesn't lower the MR as much, but it stays lowered for a longer period--giving my spellcasters more opportinity to strike, which is what the weapon was about in the first place.
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Volothamp's Comeuppance Everything you ever needed to know about the entire Baldur's Gate series......except spoilers. |
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#9 | |
Symbol of Cyric
![]() Join Date: November 17, 2002
Location: Sweden
Age: 39
Posts: 1,359
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Quote:
I happen to think the Answerer is overrated, as its effects wear off so quickly. Try hitting one of your own party members with it--the "Magic Resistance Lowered" icon vanishes within 2 rounds. I'd prefer a weapon that doesn't lower the MR as much, but it stays lowered for a longer period--giving my spellcasters more opportinity to strike, which is what the weapon was about in the first place.[/QUOTE]15% it is, must've mixed it up with Sanchuudoku ![]() [ 04-01-2003, 03:12 PM: Message edited by: Rataxes ]
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