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Old 01-25-2003, 11:29 PM   #1
Jeava
Elite Waterdeep Guard
 

Join Date: January 20, 2003
Location: Orlando Florida
Age: 53
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Hiya again [img]smile.gif[/img]

I was just rolling up a monk in BG2 (SOA) and I wanted to ask a question of anyone know might know. WHats up with the Monks class weapon proficancys?? I NEVER would have guessed that they would be without some of the more traditional weapon types (like quarterstaff..I mean there's a weapon that just screams Monk) and 2, why only thief proficancies? On top of that I don't see why they are only allowed one star in any cataory. I would think they would be more a warrior sub class than a theif. I can understand the idea that Monks can't duel wield as there fist are their primary weapon (which begs the question, why no hand to hand weapon proficancy?) but I don't see them as short sword, scimmies, and long sword types.... just have to wonder what the game makers were thinking...
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Old 01-25-2003, 11:37 PM   #2
SomeGuy
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I know what you mean.I think they were high when they made the monk.A HATED my monk. Really a quarter staff seemed SO monk weapon. I agree totally with you.
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Old 01-26-2003, 08:02 AM   #3
Raistlin Majere
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The Quarter Staff does have monk written all over it. as for the sub-warrior class thing, i dont think so. not all monks are like those Shaolin monk dudes. in real life, most monks are people of faith, usually hindus, who live a quiet and poor life in their monasteries. they offer what healing medicines they can to the sick and all that. i would say that if they were to be some sub class, they should be a cleric sub-class. as for the thief weapon profiences, they do not dedicate their lives to fighting(all though these monks sure do), rather than studying of their faith, serving their god and helping people. perhaps these monks just are more of the Shaolin type, rather than the scholarish candlekeep monk type.
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Old 01-26-2003, 10:27 PM   #4
ezekill
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Yeah i think some one should release a mod that completely re-does the monk, because the monk is a damn cool idea but they really f*cked it up in the game
Yes i agree about the quarterstaff, that should be there primary weapon, not hand to hand
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Old 01-26-2003, 11:18 PM   #5
Zerephel
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Join Date: August 22, 2002
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I have to disagree, i love my monk, she's only a lvl 13 but she kicks butt. The quarterstaff thing is kinda stupid, thats why i use hand to hand... they give monks a special ability for a reason.

[ 01-26-2003, 11:19 PM: Message edited by: Zerephel ]
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Old 01-27-2003, 07:22 PM   #6
SixOfSpades
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Quote:
Originally posted by ezekill:
Yeah i think some one should release a mod that completely re-does the monk, because the monk is a damn cool idea but they really f*cked it up in the game
For the record, I've designed four new kits for the Monk:

Shaolin: the Staff Monk. Gets all the benefits when using a Staff that normal Monks do when bare-handed, plus gets a -3 AC bonus when using a Staff, and can go Staff:***** and 2-Handed Weapon:**. Disadvantages: Incurs severe penalties when using any weapon but a Staff (including no weapon at all), and does not get a faster walking speed, Stunning Blow, Quivering Palm or Lay On Hands.

Truth-Seeker: the Thief Monk. Dedicated to seeing his way through deceptions, and overcoming all obstacles in his quest for the truth. Can Hide in Shadows, Move Silently, Detect & Disarm Traps, Open Locks, and Detect Illusions. He gets 15 Thieving points per level, as compared to a normal Monk's 10 points. Disadvantages: Does not get faster movement rate or Deflect Missiles, and his THAC0 is the same as a regular Thief's (half as good as a normal Monk).

Guru: the Priest Monk. Can cast the Priest spells that are shared by both Clerics and Druids. All 7 Levels of the Priest scroll are open to them, and their Spell Progression is the same as the Cleric's--except that they can cast a maximum of 3 spells from each level per day, but they do get extra spells for having a high Wisdom. The weapon restrictions of Clerics and Druids do not apply to them. Disadvantages: Their THAC0, AC, and Magic Resistance all improve at 2/3rds of the rate of a normal Monk.

Sensei: the Bard Monk. They use the exact same Spell Progression as the normal Bard, and gain experience from scribing scrolls. Their AC and THAC0 are not handicapped, but they have the following Disadvantages: Their fists do not count as magical weapons, and they do not get Magic Resistance, Quivering Palm, Deflect Missiles, or any of their Thief abilities.

Note that I say I have only designed these kits, I am not even *close* to the level of technical skill required to actually MAKE them. Perhaps some wandering MODder might see this and feel his creative juices start twitching, but I doubt it. It seemed to me that Monks are badly in need of some variety, so I gave them some--even if only in my own head.
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Old 01-27-2003, 07:44 PM   #7
Butterfingers
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Join Date: November 30, 2002
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Actually Six, IIRC, there are some Monk kits. I think they were originally released in Dragon Magazine, lemme think, probably in the mid 80's.

There was 4 or 5. All of them were designed on the different schools of Kung Fu and Aikido. One was a staff user, and one was sort of like a Kensai when using katana class weapons. All of them were optional of course, not 100% official, but, a nice DM might let you use them in a campaign.

I remember the Aikido one quite well though. It allowed you to use Throws. Insanely powerful it was. Think of a Dragon's Wing Buffet and then think of a Monk doing that with his fists. POW! Send somebody flying, taken out of action for 1d12 rounds, 50% chance to be knocked out.

It would be nice if these were modded into the game.
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Old 01-27-2003, 09:04 PM   #8
SixOfSpades
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Neat....I'm not a follower of the Forgotten Realms lore, so Dragon Magazine is beyond my ken. I wonder if there are Monks (with kits) in Neverwinter Nights?

Quote:
Originally posted by Butterfingers:
I remember the Aikido one quite well though. It allowed you to use Throws. Insanely powerful it was. Think of a Dragon's Wing Buffet and then think of a Monk doing that with his fists. POW! Send somebody flying, taken out of action for 1d12 rounds, 50% chance to be knocked out.
Heh, I once thought up a Bartender that (unbeknownst to you) was a Sumo wrestler....if you got into a fight in his bar, he'd slap everybody silly with a melee atack that did exactly what you just described. Who says you need a shotgun to be a bad-ass Bartender?
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Old 01-27-2003, 09:12 PM   #9
rhapsody407
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Join Date: December 22, 2002
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Quote:
Originally posted by SixOfSpades:
Neat....I'm not a follower of the Forgotten Realms lore, so Dragon Magazine is beyond my ken. I wonder if there are Monks (with kits) in Neverwinter Nights?

quote:
Originally posted by Butterfingers:
I remember the Aikido one quite well though. It allowed you to use Throws. Insanely powerful it was. Think of a Dragon's Wing Buffet and then think of a Monk doing that with his fists. POW! Send somebody flying, taken out of action for 1d12 rounds, 50% chance to be knocked out.
Heh, I once thought up a Bartender that (unbeknownst to you) was a Sumo wrestler....if you got into a fight in his bar, he'd slap everybody silly with a melee atack that did exactly what you just described. Who says you need a shotgun to be a bad-ass Bartender?[/QUOTE]Mo Sizlak (way off topic, sorry)
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Old 01-28-2003, 04:54 PM   #10
ezekill
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Six, i reckon you should learn, coz i know how to make kits, ive got all the bg2 editing stuff, but as soon as i have them, i get huge creative blocks and cant think of anything to make, whereas, you have the inspiration, and learning the KIT editor is childsplay, go to TEAMBG to get the stuff
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