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#1 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
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Since I am playing an assassin in my current game, I will obviously have a keen interest in relieving Mae'var of his Guildmaster status. Is the expanded Thieve's Guild Module worth the trouble? I'm perfectly happy with having a bigger challenge since I'll be taking over once it's done.
So, what are the opinions of the ones who have tried it?
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth |
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#2 |
Manshoon
![]() Join Date: January 3, 2003
Location: Leeds, UK
Age: 49
Posts: 171
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I've used it for a solo game (my Assassin rocked at level 48 - I've got the level 50 patch) and got it installed for my current party game.
Some of the additional encounters are interesting, the addition of the theives from Baldur's Gate is nice. I particularly liked the idea of going to bust your guys out of jail - this works really well. My biggest concerns are (in this order) - the additional XP gained is massive - the jails are full of 9000XP guards which, on a solo game especially, makes the levels fly by even quicker. Kazumo almost singlehandedly ruined my solo game. Some of the potions are supposed to be difficult to get - there are limited numbers of Invisibility and speed (Master Theivery becomes irrelevant after a few level advances), but Kazumo keeps an infinate stock. Not having to worry about the number of potions of invisibility I could get made soloing especially easy. Playing with TOB installed, this becomes less of a problem when you can get the Alchemy HLA, but it's still really unbalancing for something so early in the game (potentially). |
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#3 |
Drizzt Do'Urden
![]() Join Date: December 1, 2002
Location: Newcastle, Australia
Age: 47
Posts: 636
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I actually found it VERY hard to clear out Mae'Var, but I don't think I was properly prepared for it. It's a good mod though. try it
ps. you can always *not use* the alchemist if you feel it unbalances the game
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Sunglasses of Coolness +2<br /><br />Cernd: \"It is with great pride and pleasure that I accept this Most Valuable Player award....\"<br />(from the genius of Six of Spades) |
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#4 |
The Magister
![]() Join Date: October 9, 2001
Location: Maryland - The Old Line State
Posts: 123
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Expanded thieves guild? Is the same as the stronghold option that comes with your main character being a thief - or is this something else? When I went through as a thief, I found running the guild annoying.
[ 01-07-2003, 08:47 PM: Message edited by: madjim ] |
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#5 | |
Emerald Dragon
![]() Join Date: March 20, 2001
Location: Louisville, KY, USA
Age: 65
Posts: 967
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Quote:
[ 01-07-2003, 08:54 PM: Message edited by: Desuma Malevois ]
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Guerilla gourmet, and proprieter of the KFA.<br /><br />\"It\'s all part of the master plan.\" |
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#6 |
Symbol of Cyric
![]() Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
Posts: 1,156
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Warning: Now that SPOILER
. . . . . . . . . . Mae'Ver doesn't have armor on, he is a worthy opponent..almost too worthy. He is a high level Thief/Mage, so be prepared. A second note, once you enter his floor (when fighting him) you can't leave until he is dead.
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#7 | |
Emerald Dragon
![]() Join Date: March 20, 2001
Location: Louisville, KY, USA
Age: 65
Posts: 967
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Quote:
[ 01-07-2003, 09:19 PM: Message edited by: Desuma Malevois ]
__________________
Guerilla gourmet, and proprieter of the KFA.<br /><br />\"It\'s all part of the master plan.\" |
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#8 |
Manshoon
![]() Join Date: January 3, 2003
Location: Leeds, UK
Age: 49
Posts: 171
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What version of the mod? I got mine ages ago, and don't recall it actually being any tougher - only expanded.
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#9 |
Manshoon
![]() Join Date: January 3, 2003
Location: Leeds, UK
Age: 49
Posts: 171
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i had version 1. have updated (and picked up afew other mods as well) so will give it a try.
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