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Old 01-05-2003, 12:21 AM   #1
Cerek the Barbaric
Ma'at - Goddess of Truth & Justice
 

Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
Since I am playing an assassin in my current game, I will obviously have a keen interest in relieving Mae'var of his Guildmaster status. Is the expanded Thieve's Guild Module worth the trouble? I'm perfectly happy with having a bigger challenge since I'll be taking over once it's done.

So, what are the opinions of the ones who have tried it?
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Old 01-05-2003, 08:10 AM   #2
Baros
Manshoon
 

Join Date: January 3, 2003
Location: Leeds, UK
Age: 49
Posts: 171
I've used it for a solo game (my Assassin rocked at level 48 - I've got the level 50 patch) and got it installed for my current party game.

Some of the additional encounters are interesting, the addition of the theives from Baldur's Gate is nice. I particularly liked the idea of going to bust your guys out of jail - this works really well.

My biggest concerns are (in this order) - the additional XP gained is massive - the jails are full of 9000XP guards which, on a solo game especially, makes the levels fly by even quicker.

Kazumo almost singlehandedly ruined my solo game. Some of the potions are supposed to be difficult to get - there are limited numbers of Invisibility and speed (Master Theivery becomes irrelevant after a few level advances), but Kazumo keeps an infinate stock. Not having to worry about the number of potions of invisibility I could get made soloing especially easy.

Playing with TOB installed, this becomes less of a problem when you can get the Alchemy HLA, but it's still really unbalancing for something so early in the game (potentially).
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Old 01-05-2003, 12:38 PM   #3
karlosovic
Drizzt Do'Urden
 

Join Date: December 1, 2002
Location: Newcastle, Australia
Age: 47
Posts: 636
I actually found it VERY hard to clear out Mae'Var, but I don't think I was properly prepared for it. It's a good mod though. try it
ps. you can always *not use* the alchemist if you feel it unbalances the game
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Old 01-07-2003, 08:47 PM   #4
madjim
The Magister
 

Join Date: October 9, 2001
Location: Maryland - The Old Line State
Posts: 123
Question Mark

Expanded thieves guild? Is the same as the stronghold option that comes with your main character being a thief - or is this something else? When I went through as a thief, I found running the guild annoying.

[ 01-07-2003, 08:47 PM: Message edited by: madjim ]
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Old 01-07-2003, 08:52 PM   #5
Desuma Malevois
Emerald Dragon
 

Join Date: March 20, 2001
Location: Louisville, KY, USA
Age: 65
Posts: 967
Quote:
Originally posted by madjim:
Expanded thieves guild? Is the same as the stronghold option that comes with your main character being a thief - or is this something else? When I went through as a thief, I found running the guild annoying.
It's the stronghold option expanded upon with a WeiDU mod, available at http://www.fortunecity.com/boozers/winelodge/79/

[ 01-07-2003, 08:54 PM: Message edited by: Desuma Malevois ]
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Old 01-07-2003, 08:55 PM   #6
Pyrenk
Symbol of Cyric
 

Join Date: January 2, 2003
Location: Old Bethpage, Long Island
Age: 36
Posts: 1,156
Warning: Now that SPOILER
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Mae'Ver doesn't have armor on, he is a worthy opponent..almost too worthy. He is a high level Thief/Mage, so be prepared. A second note, once you enter his floor (when fighting him) you can't leave until he is dead.
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Old 01-07-2003, 09:07 PM   #7
Desuma Malevois
Emerald Dragon
 

Join Date: March 20, 2001
Location: Louisville, KY, USA
Age: 65
Posts: 967
Quote:
Originally posted by Pyrenk:
Warning: Now that SPOILER
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Mae'Ver doesn't have armor on, he is a worthy opponent..almost too worthy. He is a high level Thief/Mage, so be prepared. A second note, once you enter his floor (when fighting him) you can't leave until he is dead.
I just beat him yesterday for the first time and I only used my swashbuckler, Aerie, and Nalia. One of Mae'var's weaknesses is that he doesn't have any way to detect invisibility, so we just waited invisibly for many of his spell protections to wear off before we actually attacked. In addition, when one party member's hit points got low he/she would drink a potion of invisibility and then drink healing potions, so as not to get backstabbed while getting healed up. All in all it was pretty challenging - I used up a lot of potions [img]smile.gif[/img]

[ 01-07-2003, 09:19 PM: Message edited by: Desuma Malevois ]
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Old 01-08-2003, 07:16 AM   #8
Baros
Manshoon
 

Join Date: January 3, 2003
Location: Leeds, UK
Age: 49
Posts: 171
What version of the mod? I got mine ages ago, and don't recall it actually being any tougher - only expanded.
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Old 01-08-2003, 09:45 AM   #9
Baros
Manshoon
 

Join Date: January 3, 2003
Location: Leeds, UK
Age: 49
Posts: 171
i had version 1. have updated (and picked up afew other mods as well) so will give it a try.
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