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Old 05-14-2004, 06:47 PM   #1
steveum
Dungeon Master
 

Join Date: July 11, 2002
Location: MI,USA
Age: 36
Posts: 76
So... this is my first time making a magik user,and Im not sure wether its worth it toi have a high elf or a better to have a Brenton?

Second i want to make this char. a female for the LaFemme armour!and next what is a good combonation of Major and Minor skills? What Weapons skill should i use because Iknow you'll still need to hit stuff to kill it(I was thinkin Marksmanship to keep the range plus I have the marksman mod installed already)
and is majoring in all magic skills worth it if I still want to Unlock and Steal things.

What kind of spells should i use/buy/make?

Where can i get command humanoid Scrolls or spells for high levels?

Are there any good plugins for magika using characters?(that you've tested)
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Old 05-15-2004, 03:06 AM   #2
Oruboris
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Join Date: April 5, 2002
Location: SW Montana
Posts: 575
IMHO, the important thing for any character you envision as being a 'pure magic' type is to choose the atronach sign: nothing else will give you sufficeint magika.

As you know, the magic skills depend on 3 attributes: intelligence, personality, and will power. So long as you have at least 1 and preferably 2 skills from these attributes IN YOUR MISC category, you can train them up to assure yourself of 3 5x multiplyers every level.

In terms of weaponry, doesn't matter much: Personally, I like long blades, though many feel a mage is incomplete without a staff of some sort.

Thing is, its VERY easy to train up your weaponry, and there's no reason you can't have 80 to 100% skill in several by the time your at level 20. You'll get a counter towards a % increase every time you strike with a weapon, so using as low a grade as you are comfortable with for a given enemy will get you as many 'bumps'as possible.

Ditto magic: very important to make 'practice' spells for all categories you can, ones that do 1 point of damage [or healing], 1 second of water walking, etc., and cast them repeatedly till you run out of juice. Run to the temple [or Imp. cult altar], refill, and recast 'em: you can build skill pretty fast that way, and I though boring, I actually think its faster than buying training in terms of 'game hours'.

Oru
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Old 05-16-2004, 06:29 PM   #3
steveum
Dungeon Master
 

Join Date: July 11, 2002
Location: MI,USA
Age: 36
Posts: 76
alright Oru but what about armour because of my strength I wont be able to carry heavy armour really but med kinda sux right and I dont like light wouyld unarmoured be a good skill or not?

And what magic based skills should I Major in like is mystisism worth it and restoration and/or ect. (just wonderinf also how can u train Alchemy?)
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Old 05-16-2004, 07:34 PM   #4
Stratos
Vampire
 

Join Date: January 29, 2003
Location: Sweden
Age: 44
Posts: 3,888
Alchemy can be trained by:
1. Eating alchemy ingredients
2. Mixing potions
3. Paying a trainer
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Old 05-17-2004, 03:20 AM   #5
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
Be careful with that atronach! If you aren't an experienced "mage" then take the mage birthsign instead. As an atronach, you won't be able to regenerate mana, even during rest.
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Old 05-17-2004, 05:27 AM   #6
Oruboris
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Radek, atronachs capture most magic attacks for their own use, everything from bonelord and dremora spells to things like alit breath.

And you can always re-charge at any shrine or imp. cult altar: not getting Magika from sleeping is a very small price to pay for 3X the total...

Race wise, I do like the bretons: good resistance, and an extra .5x [total of 350 for a breton atronach with 100 int].

I like restoration for a major/minor: gives you 'heathheal' as a begining spell, which is super, and easy to train-- just have a spell made that heals you 1 point for 1 second.

Destruction and alteration seem to be the most important schools to me, though if you plan on doing a lot of sneaking about, illusion is pretty important, too. I love the fact that you don't really need to choose between them, can max them all out eventually.

Alchemy just isn't important for the way I play: I rarely use potions for anything but a health or magika boost during combat, and I can find enough of them that I never bother making them. Money stops being a problem early enough that I never tried making them for sale, though I know some players do.

Armor wise, I'd go with light in your major/minor. You could always step up to heavy once your strength is high enough to make the extra weight meaningless, or go unarmored once your speed makes it practical.

Oru
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Old 05-17-2004, 06:05 AM   #7
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
I would be careful, still. Right, if you know that you can recharge, for example, at the altars and if you do not allow to lose too much mana so that you can always cast Mark and the Intervention spell, or if you always have the Intervention scroll in your inventory and enough mana for the Mark (for example, in the form of a potion), then you can overcome the atronach disadvantage. But if you know all this at least, then you aren't a newbie mage... [img]smile.gif[/img]
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Old 05-17-2004, 02:06 PM   #8
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
For pure mage characters, it would not be wise to have any weapon skill other than staff. this is because having other weapon skill you'll notice you'll end up using more of the weapon than your magic to accomplish your goals.

As the aboves people mentioned, atronach is a good sign to choose. also choose alchemy as your skill as you'll need to brew mana potion to replenish your stunted mana.
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