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#1 |
Dungeon Master
![]() Join Date: March 18, 2001
Location: Alamo, CA, USA
Posts: 52
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I noticed the two overland maps already done for DC (Moonsea and the North), both of which are very well done (colors expecially well chosen), are of relatively large areas. The overlands I would produce for my adventures would be about 150 miles x 100 miles. Is there a way of adjusting the travel time on overland maps depending upon their realtive size? I would estimate the two current overlands at about 1500 miles x 1000 miles. Therefore it should take about 1/10th of the time to move one square on my map as opposed to the Moonsea and the North overland maps.
------------------ "Things should be made as simple as possible but not simpler." |
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#2 |
Elminster
![]() Join Date: March 20, 2001
Location: Hampshire, England
Age: 51
Posts: 428
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Would resizing the overland map, using a paint program, not work?
------------------ Hey! Like RPGs? See the DungeonCraft - RPG Game Maker on the Ironworks Gaming Forum |
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#3 |
Dungeon Master
![]() Join Date: March 18, 2001
Location: Alamo, CA, USA
Posts: 52
|
I can of course make the overland map 1500X1000 miles or even bigger. However, normally my modules deal with a smaller area and characters are confined to the relevant adventure sites within the modules, therefore the overland maps are somewhat smaller.
------------------ "Things should be made as simple as possible but not simpler." |
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#4 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
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In the global settings you can also adjust the elapsed time for each party step.
There are four settings, dungeon, dungeon search overland, overland search I think the default for overland maps is 12 hours and 18 hours. ------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
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#5 |
Dungeon Master
![]() Join Date: March 18, 2001
Location: Alamo, CA, USA
Posts: 52
|
Thanks for the info Coccoaspud. I orginally looked for this setting in the level properties but it makes more sense for it to be in the global properties setting. This is another good example of the increased flexibility that the DC design offers. Thanks again.
------------------ "Things should be made as simple as possible but not simpler." |
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#6 |
Zhentarim Guard
![]() Join Date: March 15, 2001
Location: Melbourne, FL, USA
Posts: 375
|
The available features are mostly due to people asking for it. If you think of something you need that is missing I will try to make it happen in DC.
------------------ CocoaSpud Dungeon Craft Development Team http://uaf.sourceforge.net |
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