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#1 | |
Set - Egyptian God of Chaos
![]() Join Date: January 7, 2002
Location: Christchurch, New Zealand
Age: 46
Posts: 2,975
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you might want to hold off for a day or two just in case...
from NWVault Quote:
[ 07-22-2002, 10:53 PM: Message edited by: Downunda ]
__________________
\"Doing stuff is overrated, like Hitler, he did lots of stuff, but doesn\'t everybody wish he\'d just stayed at home and smoked pot?!?\" |
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#2 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: January 9, 2002
Location: Mt. Gambier, Australia
Age: 37
Posts: 3,337
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Well my updater is up to 95% Phil... so once its finished Ill try to load it up and report back on how it went [img]smile.gif[/img]
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#3 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: January 9, 2002
Location: Mt. Gambier, Australia
Age: 37
Posts: 3,337
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LMAO! Shoulda known.. it now has to patch the chapters... ah well... Ill tell you how it went when it finished THIS... hopefully [img]tongue.gif[/img]
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#4 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: January 9, 2002
Location: Mt. Gambier, Australia
Age: 37
Posts: 3,337
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Yep.. worked fine for me as well... and now Ive got the contest of Champions mod... kewlies
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#5 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: October 18, 2003
Location: Oslo, Norway.
Age: 62
Posts: 3,360
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Yeah it works great great here to the last patch no prob at all! cool
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#6 |
Baaz Draconian
![]() Join Date: April 26, 2002
Location: florida
Age: 43
Posts: 761
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Added the ability to Save Games in the Windows Dedicated Server
Contest of Champions module included Items located in Creature Inventory slots will now be DELETED when validating a Player through ELC and ILR. Custom modules that use Creature Inventory slots to assign Sub Race abilities will have to re-add items on joining the custom module. Item Costs will now be properly calculated for Plot items in ELC checks. Sped up character listing coming from a Dedicated Server. Fixed an issue with saving at inopportune times resulting in breaking save games. Fixed some item "ghosting" issues. Fixed the DM Faction bug, where possesing a creature results in that creature's friendly faction going hostile. 2DA files are now being loaded in the proper order in Hak Paks. General bug fixes. does this mean that i will no longer create corrupt save games that cannot be loaded thereby destroying the purpose of saving? -p |
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#7 |
Ironworks Moderator
![]() Join Date: February 28, 2001
Location: Boston/Sydney
Posts: 11,771
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Sounds a bit iffy...I might give it a go and just System Restore my system if it doesn't work. [img]smile.gif[/img]
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#8 |
Elite Waterdeep Guard
![]() Join Date: April 29, 2002
Location: Flagstaff, Az
Posts: 25
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I had my saves corrupted with the 1.2 "patch". Still the same with 1.21. Guess I won't be finishing the game.
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#9 |
Zhentarim Guard
![]() Join Date: March 9, 2001
Location: Cranebrook, NSW, Australia
Age: 47
Posts: 396
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Patch works fine on my game.
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visit western sydneys number 1 wargames club WSGS on the web at<br />[url]\"http://www.westernsuburbsgamesociety.com\" target=\"_blank\">www.westernsuburbsgamesociety.co m</a><br />yes we play D&D |
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#10 |
Elite Waterdeep Guard
![]() Join Date: July 22, 2002
Location: Brisbane, Q\'ld
Age: 94
Posts: 44
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Patch works for me too.
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