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#1 |
Manshoon
![]() Join Date: March 2, 2001
Location: W.P.B. FL. / Denver Co.
Posts: 168
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Jathil asks you to meet him over at the ruins, and bring your horse. you find him there with another horse and a little green man to ride him. Jathil explains the race is two laps and no cheating. soon the walls are lined with rattlings and scoundrels who are unknowingly feeding Jathils gambling disease.
once you have abolished the race and all traces of same, Jathil will thank you and give over the keys to the bedroom in the unburning house. it's not the reward that really matters anyway, is it? |
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#2 |
Drizzt Do'Urden
![]() Join Date: March 3, 2001
Location: Columbus, Ohio USA
Posts: 650
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I like it Slug! Sounds like a blast. I wanted to thank you for the info on the lady at the mill - I never knew that.
![]() ![]() ![]() Mammaw [This message has been edited by mammawlin (edited 03-11-2001).] [This message has been edited by mammawlin (edited 03-12-2001).] |
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#3 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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We could all go looking for "ent wives", stout wives, toad wives - I don't suppose the priests in the temple need anything more than their beloved Naga but I would think that the Vamp ladies ought to have more than just the Lich.
Perhaps we could learn that the Werewolf is the result of some curse upon the unfortunate beast - if we can lift the curse that will resolve the town quest as the danger will have been removed! Wyv |
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#4 |
Dungeon Master
![]() Join Date: March 6, 2001
Location: Barsoom
Posts: 87
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Figure out how to get past the strange door in the belfrey of Shurugeon Castle. The reward is getting the Bat Trait which allows you to fly and cure insanity (i.e., no longer have bats in the belfry).
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#5 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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On the Jathil thing: I would have loved to have seen more on the "Gezrites" and had some quests involving them. That storyline just begged for a follow-up! For example, if you could have convinced Jathil that the Stouts were digging up the bodies and had moved the headstones (like what Raskalion claimed), he could have taken just revenge on them and then rewarded you for your information; invited you to a Gezrite village to meet with their elders and learn the Gezrite way (new traits, and new quests...would be an interesting add-on pack).
![]() -Sazerac |
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#6 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Rural Paradise, MI
Posts: 5,701
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Throg - which strange door? The gate way up by D'Soto's room??
If that, I was able to get that open - took me out to a nice ledge from which I jumped to the castle walls and took a walk all the way around! Sure would be great to be able to fly in this game! ![]() Wyv |
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#7 |
Dungeon Master
![]() Join Date: March 6, 2001
Location: Barsoom
Posts: 87
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Wyv, no, I meant the area that you reach via the kitchen lift, with the two "storage areas". From the top area (where one of the monkey idols was in a chest), if you stack up enough crates and sacks, you climb up to the belfrey. There was a door in that area that I never managed to open. I'm STILL puzzled about it.
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#8 |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
Age: 61
Posts: 7,387
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Throg, that's the Serpent Temple, not Shurugeon Castle. That's what had Wyvern confused (and myself, too, I must admit!)
I know the door you're talking about; it's a dark mottled blue. I kept trying to figure out where it led to! -Sazerac |
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#9 |
Dungeon Master
![]() Join Date: March 6, 2001
Location: Barsoom
Posts: 87
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Ooops, of course! There's no information worse than misinformation - sorry. I was somehow hoping that the vampire's Key in Skull Castle might do the trick, but the Vamp was mad at me and never gave me the chance to get the key.
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