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Old 03-08-2003, 08:09 AM   #1
daan
Silver Dragon
 

Join Date: August 25, 2001
Location: -
Age: 40
Posts: 1,644
Arrow

[img]tongue.gif[/img] Searched everywhere, forum and web .. but I cant seem to find anything about how much damage the thief ( In my case assasin )'s traps deal.

Anyone know a site or something which gives the type and amount of damage ( according to his/her level ) ? [img]graemlins/angel.gif[/img]

Thx
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Old 03-08-2003, 08:16 AM   #2
Xen
Symbol of Moradin
 

Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
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Well it depends what kind od trpas we are talking about.
Spike Traps-70-80 dmg
Normal Traps-depends on your level

Xen

[ 03-08-2003, 08:17 AM: Message edited by: Xen ]
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Old 03-08-2003, 08:35 AM   #3
Lord Demerol
Dungeon Master
 

Join Date: October 4, 2002
Location: Caribbean Island
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Errr... what's a "Spike Trap"?

My thieves only can set "Snares" and "Special Snares"....

[img]smile.gif[/img]

LD
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Old 03-08-2003, 08:48 AM   #4
Alson
Galvatron
 

Join Date: December 14, 2001
Location: Israel
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The Spike Trap is one of the Thief's High Level Abilities in ToB.
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Old 03-08-2003, 10:00 AM   #5
Jim
Quintesson
 

Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
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Quote:
Originally posted by daan:
[img]tongue.gif[/img] Searched everywhere, forum and web .. but I cant seem to find anything about how much damage the thief ( In my case assasin )'s traps deal.

Anyone know a site or something which gives the type and amount of damage ( according to his/her level ) ? [img]graemlins/angel.gif[/img]

Thx
Good question daan, I too would like to know. This information certainly isn't stated anywhere in the game, other than the fact that the damage the snares deal increases as you level up, as does the duration that the damage lasts for. I'm sure the information could be found out from the Infinity Engine Editor somehow....
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Old 03-08-2003, 12:02 PM   #6
daan
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*stand next to jim and stares in Alson's direction using his eyes to bring a "what are you waiting for" - kinda message over ...*

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Old 03-08-2003, 02:03 PM   #7
Vedran
Lord Soth
 

Join Date: July 28, 2002
Location: Sisak, Croatia
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Snare deals 2d8 and Special Snare deals 3d8.

Unless I am wrong. And I could be. Traps use two .spl files, and I could have easily be mistaken.
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Old 03-08-2003, 02:11 PM   #8
daan
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Hmm, no 2d8 seems right for the snares my assasin set in the beginning.
But now (lvl 11-ish) he's definetly getting more than 2d8.
One trap did something like 21 and 12 damage, as well as a follow-up 6 dmg for one or two rounds ...

So there's gotta be some other .spl file ?

EDIT: ooooow... look at all the green dragons [img]tongue.gif[/img]

[ 03-08-2003, 02:11 PM: Message edited by: daan ]
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<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong>
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Old 03-08-2003, 04:08 PM   #9
Alson
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Join Date: December 14, 2001
Location: Israel
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Quote:
Originally posted by daan:
*stand next to jim and stares in Alson's direction using his eyes to bring a "what are you waiting for" - kinda message over ...*
Oh, well...

* does dirty work *

Hmmm... Traps SPL files are confusing - at least in Infinity Explorer. Traps' damage does varies according to levels:

Levels 1 - 10: 2D8 Missile Damage.

Levels 11 - 15: 2D8 Missile Damage, +2D6 Poison Damage for 6 seconds, +2D6 Poison Damage for 12 seconds, +2D6 Poison Damage for 18 seconds.

Levels 16 - 20: 3D8 Missile Damage, +4D8 Fire Damage.

Levels 21 - Whatever: 3D8 Missile Damage, +SLAY effect upon a failed save (vs. death, +4 bonus)!

We all knew traps were powerful, but this looks too much. The levels seem to match Vedran's theory and Daan's observations, though... [img]graemlins/1ponder.gif[/img] Interesting!
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In memory of Ilan Ramon - the first Israeli astronaut.<br /><br /><br />[url]\"http://members.chello.nl/~j.vanthull/BG2SR/Home.htm\" target=\"_blank\">BGII Spells Reference</a> - everything you ever wanted to know about spells!
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Old 03-08-2003, 04:15 PM   #10
Gangrell
Iron Throne Cult
 

Join Date: January 2, 2003
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I prefer the Time Stop trap myself, even the smallest advantage could be the best bet in any fight.
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