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#1 |
Silver Dragon
![]() ![]() ![]() Join Date: August 25, 2001
Location: -
Age: 40
Posts: 1,644
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[img]tongue.gif[/img] Searched everywhere, forum and web .. but I cant seem to find anything about how much damage the thief ( In my case assasin )'s traps deal.
Anyone know a site or something which gives the type and amount of damage ( according to his/her level ) ? [img]graemlins/angel.gif[/img] Thx ![]()
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<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong> |
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#2 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Well it depends what kind od trpas we are talking about.
Spike Traps-70-80 dmg Normal Traps-depends on your level Xen [ 03-08-2003, 08:17 AM: Message edited by: Xen ] |
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#3 |
Dungeon Master
![]() Join Date: October 4, 2002
Location: Caribbean Island
Age: 61
Posts: 85
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Errr... what's a "Spike Trap"?
My thieves only can set "Snares" and "Special Snares".... [img]smile.gif[/img] LD |
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#4 |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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The Spike Trap is one of the Thief's High Level Abilities in ToB.
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#5 | |
Quintesson
![]() Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 45
Posts: 1,088
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Quote:
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#6 |
Silver Dragon
![]() ![]() ![]() Join Date: August 25, 2001
Location: -
Age: 40
Posts: 1,644
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*stand next to jim and stares in Alson's direction using his eyes to bring a "what are you waiting for" - kinda message over ...*
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<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong> |
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#7 |
Lord Soth
![]() Join Date: July 28, 2002
Location: Sisak, Croatia
Age: 40
Posts: 1,930
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Snare deals 2d8 and Special Snare deals 3d8.
Unless I am wrong. And I could be. Traps use two .spl files, and I could have easily be mistaken.
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Dulce et decorum est pro patria mori, adhuc dulcius pro patria vivere. (It is sweet and glorius to die for one's homeland, even sweeter to live for it) Horatio |
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#8 |
Silver Dragon
![]() ![]() ![]() Join Date: August 25, 2001
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Hmm, no 2d8 seems right for the snares my assasin set in the beginning.
But now (lvl 11-ish) he's definetly getting more than 2d8. One trap did something like 21 and 12 damage, as well as a follow-up 6 dmg for one or two rounds ... So there's gotta be some other .spl file ? EDIT: ooooow... look at all the green dragons [img]tongue.gif[/img] [ 03-08-2003, 02:11 PM: Message edited by: daan ]
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<strong> Odi et Amo. Quare id faciam facisse requires ? Nescio, sed fieri sentio et excrucior </strong><br /><br /><strong> Amantem cogit amare magis, sed bene velle minus </strong> |
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#9 | |
Galvatron
![]() Join Date: December 14, 2001
Location: Israel
Age: 38
Posts: 2,187
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Quote:
* does dirty work * Hmmm... Traps SPL files are confusing - at least in Infinity Explorer. Traps' damage does varies according to levels: Levels 1 - 10: 2D8 Missile Damage. Levels 11 - 15: 2D8 Missile Damage, +2D6 Poison Damage for 6 seconds, +2D6 Poison Damage for 12 seconds, +2D6 Poison Damage for 18 seconds. Levels 16 - 20: 3D8 Missile Damage, +4D8 Fire Damage. Levels 21 - Whatever: 3D8 Missile Damage, +SLAY effect upon a failed save (vs. death, +4 bonus)! We all knew traps were powerful, but this looks too much. The levels seem to match Vedran's theory and Daan's observations, though... [img]graemlins/1ponder.gif[/img] Interesting!
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In memory of Ilan Ramon - the first Israeli astronaut.<br /> ![]() |
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#10 |
Iron Throne Cult
![]() Join Date: January 2, 2003
Location: Big Castle in the Sky
Age: 38
Posts: 4,835
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I prefer the Time Stop trap myself, even the smallest advantage could be the best bet in any fight.
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