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-   -   Anyone know the damage thief-traps deal ? (http://www.ironworksforum.com/forum/showthread.php?t=12015)

daan 03-08-2003 08:09 AM

[img]tongue.gif[/img] Searched everywhere, forum and web .. but I cant seem to find anything about how much damage the thief ( In my case assasin )'s traps deal.

Anyone know a site or something which gives the type and amount of damage ( according to his/her level ) ? [img]graemlins/angel.gif[/img]

Thx :D

Xen 03-08-2003 08:16 AM

Well it depends what kind od trpas we are talking about.
Spike Traps-70-80 dmg
Normal Traps-depends on your level

Xen

[ 03-08-2003, 08:17 AM: Message edited by: Xen ]

Lord Demerol 03-08-2003 08:35 AM

Errr... what's a "Spike Trap"?

My thieves only can set "Snares" and "Special Snares"....

[img]smile.gif[/img]

LD

Alson 03-08-2003 08:48 AM

The Spike Trap is one of the Thief's High Level Abilities in ToB.

Jim 03-08-2003 10:00 AM

Quote:

Originally posted by daan:
[img]tongue.gif[/img] Searched everywhere, forum and web .. but I cant seem to find anything about how much damage the thief ( In my case assasin )'s traps deal.

Anyone know a site or something which gives the type and amount of damage ( according to his/her level ) ? [img]graemlins/angel.gif[/img]

Thx :D

Good question daan, I too would like to know. This information certainly isn't stated anywhere in the game, other than the fact that the damage the snares deal increases as you level up, as does the duration that the damage lasts for. I'm sure the information could be found out from the Infinity Engine Editor somehow....

daan 03-08-2003 12:02 PM

*stand next to jim and stares in Alson's direction using his eyes to bring a "what are you waiting for" - kinda message over ...*

;)

Vedran 03-08-2003 02:03 PM

Snare deals 2d8 and Special Snare deals 3d8.

Unless I am wrong. And I could be. Traps use two .spl files, and I could have easily be mistaken.

daan 03-08-2003 02:11 PM

Hmm, no 2d8 seems right for the snares my assasin set in the beginning.
But now (lvl 11-ish) he's definetly getting more than 2d8.
One trap did something like 21 and 12 damage, as well as a follow-up 6 dmg for one or two rounds ...

So there's gotta be some other .spl file ?

EDIT: ooooow... look at all the green dragons [img]tongue.gif[/img]

[ 03-08-2003, 02:11 PM: Message edited by: daan ]

Alson 03-08-2003 04:08 PM

Quote:

Originally posted by daan:
*stand next to jim and stares in Alson's direction using his eyes to bring a "what are you waiting for" - kinda message over ...* ;)
Oh, well...

* does dirty work *

Hmmm... Traps SPL files are confusing - at least in Infinity Explorer. Traps' damage does varies according to levels:

Levels 1 - 10: 2D8 Missile Damage.

Levels 11 - 15: 2D8 Missile Damage, +2D6 Poison Damage for 6 seconds, +2D6 Poison Damage for 12 seconds, +2D6 Poison Damage for 18 seconds.

Levels 16 - 20: 3D8 Missile Damage, +4D8 Fire Damage.

Levels 21 - Whatever: 3D8 Missile Damage, +SLAY effect upon a failed save (vs. death, +4 bonus)!

We all knew traps were powerful, but this looks too much. The levels seem to match Vedran's theory and Daan's observations, though... [img]graemlins/1ponder.gif[/img] Interesting!

Gangrell 03-08-2003 04:15 PM

I prefer the Time Stop trap myself, even the smallest advantage could be the best bet in any fight.


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