![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#1 |
Baaz Draconian
![]() Join Date: August 27, 2002
Location: Russia
Age: 39
Posts: 734
|
So I am thinking on soloing a kensai (4th game, 3th solo), and I want to ask you all about the weapons I should spec. in (i plan katanas for now), and for some cool (maybe cheesy) tactics for kensai. Although he will never reach the level of power my lvl35 sorceress is (at the very beginning of ToB, I believe he still will be a decent fighter.
So, any advice? Anybody gone solo with kensai before? Also, what would be the way to deal with locks&traps? lacking 'Knock' and thief...
__________________
En taro Adun!<br />En taro, mighty Tassadar! |
![]() |
![]() |
![]() |
#2 |
Emerald Dragon
![]() Join Date: March 20, 2001
Location: Louisville, KY, USA
Age: 65
Posts: 967
|
Katana is great. You also might want to take a star in dagger or axe as this will allow you to use the throwing versions, or hammer if you're a dwarf and plan to get the Dwarven Thrower.
Unless you plan to dual him to cleric, druid, or mage you'll just have to deal with traps and locks the "brute force" way - with plenty of healing potions and reloads [img]smile.gif[/img] Note that any locked compartment that has an item vital to advancing the plot can be forced open, so I wouldn't really worry about it. BTW, green scrolls of protection can be your friend if you know what kind of trap you're facing beforehand, like the one at the Twisted Rune/"Rogue Stone" door.
__________________
Guerilla gourmet, and proprieter of the KFA.<br /><br />\"It\'s all part of the master plan.\" |
![]() |
![]() |
![]() |
#3 |
Baaz Draconian
![]() Join Date: August 27, 2002
Location: Russia
Age: 39
Posts: 734
|
I dont want to dual or multi my char.
Spoiler . . . . . . . . What about Kangaxx and other low-enchanted-weapons-immune monsters?? I have heard that there is no +4 katana in SoA, only in ToB.
__________________
En taro Adun!<br />En taro, mighty Tassadar! |
![]() |
![]() |
![]() |
#4 | |
Drizzt Do'Urden
![]() Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
|
Quote:
__________________
It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
|
![]() |
![]() |
![]() |
#5 |
Baaz Draconian
![]() Join Date: August 27, 2002
Location: Russia
Age: 39
Posts: 734
|
OK, which ones should I use for my kensai?
An 'ideal kensai item list' would come in veery handy ![]()
__________________
En taro Adun!<br />En taro, mighty Tassadar! |
![]() |
![]() |
![]() |
#6 |
Drizzt Do'Urden
![]() Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
|
i think a while back Alson posted about a kensai. He said something to use defender of easthaven and flail of ages.
Defender of Easthaven+2: Equipped Abilities: +1 AC bonus +20% resistance to slashing, piercing, and blunt damage THACO: +2 bonus Damage: 1D6 + 2 Flail of Ages+3: Combat Abilities: A chance each hit that target will be slowed (no saving throw) THACO: +3 bonus Damage: 1D6 + 4, +1 Acid Damage, +1 Cold Damage, +1 Fire Damage Also, the best katanas in SoA are: Celestial Fury+3 and, Malakar +2 (or any other katana+2 ![]() [ 10-07-2002, 07:34 AM: Message edited by: White Lancer ]
__________________
It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
![]() |
![]() |
![]() |
#7 |
Baaz Draconian
![]() Join Date: August 27, 2002
Location: Russia
Age: 39
Posts: 734
|
Not so good, even the Flail Of Ages is only a +3.
ToB item spoiler ~ ~ ~ ~ ~ ~ ~~ ~ ~ ~ ~~ In Watchers' Keep i have found the 4th flail head. But that's in ToB, and quite tough to find ![]()
__________________
En taro Adun!<br />En taro, mighty Tassadar! |
![]() |
![]() |
![]() |
#8 |
Emerald Dragon
![]() Join Date: March 20, 2001
Location: Louisville, KY, USA
Age: 65
Posts: 967
|
Take a star in longsword. The Flametongue (not to be confused with the Flame Blade) is treated as a +4 weapon for purposes of determining what it can hit, and there are lots of other nice specialty longswords out there, like Daystar. As an alternative, you might consider installing the WeiDU "Item Upgrade" mod, which will allow you to upgrade Celestial Fury to +5.
__________________
Guerilla gourmet, and proprieter of the KFA.<br /><br />\"It\'s all part of the master plan.\" |
![]() |
![]() |
![]() |
#9 |
Drizzt Do'Urden
![]() Join Date: August 30, 2002
Location: Australia
Age: 39
Posts: 628
|
Yes, but they have good special abilities...
There is always Belm+2, a scimitar that gives you an extra attack every round, The Equaliser+3, Dragon Slayer+2, The Daystar+2, Blade of Roses+3, Adjatha the Drinker+2, all long swords with varying special abilities, Dak'kon's Zerth Blade+2, a katana which grants extra spells (multi(dual)-classed mages only) Also, i believe that the Flail of ages can be upgraded to +5 in ToB, but i don't have ToB, so i can't confirm...
__________________
It deons\'t mttaer waht oredr the ltteers in a wrod are, it olny mtaetrs taht the frsit and lsat ltteer be croecrt. The rset can be a tatol mses and you can sitll raed it. The huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. |
![]() |
![]() |
![]() |
#10 |
Quintesson
![]() Join Date: May 1, 2001
Location: Leeds, West Yorkshire, England
Age: 44
Posts: 1,088
|
Good solo kensai kit:
Pale Green Ioun Stone Ring of Gaxx Ring of Protection +2 (SoA) /3 ( ToB) Boots of Speed Cloak of the Sewers (melee) /Clock of Mirroring (for mage battles) Girdle of xxx Strength (Frost SoA, Fire ToB) Shield Amulet/Amulet of Seradine/Amulet of cheta speed This combo gives a base AC of -2 assuming DEX of 18. Applying the shield amulet sets this to -8 which isn't at all bad to say you're not wearing any armour. That then stays for 5 turns, so equip the amulet of cheta speed to cast improved haste, and then equip the amulet of Seradine to get the MR and saving throw bonuses. For weapons, the roleplay factor should see a kensai using a 2-Handed sword. For powergaming purposes, dual wielding will produce a higher amount of damage each round, but if you really want to see some high damage values, use the staff of the ram from ToB and the kensai can hit for a max of 55 damage each hit which is truly awesome. BTW I hope you're brave enough to try it on insane ALL THE WAY ![]() |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Solo Halfling Kensai | Jorsh | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 8 | 11-17-2004 09:58 AM |
Solo kensai | Sami88 | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 29 | 04-25-2004 12:13 PM |
How does a solo Kensai/Mage survive?!?! | Jaradu | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 5 | 04-22-2004 05:53 PM |
Pureclass Kensai solo (spoilers? we'll see) | TaSSaDaR | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 23 | 05-18-2003 05:56 PM |
Solo Kensai | BlackJack21 | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 9 | 04-04-2002 04:19 PM |