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#1 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I haven't posted any graphics in the forum for a while (not since getting my site up an running), so I thought that I'd post a wall that many people have been asking for - a tree.
![]() It's an oak tree, and I will probably do another one, and then some bushes/shrubs that can be used as an overlay with them. Enjoy! ![]() Click on image to see full-sized |
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#2 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Hey, looks nice (and deciduous)
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__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#3 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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I had to use the hyper wall format, but I tend to put walls in that format anyways for personal use and future designs.
I actually started work on a new wall format today. I made a template and have just started to work out the offsets. It will be called "ultimate", providing maximum use of the viewport for each wall ![]() I started out the day to make some palm tree wallsets. ![]() ![]() |
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#4 |
Horus - Egyptian Sky God
![]() Join Date: June 7, 2007
Location: Japan
Age: 47
Posts: 2,614
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Maximum - as in the whole box for every side?
![]() (I guess you could put an oak oasis in Mulhorand... with some desperate dryads who want to get out of there... ![]()
__________________
Original Dungeon Craft art at my home page: http://dhost.info/uatu/ My Blog: http://advanceddantiansanddragons.blogspot.com |
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#5 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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Yup, maximum size for each.
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#6 |
Symbol of Cyric
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I still wanna get some more know-how on making custom viewport/ custom walls. I found the frame I made for the bigpic sized walls, but does no good if I cannot get the walls in the frame to work.
ST
__________________
http://www.wilhelmscream.net/ |
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#7 |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
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It's all about the math and the offsets, with a fair amount of trial and error.
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#8 |
Dungeon Master
![]() Join Date: February 25, 2008
Posts: 96
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For some reason, when I try using it in the editor, it looks all...whacked out in the world.
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#9 | |
Jack Burton
![]() Join Date: July 13, 2001
Location: Stumptown
Age: 53
Posts: 5,444
|
![]() Quote:
Attached is the latest version of config.txt that will make everything work just fine. ![]() |
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#10 |
Dungeon Master
![]() Join Date: February 25, 2008
Posts: 96
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Works fine now. Thanks!
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