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#1 | |
Jack Burton
![]() Join Date: August 24, 2002
Location: Aussie now in the US of A!
Age: 38
Posts: 5,403
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#2 |
40th Level Warrior
![]() Join Date: October 29, 2001
Location: Western Wilds of Michigan
Posts: 11,752
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Hmmm... so what's different now than before?
If I sell something to someone, taxes are supposed to be paid. If it's a small amount (like a garage sale, tag sale, yard sale, or what have you), then it's generally not worth the paperwork or hassle for either side. If I sell something worth $100,000, then it's now worth the amount. It doesn't matter if it's a chair I crafted, a story I wrote, or an item I acquired in an on-line game. Someone gave me $100,000 for something that I gave them in return. The taxing authorities are interested in that... [img]graemlins/wow.gif[/img] It's a leap from there to taxing the gold I earn in a computer game. It's only if I give that to someone else in exchange for money that the taxers care... That said, the tax authorities are going to want to know when these transactions take place, so they're likely to go to the sources... those who run the game. Figuring out how much profit was made... that's where the fun will be. Sure, I traded a million gold for a thousand euros... but it did cost me something to earn those gold, so you can't tax me on all of it... I smell a business opportunity coming up.
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#3 |
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I hope that they don't go too far here. Taxing people who sell their virtual items/currency for real money on eBay is fine. Taxing players because they made 500K in gold by camping the ogre spawn last month gets more scary.
For all those players who never connect their virtual "assets" with the real world, would it be fair to tax them real money? And what happens when a MMORPG ends its run? Do all the players get to claim massive losses due to all their gold/items/houses disappearing? Can they sue the game company because their assets (that they were taxed for acquiring) were taken away? If a game is losing popularity, and the values of its stuff is declining on eBay, is that a tax deductable loss in assets? What I hope to see in terms of the IRS and virtual worlds, is for the IRS to only get involved when the virtual world interfaces with the real one. If someone gives me a castle in UO for free, I shouldn't have to pay taxes on it. But if I go and sell said Castle on ebay for $50, then I should have to pay taxes on the $50 I just earned. Perhaps you should even be able to deduct your subscription costs from your profits before being taxed. I also don't know how this meshes with the claims by all the game companies that players do not own any of the virtual items in the game. If a player can't demand compensation for their castle if the shard gets shut down, should they have had to pay the IRS when they got the castle? Another question...does the IRS have jurisdiction in Brittania or Azeroth? If it depends on the physical location of the servers, what happens if Blizzard relocates it's game servers to another country? I think the best way to handle MMORPG economies is to treat them as completely virtual, with items having no intrinsic value to the player (after all, they are technically all property of the game company), until such time as the player converts the virtual items into real assets (either money or items). If the IRS goes into the virtual worlds and assigns values to items within it, and then taxes the players on the increase in their assets, then they open up the game companies to all kinds of liability. If the IRS says that my items have real life value, does someone stealing them constitute a crime? Sorry for the long post, but I think this issue can get very complicated, and I hope that they are very careful with it. edit: If the IRS does decide to tax me when I make 1M gold in profit from my vendors, can I pay them in gold? [ 12-04-2006, 04:57 PM: Message edited by: Olorin ]
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"Many are my names in many countries. Mithrandir among the Elves, Tharkun to the Dwarves; Olorin I was in my youth in the West that is forgotten, in the South Incanus, in the North Gandalf; to the East I go not" --The Two Towers |
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#4 |
Jack Burton
![]() Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
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It'll probably lead to PKers spending life in prison.
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#5 |
Symbol of Cyric
![]() Join Date: September 15, 2002
Location: Peterborough, ON, CANADA
Age: 61
Posts: 1,394
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The key issue, as Olorin states, is that the "property" involved belongs to the gaming companies. The IRS can't claim taxation on something you don't really own.
If players sell virtual property, then they have taxable income - I'm pretty sure this is covered by existing tax law, though I don't think anybody claims that income.
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#6 |
Apophis
![]() Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
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It's all well and good to tax transactions like me selling m account for 1000$ or an uberiffic rare sword for 25 000$, but this is what really troubles me:
"...even when those players don't convert the assets into cash."
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#7 |
Fzoul Chembryl
![]() ![]() ![]() ![]() Join Date: July 13, 2004
Location: Finland
Age: 36
Posts: 1,701
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I wonder if we're going to get in-game tax collectors? And other things? "To open this door and reach the lair of the District Attorney you must bring me 100 Bureaucrat Briefcases"?
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#8 | |
Ironworks Moderator
![]() Join Date: June 27, 2001
Location: Montreal, Quebec, Canada
Age: 44
Posts: 6,763
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Quote:
If this really get passed, this mean that since players are going to be charged for those items, they will HAVE to convert their gaming session into work sessions. Forget about dropping of even selling old items to the shopkeeper, you paid taxes on them, you might as well sell them for real life money to get cash back. What's next, are games going to stop using gold coins and start using real life US currency? Say bye bye to gaming as you knew it. Oh! And by the way, you owe 2k US in taxes for all that time you played on Ziroc's Undermountain server.
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#9 |
Jack Burton
![]() Join Date: May 31, 2002
Location: Ireland
Posts: 5,854
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I'm appalled. I imagine if it did happen though, there'd be numerous protests etc. and it'd go through pre-initiative hell and I hope, would be blocked from ever becoming a real thing. What about people playing on Euro servers I wonder?
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon... |
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#10 | |
Very Mad Bird
![]() Join Date: January 7, 2001
Location: Breukelen (over the river from New Amsterdam)
Age: 53
Posts: 9,246
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