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#1 | ||||
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I promised myself not to get into these types of discussions, I told myself not to start it when Luvian posted, but after Sever's post, and seeing how similar posts to these pop up quite often when discussing NWN2, I decided to write this post, especially seeing how quite a few members seem to want another bickerfest.
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Saying that NWN2 would be bad because the only aim of the producers is money, is a contradiction. If NWN2 will be bad, it might indeed sell well because of the name, but no one would ever buy another game from this company. As it is, already quite a few people are saying they are not going to buy it. If it turns out to be really this bad, not even the most devout neverwinter nights fans are going to buy NWN3. The producers won't gain money this way. That's why the above statement is a contradiction. You cannot make money in the long run by making terrible games, so if they release a terrible NWN2 their aim cannot be money. Whether it is on purpose or because of their ignorance or stupidity, the producer's aim is not money. Taking the example of art (since Luvian used the word "artist"). So long as the artists' aim was to make money, they reated good works of art, because they knew that otherwise no one would buy it. Right now, when art is being funded by the government and "artists" declare monetary gain is not their goal we get not art but shit (metaphorically and literally, I've seen feces claimed to be art by "artists"). They can afford to do it, after all $$$ is not what they're after so they don't bother whether people will buy this art or not. And if you say you don't like it you will be called a person without finer feelings, a crude materialist who can't understand such a high concept as art, which is beyond such vulgarities like money. "Monetary success is more important to those companies right now that making a masterpiece." - the *only* way for those companies to create "monetary success" is by having people buy their product. If you create a mediocre product, you make mediocre monetary success, good product - "good monetary success". In order to create greate monetary succes, you have to create a masterpiece. It is not the corpoate whore who decides what games are to be made. It's the gamers who decide by voting with their wallets. "really doesn't give a shit about whether or not fans are happy once they've handed over their cash." - If he wants to make money he would give a shit. Would anyone buy another game from such a producer. Would you buy another game from such a producer? So, I hope $$$ is and remains the current trend in making games. No businessman whose trend is $$$ will ever realease a bad product into the market, even if he knows people will buy it. His greed and aim for money will prevent him from doing it. Only a person whose aim is not money doesn't care if his product is good or bad. I hope all game producers get filthy rich, because if they do, it means they have done so by realeasing games for which I was happy to give them my money.
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#2 |
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One more thing, in the other thread Larry gave an example of phrases which sould not be used. For me, the ones I'm particular about are "I was just kidding around", "I'm not really here for a serious discussion on this topic." If you don't want to post seriously on this topic, post somewhere else.
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#3 |
Ironworks Moderator
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Well, it's complicated. Take a look at a couple years ago with games like Baldur's Gate, Fallout, Planescape: Torment, Morrowind, and NWN. Yes, back then it was about money too, but the companies cared about their customers.
They were complete when they were released, they had original content, and in most case the devs kept working on the game and creating new content and patches after release. Morrowing had some extra plugins, NWN got a tons of stuff etc. Then we got Lionheart, a game that I'd say wasn't even 40% completed when it was released. There was the Fallout console game debacle, where they wanted to create a game with rock and roll, almost naked chicks, and big guns. There was Return to the Temple of Elemental evil. Remember how Atari didn't want to patch the game at all and only did after the community released a user made patch? How about Oblivion? They are now selling the extra content they used to give away to the fans last game. NWN2? We couuld probably write a whole book about this one. NWN1 was about the community, they're still releasing content and tools for it, it was marketted as the computer version of D&D, with DM and all that. NWN2? They admitted they are focusing on the single player campaign, that there is no DM client or support for persistent worlds, and you can bet they are going to sell all the module they release for it, huge departure from the first one and that's just the surface, I'm sure there are more broken promises other people could talk about. These days it's always like that, companies release games before they are 100% complete, don't want to spend time to patch them up, and in some cases even try to charge you for more stuff. Now you're saying. "That's stupid, if they do that people will stop buying their products and they will go bankrupt". And you'd be right, but you're overestimating these companies, how many gaming companies went bankrupt these last years, or are on the point to? They only have the short term in mind. Before you figure out you got ripped on a game, you have to buy it, and in most places, you can't return used up games. A game can sell for millions and still get bad ratings, and they don't care, they got their millions and only paid a fraction of what a good complete and original game would have cost them. I think the problem is that these companies are owned by shareholders. The guy is probably on 10 different board in 10 different companies, he probably never played a video game, he want money at all cost, and if after too much abuse it look like the company is going down? Sell and move on, like locusts. [ 08-27-2006, 05:54 PM: Message edited by: Luvian ]
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#4 |
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Let's face it, companies are in business to make money not make masterpieces.
The BG series was a fantastic and well polished game the likes of which have yet to be seen since in a CRPG but where is Interplay today? The more time (read: $) that is spent on developing a game means less profit to be made on that same game, so sometimes it's more profitable to release a game that less people will buy, but at a higher profit margin. To generate the same profit on a game with a longer development cycle would require an increase in the price to the consumer, and people aren't will to accept that. Sure there may be a handful who'll jump up and say "I will," but a minority never wins. A company that doesn't make a profit, and continue to increase profits will likely not be around for long. Shareholders don't give a skinny rat's ass about the quality of Company XYZ's latest game they are interested in profit, profit and profit. Gamers decide by voting with their wallets? A true statement. Unfortunely the majority of gamers don't vote in the manner that the minorty agree with.
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#5 |
Ironworks Moderator
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Well Zebodog, there used to be a time when a Company's image was important for it's owners, it's always been about the money, but now they don't even care about their image, so there is nothing to stop them.
Customers deciding with their wallet? No way, how can you decide when you don't even know what you're getting into. You know what the product actually is after you buy it, not before. It's so easy to have a good marketting campaign, shiny box art, and empty promises. Edit: Who should be at the top of these companies? A somewhat fat corporate whore, with ethics. [ 08-27-2006, 06:24 PM: Message edited by: Luvian ]
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#6 | |||||
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But what's more important is the fact that even after you get ripped on a game after buying, you will think 10 times before buying another game from same company. The producer knows it, so if he wants your money he won't produce such a game. Quote:
How can you want money "at all cost"? If you really want money you wouldn't want to get it at the cost of not being able to get it ever again. And there is only so many times you can fool people into buying a terrible product. Quote:
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And what's wrong with them wanting to charge for extra stuff. If I want to get any extras for my car, I'd be charged too. Now back to all the examples you gave at the beginning. In games, like in all things you buy, there will always be good products and bad products. It was always like this and always will be. The only thing which ensures more good products are being produced and less bad ones is the fact that producers want to make money and in order to make money have to make good products. Money is the only good objective medium to determine what should be produced and what not. Like I said it's the customers who vote what's good with thier wallets. In case of games, it's the gamer's decision. Look at this example: Warcraft Adventures. This game was not produced because Blizzard felt it was not good enough. Now looking at the amount of fans waiting for this game, it would have sold amazingly well. So why didn't Blizzard produce it? Was it becuase they "cared for customers"? It was because they cared for money. They wanted to get money from future games like Starcraft, Diablo2, Warcraft 3, WoW... Starcraft 2. It was their love for this money, that made them withdraw the game, because they knew they wouldn't have gotten it if they released a terrible product.
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#7 |
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Luvian, I'm not arguing with your statements and agree that the customer should be in charge of corporations but that doesn't happen.
Sure, some game companies used to care about their customers but where did it get them? It can be said that NWN was for the community, but the community does little to generate revenues past the initial sale. Good feelings and warm wishes from a customer, while nice, does little to pay the bills. Don't blame the companies for this switch blame the customer, the gamer who wants the graphics without the story. Companies have to cater to a different generation of gamer since the BG era, and that generation is defining what is being sold on store shelves today.
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#8 |
Jack Burton
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It is a shame that the gaming industry is turning into what it is, but as more and more people try to bite into the gaming pie, the industry becomes more competative.
It's getting to the point where companies cannot take time with their games, the only perfect window for relese is before a similar game comes out. Back in "the day" (BG2) there were few games like it, and few games out there/due to be released, so any release date was acceptable. The game was also somewhat unique, but now days, there is are games that simulate everything, from playing the guitar to cooking. So I guess the companies just rely on famous titles to help them get their game sales and be done with it. [ 08-27-2006, 07:06 PM: Message edited by: Hivetyrant ] |
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#9 | |||||||||
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#10 | |
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Or they can keep releasing crappy diablo clones and unknown shooters, I'm sure releasing the exact same product than everyone else is a good idea. Market saturation is a good thing, right? [ 08-27-2006, 07:17 PM: Message edited by: Luvian ] |
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