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#1 |
Avatar
![]() ![]() ![]() ![]() Join Date: June 16, 2003
Location: Home
Posts: 536
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which type of game do u like?
i prefer real time so bad!!! --------------------------- |
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#2 |
Baaz Draconian
![]() Join Date: April 26, 2002
Location: florida
Age: 43
Posts: 761
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theyre both good depending on what it is your playing
i wouldnt want a first person shooter turn based for instance (quake type) and i wouldnt want a strategic conquest game to be real time (moo type) |
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#3 | |
Avatar
![]() ![]() ![]() ![]() Join Date: June 16, 2003
Location: Home
Posts: 536
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Quote:
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#4 |
Elminster
![]() Join Date: November 2, 2002
Location: ♣♣♣
Age: 39
Posts: 457
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Depends on the game really.
Usually, I prefer Real Time.
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#5 |
Symbol of Moradin
![]() Join Date: June 5, 2002
Location: Slovenia,Ljubljana
Age: 37
Posts: 8,554
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Real time.
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#6 |
40th Level Warrior
![]() Join Date: March 24, 2002
Posts: 10,215
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I like both depends on what game it is.
testing : Saudara betul betul dari Indonesia? Apa Khabar? ![]() |
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#7 | |
Manshoon
![]() Join Date: July 1, 2003
Location: Hawaii
Age: 40
Posts: 173
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Quote:
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#8 |
Avatar
![]() ![]() ![]() ![]() Join Date: January 12, 2003
Location: Paris, France
Age: 45
Posts: 594
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Turn based is real strategy. Real Time is just click faster to win. Think about it.
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#9 |
Red Wizard of Thay
![]() Join Date: March 20, 2001
Location: Lincoln, Nebraska USA
Age: 64
Posts: 893
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I much prefer turn based, especially for RPG's where you are running multiple characters, with different action options for each. Real time should be for games like Freelancer and Mechwarrior. I know folks who won't play anything that isn't turn based.
I agree with Masklinn. |
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#10 |
Lord Ao
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 17, 2001
Location: San Antonio, Texas, USA
Age: 54
Posts: 2,069
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Real time is great for the time in between fights; you are just telling people to move around, pick up stuff, etc. But turn based is the best when you are controlling mulitple characters in a combat. Let's face it, how many people played any of the Baldur's Gate games without hitting pause to give commands to your party? Once you hit pause, give commands, and they do the commands once you unpause, it is a rudimentary version of the turn based system in action. I loved playing the original Dune game (I believe Sega Genesis, if I remember right), but it was also annoying that all commands were given in real time. The computer could have all of his men move all at once, while I was stuck rushing around the map giving commands, all the while his guys moving around and attacking my guys. I'd be off on another part of the map trying to organize my people, then I would hear "base under attack." Go back, and he's got like 5 units there pounding on my base. Once I had my guys organized, and had enough forces in place to guard my stuff, then I could concentrate on my attacking force, and could keep a strong enough tabs on things to fight in real time. There's no way I would even think of playing BG2 without hitting pause at least a couple of times in the combat.
Personally, I prefer turned based, especially considering that is what I grew up with (I'll date myself by throwing out Bard's Tale and the original Pool of Radiance on my Commodore 64...). Gives you time to think and prepare strategy. That's why I'm looking forward to Temple of Elemental Evil. ![]()
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