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#1 |
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I was wondering, why didn't they have more deity options. They left out a lot of them, like Torm, Tyr, Moradin, Clangeddin, Mask, and such. What was with that. I really can't picture a dwarven priest of Lathander.
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#2 |
Symbol of Cyric
![]() Join Date: May 24, 2001
Location: The Lands of Forever
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They were only creating 3 kits per class (excepting specialty mages) and mythos priests are considered kits. They didn't wanna add to many I guess. I wish they'd added more personally but oh well.
-Jafin
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#3 |
Dungeon Master
![]() Join Date: June 24, 2002
Location: Virginia
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Probably because they would have had to craft so many more temples and stuff them into the Temple area..not to mention all the new dialogs and quests they'd have to create. The three choices in the game cover good, neutral, and evil..and that's pretty much all anybody needs without going into too much detail.
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#4 |
Ma'at - Goddess of Truth & Justice
![]() Join Date: November 24, 2001
Location: Australia
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I only really wanted two certain deities, Mask and Lloth. And what ones cant i get [img]graemlins/1pissed.gif[/img]
[ 07-08-2002, 01:44 AM: Message edited by: shadowhound ]
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#5 | |
Ironworks Moderator
![]() Join Date: January 7, 2001
Location: Monroe, LA
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Quote:
NEUTRAL: Akadi, Azuth, Brandobaris, Callarduran Smoothands, Dumathoin, Erevan Ilesere, Fenmarel Mestarine, Helm, Gond, Grumbar, Istishia, Kelemvor, Kossuth, Oghma, Rillifane Rallathil, Shaundakul, Shevarash, Tempus, Vergadain, Waukeen (missing) GOOD: Aerdrie Faeyna, Angarrahd, Arvoreen, Baervan Wildwanderer, Baravar Cloakshadow, Berronar Truesilver, Chauntea, Clangeddin Silverbeard, Corellon Larethian, Cyrollalee, Deneir, Dugmaren Brightmantle, Eilistraee, Eldath, Flandal Steelskin, Gaerdal Ironhand, Garl Glittergold, Gorm Gulthin, Hanali Celanil, Ilmater, Labelas Enoreth, Lathandar, Lliira, Marthammor Duin, Mielikki, Milil, Moradin, Mystra, Segojan Earthcaller, Selune, Sharindlar, Sheela Peryroyl, Solonor Thelandira, Sune, Torm, Thard Harr, Tymora, Tyr, Yondalla [ 07-08-2002, 01:57 PM: Message edited by: Sazerac ]
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#6 |
Symbol of Cyric
![]() Join Date: June 15, 2002
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I think they should have a specialist priest for each alignment.
I find it rather hard to find a chaotic neutral priest of helm credible.
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#7 |
Symbol of Cyric
![]() Join Date: May 12, 2002
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Sazerac: I thought helm was the good priest and lathander was the neutral????
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#8 | |
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#9 | |
Ironworks Moderator
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Quote:
I agree about Clangeddin or Moradin for the Dwarves...also, Corellon Larethian or Labelas Enoreth for the Elves, etc. -Sazerac
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#10 |
Dracolisk
![]() Join Date: September 16, 2001
Location: Bellingham, WA, USA
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Sazerac, are you getting your Gods from the same website I just stole the source code from? I do know of at least one Evil god you didn't list, though--Deep Duerra, the LE demigod of the duergar, psionics, and duergar psionicists. One of the NPCs in the MOD I'm pretending to design is a LE Dwarven Priest of Duerra (Dire Charm 1/day per 5 levels, Symbol, Stun 1/day per 10 levels) found with the Duergar in Chapter 5.
As for having only 3 kits of each class, what about the Mage? They have eight kits, nine if you have ToB. With nine Cleric kits, that agrees perfectly with one kit for each alignment. True, there are only 3 Cleric Strongholds in the Temple District, but who says it has to be in the Tample District?
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