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Old 05-10-2002, 05:34 AM   #1
The Ozzman
Zhentarim Guard
 

Join Date: June 27, 2001
Location: inland empire, ca
Age: 49
Posts: 316
I have Yoshimo in my party and he has leveled up twice and i now have got him at 100% picking locks. My question is the next time i level up, should I go beyond that to like 110-115(traps too) or should i distribute them to finding illusions etc.
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Old 05-10-2002, 06:03 AM   #2
Daniel_M
Elminster
 

Join Date: October 17, 2001
Location: London, England
Age: 42
Posts: 480
Finding Illusions is the theifs most usless abilities, so put the points to either hide in shadows, lockpicks, or pick pockets.
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Old 05-10-2002, 07:06 AM   #3
Radek
Red Dragon
 

Join Date: April 3, 2001
Location: Prague, Czech Republic
Posts: 1,586
You'd better invest in another skills, like Detect Traps or Pickpocket. 100 for Disarm Traps is enough. Similarly, 100 for Detect Traps is enough. But 100 for Pickpocket is not enough.
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Old 05-10-2002, 08:25 AM   #4
Sir Exxon
Zartan
 

Join Date: October 15, 2001
Location: Oslo, Norway
Age: 36
Posts: 5,367
Yeah, I agree with Radek here. YOu should use many points on Pickpocket, and also Detect and Disarm Traps.
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Old 05-10-2002, 09:49 PM   #5
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 48
Posts: 6,901
In order of importance:
Traps: 100%. The Ring of Danger Sense is quite good, but the Planar Sphere is too difficult to do early.
Locks: 75% is enough to start with, but get the Ring of Lock Picks as soon as you can.
Hide in Shadows: about 60% in the beginning, depending on how much you want to scout/Backstab.
Move Silently: Don't put anything into it at the start, but about 5% per level should be enough to keep you Stealthed long enough to get the job done.
Pick Pockets: You'll be using Potions to augment this when you shoplift, so don't put anything into it at the start. Later on, try to get up to a natural 100%, and the Gloves of Pick Pocketing will almost ensure your safety when you're out working the crowd.
Set Traps: Every battle can be won without them, so it's safe to leave them on the back burner for a while. Go ahead and set your Traps anyway, the worst that can happen is your Thief will need a Cure Medium Wounds.
Detect Illusions: Leave this one for last, but it's anything but useless. At 100%, it's like your Thief has True Sight--I'm not kidding! Of course, it's only active when your Thief is Detecting Traps--go to the "Customize Script" page and check out the "Thief Adventurer" script.
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Old 05-11-2002, 03:33 AM   #6
Norbane
Dungeon Master
 

Join Date: September 6, 2001
Posts: 51
Did you finally settle on a guitar yet, Ozzman?
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Old 05-11-2002, 10:17 AM   #7
tom the strong wizzard
Manshoon
 

Join Date: December 15, 2001
Location: Holland
Age: 37
Posts: 226
Da best skil is hide in shadow(!!backstab!!)
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Old 05-11-2002, 11:15 AM   #8
theifprowess
Drizzt Do'Urden
 

Join Date: March 9, 2002
Location: california
Posts: 613
everyone is afraid of setting traps and getting damaged by them. not if you have enough points invested into trap setting. 100 points into trap setting 100 into trap disarming 100 into hide in shadows and 270 (max)into thieving. just remember traps arent always the grestest in alot of situations but remeber this most bosses allow for you to set up 7 of those little buggers up around them. makes for easy boss kills
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