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Old 04-16-2002, 08:16 PM   #1
The Ozzman
Zhentarim Guard
 

Join Date: June 27, 2001
Location: inland empire, ca
Age: 48
Posts: 316
I wanted to know which opposition school has the least useful magic, and id be happy to hear your opinions.
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Old 04-16-2002, 08:27 PM   #2
Montravant
Manshoon
 

Join Date: October 1, 2001
Location: Hell
Posts: 195
The best class of mage for me would be a Conjurer, but they cant see invisible people because their opposite school is Divination, but then again some people might disagree with me.

[ 04-16-2002, 08:32 PM: Message edited by: Montravant ]
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Old 04-16-2002, 08:30 PM   #3
Sir Mandorallen
Baaz Draconian
 

Join Date: November 7, 2001
Location: Fal Dara of Shienar
Age: 36
Posts: 790
IMHO the necromancer.

They kick arse! [img]smile.gif[/img] [img]smile.gif[/img]
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Old 04-16-2002, 09:56 PM   #4
Alexander
Drow Warrior
 

Join Date: April 16, 2002
Location: Connecticut
Age: 40
Posts: 259
It largely depends on who else is in your party and what is most important to you.

If you're looking for a kick-posterior mage with powerful offensive spells, pick the Conjurer.

If you're not, then pick anything else, really.
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Old 04-16-2002, 10:02 PM   #5
dizzy
Mephistopheles
 

Join Date: January 18, 2002
Location: Baumholder Germany
Age: 39
Posts: 1,434
Id try Hogwarts (or whatever the hell its called) school for dumb little annoying wizard boys. j/k
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Old 04-16-2002, 10:08 PM   #6
Deathcow
Elminster
 

Join Date: January 24, 2002
Location: Virginia Beach
Age: 39
Posts: 467
another vote for necromancer [img]smile.gif[/img]

its my favorite specialist...AND its got the coolest name! cant beat that
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Old 04-16-2002, 11:19 PM   #7
GlaurungtheGolden
Elite Waterdeep Guard
 

Join Date: April 16, 2002
Location: Atlanta
Age: 45
Posts: 20
i got a serious doubt here. well i'm a necromancer in my game.. its cool and all, but it seems to me that all specialist mages are the same in all respects except in the school of magic they cant practice. i mean a necromancer has all the kick-ass spells that a conjurer has & vice versa except that the necromancer cant use illusion & the conj cant divine.
what i mean to say is.. if you're a necromancer its not like you get some extra necromantic spells or are better at them or whatever.. you get the extra spell/level like all other specialist mages.. you only cant use illusion/phantasm.
so what you have to decide is which school you can live without. in my opinion.. if you're going to be a spec mage.. then you're likely to be a rather magic oriented guy (like me) which means you'll definitely have a secondary mage somewhere in your party. and you can let them cast your opposition school spells that you really want.
like i had jan (thief/illusionist) when i was a necromancer... perfect. (this changed when i replaced him with imoen eventually.. but she can cast illusions too if i really need them).
am i wrong somewhere.. anyone?
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Old 04-16-2002, 11:26 PM   #8
Deathcow
Elminster
 

Join Date: January 24, 2002
Location: Virginia Beach
Age: 39
Posts: 467
with a necromancer, youve got everything covered [img]smile.gif[/img]

you can't cast illusionary magic, but that's what jan is for

i didnt really explain all that well...illusion is something i don't use much, so i don't mind not being able to cast it, sooo id pick a necromancer, because not using illusion wouldn't really affect me

if you have another mage, everything is fine...but if you don't, go through the spells and find the school you use least and that should be your opposite school

[ 04-16-2002, 11:27 PM: Message edited by: Deathcow ]
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Old 04-17-2002, 12:13 AM   #9
SixOfSpades
Dracolisk
 

Join Date: September 16, 2001
Location: Bellingham, WA, USA
Age: 47
Posts: 6,901
The 3 specialties that a sane player would choose: Conjurer, Necromancer, Illusionist.

Of these, I'd say anything except Illusionist is a good choice, because if you're playing any kind of Mage kit at all, it's pretty much a foregone conclusion that you've got Jan. So we're left with Conjurer and Necromancer, as has already been mentioned. I happen to think the Conjurer has a slightly better set of usable spells, not to mention that you can still use the Glasses of Identification, and True Sight is a Cleric (and maybe Druid, I dunno) spell as well, and is also in the Book of Infinite Spells. Also, there are no Divination spells past Level 6, so a Conjurer/Bard team could cast everything, while a Necromancer/Bard combo cannot Project Image.

Also consider the Wild Mage. If something bad happens, reload. A bit cheesy, I know, and not very roleplay, but then neither is making a main character who cannot be raised from the dead, etc.
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Old 04-17-2002, 02:55 AM   #10
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 41
Posts: 11,063

Solo:

Conjurer

Party:

Necromancer



When I have a Conjurer, the only spells I miss having are Identify and True Sight.

When I am a Necromancer, I miss Mislead and Project Image( possibly the cheesiest Mage spell ever in BG2).

I still prefer Necromancers however, because of their image and roleplay value. Somehow screaming to your opponents that you are a mighty Necromancer weighs more heavily than screaming that you are a mighty Conjurer.

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[ 04-17-2002, 02:57 AM: Message edited by: Dundee Slaytern ]
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