Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 02-22-2006, 10:50 PM   #1
Ilander
20th Level Warrior
 

Join Date: December 28, 2003
Location: Kentucky
Age: 39
Posts: 2,820
I've recently discovered the joy of the Destruction school of magic...some daedric weaponry recently financed the biggest bunch of training I've ever indulged in (about 100K's worth!), and I got that 100 in Destruction...which enables me to fire off a wonderful little spell called "Maim"

Maim is a damage health effect spell, and damages 50 points of health for 3 seconds...uses up most of my magic meter, but saves my arse if I get in very deep!

I've recently begun wiping out the Dark Brotherhood, and PACKS of them (five at a time) have fallen to my area-effect counterpart "Maim Area."

How I thought direct-damage magic was weak in this game, I'll never know, though the potion expense sure has ramped quite a bit!
__________________

Is that what you really want to say?
Ilander is offline   Reply With Quote
Old 02-23-2006, 06:20 AM   #2
Sever
Ma'at - Goddess of Truth & Justice
 

Join Date: October 31, 2002
Location: Western Australia
Age: 44
Posts: 3,293
Nobody ever said magic was weak. It's just that it takes more time, magicka and skill level to do the equivalent of decent melee damage. And there's a chance that it could come back to bite your ass!

An item enchanted with a ranged attack is sometimes more devastating than any weapon.
__________________
Say say, oh playmate
i cannot play with you
my dolly's got the flu
boo hoo hoo hoo hoo hoo
Sever is offline   Reply With Quote
Old 02-23-2006, 10:36 AM   #3
TheCrimsomBlade
Lord Ao
 

Join Date: August 25, 2001
Location: Winchester ,Virginia , United States
Age: 72
Posts: 2,081
IMHO Battle Mage is the best RPG PC I've ever used.
The main reason being that, once you run out of
mana you still have the enchanted melee weapon's to
fall back on.
One thing to remember is not to totally relay on the
Magic or you'll find yourself reloading more often
than you want.

[ 02-23-2006, 10:41 AM: Message edited by: TheCrimsomBlade ]
__________________
Remember these are just games so don't get too upset
when you get your ass handed to you in a hat box
TheCrimsomBlade is offline   Reply With Quote
Old 02-23-2006, 10:34 PM   #4
Kyrvias
Lord Ao
 

Join Date: May 15, 2005
Posts: 2,092
I've learned that lesson too many times to count.

Then again, that's why you have an invisibility spell, and potions to bring back your mana, right? Just in case you get the short end of the stick?
Kyrvias is offline   Reply With Quote
Old 02-25-2006, 06:33 AM   #5
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
I got my own "Nuke" spell. Massive fire damage with area effect plus massive poison damage over time. It's cool watching enemies got a green smoke coming out behind them. Too bad it eats lots of mana.

I created other destructive magics too but I can't remember what they are.
Kakero is offline   Reply With Quote
Old 02-25-2006, 05:03 PM   #6
Kyrvias
Lord Ao
 

Join Date: May 15, 2005
Posts: 2,092
Elemental Burst is my favorite spell...

100 Frost, Fire, and Shock damage in 50 ft.

Can you say, "KABOOM?!"
Kyrvias is offline   Reply With Quote
Old 02-26-2006, 09:21 PM   #7
Ilander
20th Level Warrior
 

Join Date: December 28, 2003
Location: Kentucky
Age: 39
Posts: 2,820
...So, how does a person go about getting more than 120 mana??? It REALLY stinks that it's not level-up dependent...and only being able to fire off Maim Area once a day sans potions sucks!
__________________

Is that what you really want to say?
Ilander is offline   Reply With Quote
Old 02-26-2006, 09:39 PM   #8
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
You can increase your mana by choosing some Star Sign when you first created your character. For example :

The Apprentice - Fortify Maximum Magicka 1.5x INT. This mean you'll have have an extra 150 mana added to your starting 100 mana. So you now have 250 mana.

The Atronach - Fortify Maximum Magicka 2.0x INT.

The Mage - Fay -- Fortify Maximum Magicka 0.5x INT
Kakero is offline   Reply With Quote
Old 02-26-2006, 11:46 PM   #9
Kyrvias
Lord Ao
 

Join Date: May 15, 2005
Posts: 2,092
But! With the apprentice, you have a weakness to Magicka, and with the Atronach, you don't get it back naturally.

I think hte only exception where the atronauch is quite priceless is when creating a High Elf mage. They just seem to go together.
Kyrvias is offline   Reply With Quote
Old 02-27-2006, 01:02 AM   #10
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
Weakness to magicka is not a big deal, except for boots of blinding speed or getting paralyzed by dark brotherhood daggers. You hardly get blinded or paralyzed by other means.

Stunted magicka by the Atronach sign can be easily overwite by making mana potions via the alchemy skill.
Kakero is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Thought for a challenging game... Bungleau Wizards & Warriors Forum 5 07-17-2003 09:12 AM
Finally... a game of depth and thought! Gavriel Miscellaneous Games (RPG or not) 2 05-08-2002 03:07 PM
Started the game and thought I was playing Fallout for a moment Soulclaw Baldurs Gate II: Shadows of Amn & Throne of Bhaal 2 01-30-2002 11:43 AM
Thought I loved the game until Mt. Gigas Hakuryu Miscellaneous Games (RPG or not) 13 12-02-2001 11:38 AM
Finished game/Thought I could do other quests Kurt1 Baldurs Gate II Archives 7 10-25-2001 09:54 AM


All times are GMT -4. The time now is 07:25 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved