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Old 11-10-2004, 05:46 AM   #1
General Nosaj
Zhentarim Guard
 

Join Date: January 17, 2004
Location: Scotland
Age: 37
Posts: 300
I managed to get about halfway though the game before failing due to gaming fatigue and I'm planning of restarting as wizard/mage. I went through the game as a thief/assasin last time but want to try something different. However my impression of mages in the game and from this forum have given me doubts about whether it's worth while to sart of as a mage. And if I do attempt the path of magic what should I get prepared for? e.g combat/spell selection. THANKS!
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Old 11-10-2004, 12:47 PM   #2
Jonas Strider
Manshoon
 

Join Date: July 28, 2004
Location: Seattle-Redmond WA
Age: 58
Posts: 178
i say no need to. just play your current character using lots of magic.
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Old 11-10-2004, 02:52 PM   #3
Seraph
Quintesson
 

Join Date: September 12, 2001
Location: Ewing, NJ
Age: 43
Posts: 1,079
Do you want to be a pure wizard (no weapons at all) or more of a hybrid-type like a battle-mage (uses magic and weapons). Both are pretty fun, but the former is more difficult. If you do go pure wizard I have a few recomendations for skills you're going to want.
Alchemy: Potions are increadibly powerful if used right.
Conjuration: If you arn't going to fight, summon things to fight for you.
In addition you'll probably want myticism for teleport and soul-trap and alteration for levitate and waterwalk. Destruction really isn't that important, as you should be able to summon things to smite your foes for most of the game.

The other important thing is to make sure you pick a magic-friendly race and sign, in particular this means you need to get as much of an intelligene multiplier on your magicka score as you can. I generally go for a Breton w/ the Antroch sign.

Also, make sure you make full use of enchanted items.
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Old 11-11-2004, 02:16 AM   #4
DalekBoy
The Magister
 

Join Date: June 7, 2004
Location: A room - Quite nice really.
Age: 34
Posts: 133
The problem with The Atronach sign is Stunted Magicka. I say the apprentice or mage, and perhaps the ritual or serpent
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Old 11-11-2004, 05:25 AM   #5
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
Just make alchemy as a major/minor skill and keep on creating mana potion. Then you won't be afraid of the stunted magicka in that sign.
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Old 11-11-2004, 09:43 PM   #6
Seraph
Quintesson
 

Join Date: September 12, 2001
Location: Ewing, NJ
Age: 43
Posts: 1,079
Stunted Magicka really isn't that bad, Alchemy makes it so easy to restore magicka once you get to a reasonable level that the fact you don't regain it when resting doesn't mean much.
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Old 11-13-2004, 12:11 PM   #7
Bozos of Bones
Apophis
 

Join Date: July 29, 2003
Location: The Underdark cavern of Zagreb
Age: 38
Posts: 4,679
OR
If you're not adverse to a bit of exploiting, you can cast spells for free by using Fortify Magica in conjunction with a spell effect. Only problem is that it won't work when your magicka falls below a certain point required to cast the spell. But I'd advise against it, it is a cheat after all.
Also, get yourself an item with a good enchantment value and set it as such:
Absorb Magicka 100pts on self for 1 second
Fire Damage 100pts on self for 1 second
Shock Damage 100pts on self for 1 second
...
That way you can use soulgems to fuel your magicka reserves. Instead of Alchemy, which is an expensive school, and somewhat tends to cheating and exploits in the higher levels, pick Enchantment to fuel the objects that fuel you.
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Old 12-03-2004, 05:49 PM   #8
Volguuz RageWaar
Manshoon
 

Join Date: April 1, 2002
Location: Portugal
Age: 40
Posts: 218
that's the beauty of the game you may choose a class but you may well later excel yourself in any other skills but it is harder for you to do that but take advantage of your gold and freedom in movement through Morrowind to find ppl who can teach you until you have attained high lvls...
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