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Old 04-23-2004, 08:29 AM   #1
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 75
Posts: 322
I've posted a similar query on Morrowind Summit a site that has a dedicated Character Creation Forum but have only had one reply in the last couple of days.

Basically, I played a Dwarven Cleric on Everquest, kind of Battle Priest with all the healing skills but could duke it out with various enemies, although always in a party. I now want to create the character for Morrowind as I note there are mods allowing you to be a Dwarf.

Now, I definitely want an armour skill (possibly Medium?), Restoration and Blunt Weapons. As you know, traditionally, priests/clerics didn't like to shed blood hence Blunt Weapons. Also, possibly Alchemy for healing herbs.

I want to role-play this character as I did in Everquest so would be grateful for any advice on to other skills needed, favoured attributes, birthsign etc.

One final question, if I don't use a Dwarf mod, what other race? Imperial perhaps?

Thanks.
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Old 04-23-2004, 09:56 AM   #2
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
Then you probably need a custom class. that way you can select which skill you like as a major or minor skill.

For the race thing, It depends on the race ability and bonuses that you like.

edit : here's a suggestion
Major skill = blunt weapon, restoration,alchemy,medium armor,block
Minor skill = Merchantile, sppechcraft, armorer, your choice,your choice..

Race = breton or imperial or red guard

[ 04-23-2004, 10:03 AM: Message edited by: Kakero ]
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Old 04-23-2004, 10:40 AM   #3
Krull
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Join Date: January 22, 2002
Location: Sheffield, UK
Age: 75
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Thanks Kakero. Looks good to me. I'll use all those skills with the possible exception of armourer as I can't see a priest doing his own mending.

There's the Ritual birthsign which seems made for a priest with turning undead and healing. Has anybody tried it? Would this be feasible for my character or should I take a magic birthsign?

Unsure if the Atronach (which is a favourite) would be suitable for my character because of role-playing reasons although it could be legitimate if I use Alchemy to replenish magicka rather than summoning Ancestor Ghosts.... Hmm.

I think Imperial because of their charisma and personality bonuses if I don't like any of the Dwarf race mods. Is there a good one of these anybody can recommend?

Thanks.
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Old 04-23-2004, 11:57 AM   #4
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
The ritual sign is perfect for your cleric. I can't think of other.

I don't like any of the dwarf mod because using a dwarf really doesn't make any sense in Morrowind. You'll understand when you progress the game storyline further.
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Old 04-23-2004, 02:52 PM   #5
Oruboris
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Join Date: April 5, 2002
Location: SW Montana
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Go Atronoch: your mana will replenish every time you touch an altar or shrine, and the spells are so pricey to cast, only the 2x magika bonus makes a spell caster practical.

Divide your major/minor/misc carefully: Don't have the same governing attribute present too many times, or you'll have difficulty earning your 5x multiplyer bonuses with each level.

Oru
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Old 04-23-2004, 02:57 PM   #6
J'aran
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Join Date: December 12, 2001
Location: Fryslân, The Netherlands
Age: 46
Posts: 1,493
Quote:
Originally posted by Kakero:
I don't like any of the dwarf mod because using a dwarf really doesn't make any sense in Morrowind. You'll understand when you progress the game storyline further.
I second that. If you decide not to go with a mod, but do want a dwarf-like character, in personality at least, try out a Nord. Not only do they have vey useful special abilities, but they're described as being strong, stubborn and fearless in battle. Bit tall for a dwarf, but at least they're supposed to act like one.

And to elaborate on the skills a bit, I'd recommend adding another magic skill. Alteration seems a good choice as it harbors a lot of protective spells.
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Old 04-23-2004, 05:12 PM   #7
Krull
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Join Date: January 22, 2002
Location: Sheffield, UK
Age: 75
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Thanks everybody. I wish I had posted here originally as I've never been let down for good advice from this forum.
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Old 04-23-2004, 08:45 PM   #8
Krull
Zhentarim Guard
 

Join Date: January 22, 2002
Location: Sheffield, UK
Age: 75
Posts: 322
Just to say I have finalised my character taking note of what everyone has said.

I've taken J'aran's advice as the Nord has bonuses to Blunt Weapons etc.

Major skills: Blunt Weapons, Medium Armour, Restoration, Alteraion, Speechcraft.

Minor skills: Mercantile, Alchemy, Block, Mysticism and Unarmoured.

This way I have all attributes covered except Luck of course. So I've made Luck and Intelligence my favoured attributes. And gone for Magic as my specialisation.

Birthsign is the Ritual as this seemed appropriate for my character.

What do you think? Do I need to swap over any major/minor skills, for example?

Thanks.
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Old 04-23-2004, 09:03 PM   #9
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
look nice but for the fav attributes I think a cleric should have Personality and Luck.

For the skill get rid of the unarmored and put armorer. In Might and Magic, Cleric have repair item as starting skill and this this is an indication that they can naturally fix weapon/armor.
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Old 04-24-2004, 02:09 AM   #10
promethius9594
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Join Date: April 13, 2004
Location: USA
Age: 42
Posts: 676
um, forget armorer. you'll be able to steal enough loot that paying for repairs wont cost anything significant and hammers are too heavy to carry into the woods anyway.

Go with acrobatics. jump whereever you go. you're level will increase dramatically (allowing fast level ups) and it is based on agility so it is a good replacement for unarmoured (covers your basis)
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