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Old 04-21-2004, 08:34 PM   #1
Dalamar Stormcrow
Banned User
 

Join Date: November 1, 2003
Location: My own little world
Age: 34
Posts: 828
This is a combat game in which all characters created will start in different positions, are assigned missions by their factions, and according to the story, may end up meeting, and fighting, or becoming friends.


To make a character, you will give me your trade skills and minor skills which you will pick from a list. You can pick four major skills, and three minor skills. 2 of your major skills can be tagged.

Firearms

Energy Weapons-Lasers,Plasma.

Guns-Rifles,SMG's,Pistols.

Large Guns-Minigun,Flamethrower,Rocket Launchers.

Gun Repair-Repairing and caring for any type of firearm. Cannot be a tag skill.

Tag skills in any of these except gun repair make the accuracy and damage percentage go higher.

Close Combat

Generalization-Average damage, Average chance to hit. Criticals stun.

Tae-Kwon-Do-Sparring, can block, can also use some melee weapons, such as nun-chucks or dual forks.

Judo-can block some attacks, can paralyze, can kill with criticals. All
successful attacks stun. Medium-Low damage.

Bushido-Scores high damage, but is harder to hit with.

Ju-jitsu-Low damage, but almost impossible to miss.

Melee weapons-Can effectivly use melee weapons. Spiked knuckles are only available through this skill. Can also throw weapons with this skill. This skill takes up a major and minor slot.

Tag skills in any make the skill do more damage.

Medicine

Major wounds-can heal crippled limbs, punctured lungs, and transplants, etc. Requires Doctor's Tools. Can perform implantations and transplants. As a tag skill the character can perform a heart bypass with household matierials.

Minor wounds-can heal gashes,infections,can bandage a wound. Requires First Aid kit. As a tag skill the character uses 1/3 of a First Aid kit's charge.

Thievery

Sneak-Can be used to walk past enemies undetected, a sneak attack behind a enemy does double damage. Tag skill enables character to sneak while running.

Lockpick-Can open locked doors using lockpicks, electronic or otherwise. Requires lockpicks. With a tag skill, the character can lockpick using items reguarly found in their pack. If caught trying to lockpick a door, the authorities will be summoned.

Steal-Can unlawfully take from others. If caught, the authorities will be summoned. Selling these items to a close friend of the victim or to the victim has a 50/50 chance of them discovering that that item is theirs or a friends.
If chosen as a tag skill, the character can diguise the item so that they figure it is yours.

Misc.

Science-Your character is knowledgable and can easily solve many problems through math and science. Cannot be chosen as a tag skill.

Repair-Your character can repair objects. He cannot repair guns however. You cannot choose this as a tag skill.

Driving and Piloting-You are skilled at operating vehicles. You can pilot planes and drive cars you are experienced with. If you choose this as a tag skill, you can pilot more advanced vehicles and master the normal ones.


Depending on how you describe the character, I will rate their rolls. But i have 40 points for 7 slots. 10 is the highest a slot can go. You can either give me example or give me your numbers. I would prefer giving me numbers.

Slot 1 Strength- Can bench 200 pounds=7
Slot 2 Perception- I can read the copyrights on the eye exam poster across the hall=10
Slot 3 Endurance- I ran a 10 miles straight-7
Slot 4 Charisma-Talked my way out of a gang of beating me up-8
Slot 5 Intelligence-I mastered advanced calculus-9
Slot 6 Agility- I can balance on the top of a coke bottle.....with my finger!- 10
Slot 7 Luck-A black cat hissed at me while i walked under a ladder-2

You start out with 8 items. You can have one implant at the start, which you choose which slot it affects. You can only have 3 implants. The seven other items can be food and water,lower half-leather armor,upper half-leather armor,brass knuckles,pistol,pistol ammo,laser pistol,batteries for laser pistol,First Aid Kit,Doctor's Tools,lockpicks,Gun repair kit,a case of grenades,SMG(there is a clip in the SMG, no more!), a rusty knife, firewood,a lighter,drugs, and steroids.

The year was 2174, ever since the nuclear bombs had been disabled, the world worried about the neutron bombs, which were capable of destroying everything but life in the area. This would make everyone a target while their homes and cities were redeuced to rubble.Some were chosen by the government for the spearheading of a new future. The candidates were into bunkers so that they might their sleeping tanks might not be destroyed. The candidates were 3 to a bunker. Supplies were stored in each. The locals seem to have found the bunkers and taken most of the stuff. Some is left. The entrance is sealed,and dynamite is used to blow away the rubble. Two objects are destroyed at random:

bunker 1
No laser pistol
No brass knuckles

bunker 2
No battery for laser pistol
No drugs

bunker 3
No knife
No grenades
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Old 04-22-2004, 08:10 PM   #2
Dalamar Stormcrow
Banned User
 

Join Date: November 1, 2003
Location: My own little world
Age: 34
Posts: 828
I'll start out my character.


Name:Wes Barnaky
Callsign:Warning

Strength-6
Perception-7
Endurance-7
Charisma-4
Intelligence-5
Agility-8
Luck-4


Major skills: Ju-jitsu(tagged),Gun Repair,Energy Weapons(tagged),Melee Weapons
Minor skills:Guns,Minor Wounds,(Melee Weapons takes up a minor skill)

Implant: Heart Implant=+1 Endurance

I grab: Food+water,lower leather armor, upper leather armor,Desert Eagle XIX, 4 magnum magazines,firewood,a lighter,drugs.

[ 04-30-2004, 08:08 AM: Message edited by: Dalamar Stormcrow ]
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Old 04-24-2004, 06:31 AM   #3
RoSs_bg2_rox
Zartan
 

Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
Age: 36
Posts: 5,225
Name:John Maltari
Callsign: JM

Strength-7
Perception-6 (Implant)
Endurance-8
Charisma-5
Intelligence-6
Agility-4
Luck-5

Major Skills:Large Guns,Bushido(Tag),Sneak(Tag),Driving and Piloting

Minor Skills:Guns,Gun Repair,Science

Implat:Improved Hearing=+1 Perception

Grabbed:Food and Water,Case of Grenades,a Rusty Knife,Upper Half Leather Armour,SMG,Steroids

[ 04-24-2004, 10:43 AM: Message edited by: RoSs_bg2_rox ]
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Old 04-24-2004, 08:44 AM   #4
Dalamar Stormcrow
Banned User
 

Join Date: November 1, 2003
Location: My own little world
Age: 34
Posts: 828
Wes looks out into the bunker from his canister. (Melee check) Warning is unable to break through the glass. also, the handle is nowhere to be found. Warning panics for some time, after finding a way out is futile. In a last ditch attempt, forgetting all his training, Wes punches the nylagene with all his might. (Strength check X Luck check) Wes breaks through the nylagene with little luck.

After seeing John also trapped, Wes decides to find his pack. Wes wanders around a bit, only to find he left that poor bloke in the nylagene. The handle for the outside seems clearly visible.

DAMN! I cut my wrist! thats a tough batch of nylagene!

ooc- my color is now blue, so for another character, i will need their speech color to distinguish between others

[ 04-24-2004, 08:57 AM: Message edited by: Dalamar Stormcrow ]
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Old 04-24-2004, 10:00 AM   #5
Sythe
Ra
 

Join Date: May 19, 2002
Location: The US of A
Age: 36
Posts: 2,365
Name:Mark Sharp
Callsignvt.Sharpshot

Strength:4
Perception:9
Endurance:4
Intellgence:5
Charisma:6
Agility:9(implant)
Luck:5

Leg Implant=+1 Agility

Major Skills:Guns(tag),Sneak,Lockpick ,Laser Weapons (tag)

Minor Skills:Steal,Gun Repair,Medcine


Grabbedistol,Pistol ammo,First aid kit,lockpicks

Slowly wakes up in the cannister. Attempts to punch through the glass but fails. Looks to the left and saw a man in a similar cannister break through the glass. Sharp pounds the glass in front of him trying to get the mans attention.
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Old 04-24-2004, 10:55 AM   #6
RoSs_bg2_rox
Zartan
 

Join Date: May 20, 2003
Location: Near Aberdeen, Scotland
Age: 36
Posts: 5,225
John wakes to find himself in a cannister, he quickly breaks out and looks around, seeing another trapped he helps him out, and then says "hello, who are you?
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Old 04-24-2004, 03:31 PM   #7
Link
Jack Burton
 

Join Date: May 15, 2001
Location: The Netherlands
Age: 40
Posts: 5,888
Name: Jaymz Delorian
Callsign: Hellboy

Strength-8
Perception-6
Endurance-6
Charisma-4
Intelligence-5
Agility-5
Luck-6


Major skills: Bushido (tagged), Energy Weapons (tagged), Gun Repair, Repair
Minor skills: Large Guns, Minor Wounds, Driving and Piloting
Implant: Arm Implant (+1 strength)

Equipment: Food & Water, Energy Gun Ammo, Medium Energy Gun, Upper Fiberglass Armor, Lower Metal Armour, First Aid Kit, Cigars, Matches.

STARTING OFF...


It was in the middle of the night, or at least it felt that way to him. Something had woken him up, but experience was already getting the best of him: he had not been woken up by anybody. His cryogenetic sleep had simply ended moments before, or the main computer had somehow failed.
He tried to open his eyes, but they seemed to be glued shut, or they at least appeared to be that way. Atrofied muscles refused to move, while he knew he should get away. Without his eyes, his ears had told him the alarms were going off and red lights were flashing all around him.
With great difficulty, he raised his right arm - biting away the pain - and felt for the switch that would release him from his glass prison. Not finding it as quickly as he'd liked, he stammered a grunt, and decided to solve things in a different way. With a powerful thrust of his fist he broke the glass window in front of him, and fumbled for the electronic lock to get him out.
It didn't take him that much time to get out after that, but he was still trapped in a building. The cryofreeze still made him fuzzy, and caused his movements to be sluggish and slow. And still his eyes weren't working, although he could feel that they would be opening up soon. With a sigh he sat down besides his glass cage, checking his pockets with his uninjured left hand for something. A grin appeared on his face as he pulled out a cigar.
"Just right," he mumbled, as he struck a match and lighted his smoke. He then sat back to relax, alarms still ringing all around him.


[ 04-24-2004, 03:34 PM: Message edited by: Link ]
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Old 04-24-2004, 05:39 PM   #8
Sythe
Ra
 

Join Date: May 19, 2002
Location: The US of A
Age: 36
Posts: 2,365
Looks to his rescuer. "Mark Sharp or just call me Pvt. Sharpshot or just Sharpshot. I don't give a damn really! Thanks for helping me out. My memory is very fuzzy as of now. Can you tell me where we are?"

[ 04-24-2004, 05:39 PM: Message edited by: Sythe ]
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Old 04-24-2004, 11:20 PM   #9
Dalamar Stormcrow
Banned User
 

Join Date: November 1, 2003
Location: My own little world
Age: 34
Posts: 828
Damned if i know.


oc- Link you are in bunker 2. If you want to go alone the stuff you picked is fine. But if you decide to wait for others then you'll have to choose again, because you're limited to tha list provided.

Warning glances around the room. Spotting a door, he seems find its opening mechanism.

Hey John, get over here. You got any idea on how to get this door outta the way?

JM moseys to the door, taking his time. Wes seems peeved at his lack of interest. John walks up to the console, and gives it a kick. After the a few more, a plate rises up to reveal a keypad. John punches in a few numbers, and presses confirm.

Outer defense mechanisms deactivated. Inner defense systems activated. Thank you and have a nice day.

Holy shit!!! Take cover!!!

Warning quickly grabs his pack from the table, and overturns the table to give cover from the new arrivals.

Cover fire!!! I need it now!!!
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Old 04-25-2004, 08:38 AM   #10
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
Name: Timorris Rubio de la Veine
Callsign: Daluba

Major: Lockpick (Tagged), Driving and Pilotting (Tagged), Judo, Steal
Minor: Energy Weapons, Large guns, Minor Wounds

Slot 1 Strength-4
Slot 2 Perception- 3
Slot 3 Endurance- 4
Slot 4 Charisma- 10
Slot 5 Intelligence-4
Slot 6 Agility- 6
Slot 7 Luck-10
Implant: Perfect Smile (CHA)

Rations, First Aid, Grenades, Knife, Firewood, Lighter, Pistol Ammo


If your mind has never been a testing site for an endless line of neutron bombs, if you've never felt an agonising throbbing behind your eyes at the sound of wind carressing the earth behind six feet of concrete and metal, if you never woke up not just unaware of where you were, but also far removed from any womenfolk and bars, then you've never, ever, been utterly drunk.

And utterly fortuitous. Only with the best of luck would you have lived to experience the hangover. Only with the knowledge that things would soon improve would you even consider such hell lucky.

There was no way the chief scientists and instructors could prepare a man for this. There was nothing in the world more persistant than the hangover of a drunk frozen in time. His cyrogenic sleep was a need for black coffee just waiting to happen. After all these years, it needn't wait any longer.
There was no denying it. It was there.

The sleeping tank swung open smoothly, and with a flair possessed only by those lacking all sense of balance, out stepped Timorris Rubio de la Veine.

"Wherever this is," he mumbled, dazed, "They better have some analgesics."

Stumbling over to one of the shelves, he swept its entire contents into a conveniently closeby bag.

There are some undeniable truths in the world. On a morning like this, you never can find a matching pair of socks. Someone else always takes the final parking space which you spotted first. Children can get into anything at all, Especially if they aren't supposed to.
Opening a first aid kit is childsplay. It is most certainly not a game for hung-over adults. Even with the best of fortune there was no way he'd open it by trying.

Timorris Rubio de la Veine learned long ago already that there are times when one has to resign himself to fate. Slinging the bag over his shoulder, he rose.

For the first time he truely looked around. That was a mistake. It was always a mistake.
An explosion of sounds and colours hit him, and he staggered back up to the wall. One glance at his tank and he longed very much to return to his sleep while its liquids were still cold.

There was no chance at that though. Once awake, head exploding, there was nothing for it but to bite the bullet and carry on. He needed to get out.
After all these years, it was high time for a morning piss.
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