![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#1 |
Zhentarim Guard
![]() Join Date: October 2, 2001
Location: Canton, OH USA!!
Posts: 397
|
Does anyone have any good Spell Trigger
or Spell Sequencer combo's they wish to share? I always seem to use Minor Sequencer with two magic missles, Spell Sequencer with three Lightning Bolts or Flame Arrows and Spell Trigger with protections. This would be for a single class mage/sorcerer. |
![]() |
![]() |
#2 |
Manshoon
![]() Join Date: October 1, 2001
Location: Athkatla
Posts: 196
|
![]()
Uhh actually I use these Triggers on a defensive side
![]() So I would recommend... Minor Spell sequencer: Mirror image,Blur Spell Sequencer: Fire shield (RED),Well lets add say Melf's minute meteors, Vocalize. Contingency: Stoneskin Spell Trigger: Protection from normal weapons,globe of invulnerability,protection from normal missiles. ![]() ------------------ To be forgotten is worse than death... -Lazarus "You will never escape me!" -Jon Irenicus FFFFFF"> DSlaytern] Signature image removed as it is too big. Last edited by Dundee Slaytern; 10-09-2007 at 10:53 PM. |
![]() |
![]() |
#3 |
Dungeon Master
![]() Join Date: August 18, 2001
Posts: 94
|
Well, I use my spell triggers and spell sequencers to combat mages in the begining of a combat encounter. I use acid arrow/greater malison/emotion or slow with the sequencer and usually a silence/greater malison/feeblemind with spell trigger. I usally take the mage out from the start since they can do the most damage to your group.
------------------ To quote the pestering peasant, Neeber, of tradesmeet: "I killed a rabid rabbit! I'm experienced, now!" |
![]() |
![]() |
#4 |
Drow Warrior
![]() Join Date: September 10, 2001
Location: CA, USA
Age: 61
Posts: 298
|
I read somewhere that a Spell Trigger set up with triple Lower Resistance will reduce any dragon or any other magic-resistant enemy to Magic Missile target practice...
|
![]() |
![]() |
#5 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
|
Quote:
![]() At character level 20, you attain the maximum potential for spells based on character level. Each Lower Resistance will deal -30% Magic Resistance to the target, thus 3 will reduce by 90%. Minor Spell Sequencer: - Two Magic Missiles -------> When I am low level, average 30 damage. - Two Melf's Acid Arrow ----> When I am high level, average 48 damage in 6 rounds. - Magic Missile and Ray of Enfeeblement. Spell Sequencer: - Three Flame Arrows, at level 5 = 15d6 damage, level 10 = 30d6 damage, level 15 = 45d6 damage, level 20 = 60d6 damage. ![]() - Greater Malison, Emotion, Slow. Spell Trigger: - Three Lower Resistances. - Globe of Invulnerability, True Sight, Spell Immunity. Contingency: - Dispel Magic, cast on self, cast when helpless( at first). - Mislead, cast on self, cast when helpless( when I am high enough level). Chain Contingency: - Three Abi-Dalzim's Horrid Wiltings, cast at nearest enemy, cast when enemy sighted. ------------------ If not a Sorcerer casting total oblivion, then a Cavalier meting out justice. Otherwise, I think I will just be a Blade and torture my enemies with, "My Heart Will Go On". Platinium Sorcerer of ALSB, Aerie Loving Sacred Band! She's MeowRrrr, and more! ![]() ------------------------- Sorcerer Spell List Dragon Slaying Tips |
|
![]() |
![]() |
#6 |
Elminster
![]() Join Date: September 23, 2001
Location: Istanbul (not Constantinople)
Age: 46
Posts: 486
|
Dundee, with those Abi wilts. If you do that, what if it turns out to be one minor enemy and then you just wasted off 4 spells (including the contingiency) for just that one target? I haven't gotten all that far in the game so I don't know if this is all that relevant, but I thought I'd ask.
|
![]() |
![]() |
#7 |
Avatar
![]() ![]() ![]() ![]() Join Date: August 27, 2001
Location: Poznan, Poland
Posts: 575
|
Like for goblins in sewers? He,he what a surprise it would be for all of them
![]() I forgot: Sequencers: some ranged magic or breach, dispel and so on That one on myself - I dont use ![]() [This message has been edited by Zbyszek (edited 10-17-2001).] |
![]() |
![]() |
#8 |
Account deleted by Request
Join Date: May 17, 2001
Location: .
Age: 39
Posts: 8,802
|
I suggest packing one sequencer with two lower resistance and a greater malison, great for softening up tough foes, also place a detect invisible or True Sight in one of them so you can quickly uncover invisible foes.
|
![]() |
![]() |
#9 |
Avatar
![]() ![]() ![]() ![]() Join Date: October 4, 2001
Location: NYC Forever!
Age: 50
Posts: 520
|
For Aerie or your favorite home-brew Cleric/Mage, try Minor Sell Sequencer with either:
1) Chant (normally takes a whole round to cast, very easy to interrupt) + Remove Fear 2) two Cure Light Wounds (18 pts of healing VERY FAST) 3) two Dooms (they stack!) 4) Chant + Magic Missile (The chant will affect any friendly units near the target, so your fighters will benefit as you disrupt their spellcaster). For a normal Mage, consider a Minor Spell Sequencer of Magic Missile + Melf's Acid Arrow. You'll disrupt this round's spell casting and have a chance to disrupt the next few rounds, too. Contingency: Eventually you'll be able to put things like "25% HP ==> HEAL" in this slot, but not right away. Instead I use "Outike's Resiliant Sphere" for Helpless, because that'll protect me & my friends if I'm paralyzed or confused. "Slow Poison" on self if poisoned might be nice, but it's a little too specialized unless you know the poison's coming... and even then, potions of antidote are plentiful. Here's a fun Spell Sequencer for little Aerie: Tenser's Transformation + Draw Upon Divine Might + Improved Haste. Put her in some armor and you'll still be able to use this one! -- Nifft |
![]() |
![]() |
#10 | |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
|
Quote:
|
|
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Spell Sequencer | ryaldin | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 8 | 11-12-2003 05:12 AM |
Spell Trigger/Sequencer | SpongeBobTheDestoyer | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 1 | 01-31-2003 01:34 AM |
Spell Sequencer Bug---Help | diesel44 | Baldurs Gate II Archives | 1 | 11-28-2001 08:53 PM |
Spell sequencer? | sirgwayne | Baldurs Gate II Archives | 14 | 04-10-2001 03:31 PM |
Spell Sequencer--how to use? | Gotaxewilltravel | Baldurs Gate II Archives | 2 | 11-06-2000 09:14 PM |