![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
#1 |
Manshoon
![]() Join Date: January 25, 2002
Location: Houston
Posts: 216
|
K, I've checked my report on my rogue and it says 1 attack per round so far when my melee weapon is selected. Then it goes to two attacks per round when my bow or boomerang dagger is selected.
LVL 12 bounty hunter wanting to see when he could best use the boomerang dagger.(have tuegen bow and alrdy know it's 3 per round with that one) Stats on boomerang dagger is thaco+2, 2d4+2 speed 1. prof type =dagger. ALl I know is that a round is 6 seconds. Speed goes from 1- 10 so 1/10 is 1/10 of 6 seconds. I've read that bows and missile weapons have a ROF(rate of fire) of 2 per round and throwing daggers can be more. I've also read that as you increase levels, your attacks per round may increase too. Does that include missile attacks from the bounty hunter? And when one does level up enough to get an increase in attack per round, can someone explain to me what happens? How is speed checked? And when does this happen- at what level? Does it deal with melee AND ranged items? Any ideas are welcomed. Thanks,
__________________
<i>just,</i><p><b>PeeWee</b><br /> ![]() |
![]() |
![]() |
![]() |
#2 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
|
Only Warriors benefit from the bonus attack(s) per round.
Warriors get an additional attack at level 7 and 13. Weapon proficiencies also grant additional attacks, but only for Warrior classes. Thieves will never get bonuses to their attack(s) per round. So a Thief will always have a base 1 attack per round, 2 if dual-wielding. Daggers and Bows give 2 attacks per round. Darts give 3 attacks per round. |
![]() |
![]() |
![]() |
#3 |
Ironworks Moderator
![]() Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
|
Oh, and speed factor just dictates who strikes first. It does not affect your attack(s) per round.
|
![]() |
![]() |
![]() |
#4 |
Zhentarim Guard
![]() Join Date: October 10, 2001
Location: Braunschweig, Germany
Posts: 335
|
Hm, I don't know, if the speed factors are handled like in 2nd ed. AD&D PnP, but there the rules are as follows:
Every round of combat every char rolls a d10. This is his initiave. To this value you add your weapons speed factor and deduct for your initiative modifier derived from your dex score. Then the result is your overall initiave (spellcasters add their casting time of the spell to this number). Now the order during the combat round is just that the char with the lowest number is striking first, then the second lowest number etc... Thus, the higher the speed factor of your weapon the later you strike in the round. |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Monk and speed factor | Ragash | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 7 | 07-24-2003 05:38 PM |
What exactly does Speed Factor control? | pcgiant | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 4 | 04-22-2003 12:36 PM |
Weapon speed factor? | sep257 | Neverwinter Nights 1 & 2 Also SoU & HotU Forum | 8 | 10-26-2002 12:52 PM |
Speed Factor | Witherlain | Baldurs Gate II: Shadows of Amn & Throne of Bhaal | 6 | 06-18-2002 12:12 PM |
Weapon Speed Factor | Poq'Trii | Baldurs Gate II Archives | 2 | 09-25-2001 04:14 PM |