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#1 |
Manshoon
![]() Join Date: March 12, 2001
Location: Finland
Age: 41
Posts: 187
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Im planning to start playing with a Sorcerer, i know that i have to choose important spells and so on, can someone please post a list or give me some hints which spells i should choose? (that are important in the game).
Thanks... ------------------ "Oh King to whom all birds are dear, speed now this feathered shaft, and recall some pity for the Noldor in their need." -Fingon's prayer to Manwë as he prepared to shoot Maedhros |
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#2 |
Avatar
![]() ![]() ![]() ![]() Join Date: March 8, 2001
Location: V-vik ostgot, Sweden
Posts: 596
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make sure have some good summoning spells avaible
------------------ My strength and honor for king and country |
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#3 |
Dungeon Master
![]() Join Date: March 1, 2001
Location: UK
Posts: 85
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Hi,
My choices were strongly influenced by the spells I used alot with my mage first time round. They were: 1)Magic Missle, Identify, Shield, Chromatic Orb and Charm Person. 2) Acid Arrow, Resist Fear (affects whole party), Stinking Cloud and Web. 3) Fireball, Dispel Magic, Haste . 4) Minor Sequencer, Minor Globe of Invulnerability, Ice Storm (personally I love this spell),Stoneskin. 5)Breach and Cloudkill. These should allow you to tackle most things, and you can add more offensive/buffing and re-buffing spells at higher levels if you feel you are weak in a particular area. You may want to include knock, if you decide to play without a thief. Hope this helps. |
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#4 | |
Horus - Egyptian Sky God
![]() Join Date: March 4, 2001
Location: either CA or MO
Age: 43
Posts: 2,674
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Quote:
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#5 | ||
Dracolisk
![]() Join Date: January 8, 2001
Location: Amsterdam, The Netherlands
Age: 44
Posts: 6,541
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Quote:
Quote:
Whew...sore fingers now!! Good luck with your game ------------------ Melusine ![]() Your voice is ambrosia |
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#6 |
Drow Warrior
![]() Join Date: March 7, 2001
Location: Baldur\'s Gate
Posts: 268
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Well I am Level 11 Sorcerer and this is my first time through the game. I goofed and choose some stupid things like "Summon Familier". You dont want things like that. I also didn't get things like "Magic Missle" with I would like to have. The 3 spells I would recomend are "Fire Ball", "Ice Storm" and "Cast Web" cos these 3 things work great if used together. Especily against a large number of enemys. 1 downside about "Cast Web" is your PC's and NPC's are dumb asses and walk into it no matter how hard you tell them not to.
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#7 |
Red Dragon
![]() Join Date: March 3, 2001
Location: Scotch College, Melbourne
Posts: 1,503
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I'll have to debate dafan's recommendation of summon spells. Most of them are pretty useless IMHO. The lower level summon spells spawn creatures that dont last a single round against the high powered magic in BG2 and the higher level summons (Cacofiend, Pit Fiend) arent too effective with soaking up damage and spells since theres only one of them.
------------------ Why? |
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#8 |
Anubis
![]() Join Date: March 1, 2001
Location: Up in the Freedomland Alps
Age: 60
Posts: 2,474
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I like the elementals though.
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#9 |
Manshoon
![]() Join Date: March 12, 2001
Location: Finland
Age: 41
Posts: 187
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Thanks for your advice! What do you think of higher level spells like Abi-Dalzims Horrid Wilting, Mantle/improved Mantle, Mordenkainen`s Sword...? Are they useful later in the game?
------------------ "Oh King to whom all birds are dear, speed now this feathered shaft, and recall some pity for the Noldor in their need." -Fingon's prayer to Manwë as he prepared to shoot Maedhros |
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#10 |
Guest
Posts: n/a
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Here is my selection:
> 1st level - Magic Missile, Chromatic Orb, Identify I wish I hadn't bothered with Find Familiar 2nd level - Horror, Stinking Cloud, Acid Arrow, Knock 3rd level - Minute meteors, Fireball, Haste, Invis 10' Radius 4th level - Ice Storm, Enchanted Weapon, Minor Glob/Inv Every PC had a +3 weapon to hit the Iron Golem in De'Arnise Keep with! 5th level - Summon Fire Elemental, Cloudkill 6th level - Summon Greater Earth Elem And so on |
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