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Old 06-23-2002, 07:32 AM   #1
fung
Dungeon Master
 

Join Date: June 22, 2002
Location: Australia
Age: 42
Posts: 77
Hi all, I'm new to wizardry 8. its a great game...my friend who also plays wiz8 told me this is the best forums around, so I guess i'd post here from now on.

When I play a party...I'd like to choose one versatile fighter/magic leader kinda guy then I try to get the minimal number of party charcs. to support him. i.e. human shields etc. Obviously, I like this bcoz the fewer party members the faster the leveling.

With that in mind, who would be the most versatile charc in the game:
I was thinking:

1) An elfen ranger with a bit of alchemy
2) A fairie ninja with a tad of magic

comments?
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Old 06-23-2002, 08:49 AM   #2
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
Hmm, depends, if you want him more versatile magic-wise then I'm not sure you want a hybrid character, not sure what you're going for though. The Ranger is great for auto-scout, the Ninja will have stealth and also can open locks. The Faerie ninja is a melee beast with the right equipment; Ranger will be better in ranged combat.
If you really want magic variety then a Bishop is best, but they're not the greatest fighters.

I am trying what I think will be a really versatile character in my party now, made a Mook Ninja who's getting trained to start in sword, bow, stealth, crit and locks/traps. I am eventually going to switch him over to Ranger when the latter 3 skills are as high as I want them to be - he'll be able to wear better armor, still use Alchemy, and use the Giant's Sword which is a pretty amazing mook-only, extended range sword that rangers can use, but not ninjas.
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Old 06-23-2002, 08:58 AM   #3
fung
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Join Date: June 22, 2002
Location: Australia
Age: 42
Posts: 77
Perhaps u can give me some sugestions.

What build would be nice for a versatile leader character. I want someone that I can build the rest of the party around. I heard the mages are powerful, but in late stages and only when they can be protected.

Btw. I really like the ranger build, what races are good for rangers. mooks are great rangers, how about elves and humans?
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Old 06-23-2002, 09:30 AM   #4
Kakero
40th Level Warrior
 

Join Date: March 24, 2002
Posts: 10,215
I don't like mook because you have to waste 8 hours of you game time for something unnessasary. Human should be nice, since they are average in everything.

instead of mage try bishop instead, bishop can learn ALL spell the game have to offer. and that's make him very powerful during end game. with all those funky spells up his sleave.
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Old 06-23-2002, 10:43 AM   #5
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
Well it's true, your Mook will get sidelined for 8 hours of game (not real) time, but I just rest then so it's no big deal. They are really good rangers and can use the only extended range sword in the game, and you're guaranteed to find one (probably will find more like 4 of them!). Str/Dex are the best things to go for first with this kind of ranger, and let him train in melee (sword) and with the bow.

Humans and Elves can be good rangers too, had an Elf who I tried to make a potent Alchemist as well as with a bow, skimped on melee with her and she was really good as a ranged character.

If it's your first time through the game then you want at least one Ranger for auto-scout, that's invaluable. Bishops are great but harder to develop than the pure casters, so you might want to take 2 pure csters, like say a Mage and Priest. 2 Bishops is a pretty awesome combo, if you have each one take 2 schools you can cover all four that way and they're not too bad to develop.

Also a Bard is a really good choice, they can take care of your thief duties, are pretty good in melee and have music for spells - they're really handy early on especially.

But go for more of a team thing, every character you choose should have a role and they should fit in well with each other, don't worry so much about a lead type, make the party strong.
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Old 06-23-2002, 03:10 PM   #6
otter
Elminster
 

Join Date: March 26, 2002
Location: portland or
Posts: 434
i haven't found i necessary to have a 'leader'. It really doesn't matter which char. is highlighted as you wander around, each situation automatically responds to the highest-skill char anyway.
I am fond of parties of 3, my favorite so far has been Mook Ranger, Mook Gadgeteer, who i switch to Fighter at L12, and a Bard, usually Felpurr (for Speed), who also switches to Fighter.
For me the requirements that MUST be met by my parties are:
=One really fast char who casts Haste. (the others don't need to invest much in Speed that way)
=These spells for survival--Element Shield, Magic Screen, Soul Shield, Silence, Missile Shield and Armorplate.
=Stealth. With the above-named party, everyone spends one level (L4, usually) as Rogues to develop Stealth (+10 AC).
=Lots of damage, both at range and in melee. (that's why i pick Mooks--the Giants' Swords are the best removers in the game. They're not the ONLY extended-range swords, there's X-Cal, but it's 2-handed and slower. And once they're Fighters, they can use Tripleshot X-Bows, which remove targets really fast.)
=Alchemy. If you have a Ranger, Ninja, Bishop or Alchemist, they can bankroll your party by mixing potions.
It is possible to have all these things with a Solo, but one char has to hit so many more times that battles become ridiculously long, esp if you have to keep breaking off to restore Mana.
If you really wanna rock, just start with a Mook Fighter in the place of the Ranger and add a Bishop for a total of four.
(i played something close to that last time, they walked through much of the game, now my challenge is to make it without a Bishop or Faerie Ninja...)
You can also swap the Mook Ranger for a Faerie Ninja, but only if you know where to search to find the hidden stuff until your Gad gets the Searchlight...
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Old 06-23-2002, 03:40 PM   #7
Silpion
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Join Date: June 16, 2002
Location: .
Posts: 62
Quote:
Originally posted by otter:
(...) the Giants' Swords are the best removers in the game. They're not the ONLY extended-range swords, there's X-Cal, but it's 2-handed and slower.
Is a Giants' Sword 1-handed? Here they're listened as 2-handed.
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Old 06-23-2002, 04:21 PM   #8
el_kalkylus
Drizzt Do'Urden
 

Join Date: March 3, 2001
Location: Stockholm, Sweden, Sweden
Age: 45
Posts: 669
The ninja has most skills to choose from.
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Old 06-23-2002, 05:31 PM   #9
Gimli
Emerald Dragon
 

Join Date: January 12, 2002
Location: Moria
Posts: 912
Only the GS is extended; ExCal is 2-handed but still short range. And the GS is a 2-hander as well.
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Old 06-23-2002, 10:07 PM   #10
otter
Elminster
 

Join Date: March 26, 2002
Location: portland or
Posts: 434
Er, sorry, i had the qualities confused, i'm sure i knew X-Cal is short range, i used it a lot in W-7. This is my first time with Mooks, though. I haven't got to one yet, but i'm still impressed with GS, a whopping 30% KO can't be beat by anything else around.
Something i'm wondering about, all these great Swords have no curses, but most of the best non-sword weapons take away your Ranged attacks.
WUWT?
The exceptions to the Ninja's versatility are mostly in terms of usable equipment. Many Ninja skills can be maxed in one level of practise (of course, some of that's really boring).
But, probably the easiest solo who never changes class is Ninja.
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