Visit the Ironworks Gaming Website Email the Webmaster Graphics Library Rules and Regulations Help Support Ironworks Forum with a Donation to Keep us Online - We rely totally on Donations from members Donation goal Meter

Ironworks Gaming Radio

Ironworks Gaming Forum

Go Back   Ironworks Gaming Forum > Ironworks Gaming Forums > Miscellaneous Games (RPG or not)
FAQ Calendar Arcade Today's Posts Search

Reply
 
Thread Tools Search this Thread
Old 04-18-2002, 05:17 PM   #1
Raederle
Elite Waterdeep Guard
 

Join Date: April 18, 2002
Location: SF, CA
Posts: 12
I've been lurking here for a while and searched back about 10 pages and I really haven't seen this topic about. So, I'd be curious to ask, who likes which spells for combat with what? To start, myself I've found a few odds and ends worth pointing out but I'm only perhaps 25% through the game. I'm sure there's much more to learn than to tell.

1) Hypnotic lure is really very powerful, and often better than sleep
2) Since so many outdoor monsters have high earth and middling air/water resistances blinding flash is quite powerful since fire based.
3) Most of the single target damage spells are only a way to use up spell points when there's nothing better to cast. They're fine when free via books but I'll not again spend a spell choice on them.
4) Slow is actually much more useful than I'd expected since it's also a snare, lovely for my mostly ranged party.

I'm all ears for any further responses.

Raederle

[ 04-18-2002, 07:02 PM: Message edited by: Raederle ]
Raederle is offline   Reply With Quote
Old 04-18-2002, 05:46 PM   #2
gaunty
The Magister
 

Join Date: January 8, 2001
Location: barberton, ohio, usa
Posts: 121
nukular blast is a good all around clearance spell.
I've been told that boilling blood is good; however, that is
a alchemistry spell and the alchem skill has to bee 80% to learn
from book or 70 ish to get from lvl up.

I am going bananas. I am doing the game will 6 bishups and boy
is this taking a long time. then again, now after flash freezing
and beeting the rats over and over, go back to the monistary and
wound why it was so hard at first. my last lvl up had a small
surprize, there was not a hole lot of spell choices.
gaunty is offline   Reply With Quote
Old 04-18-2002, 06:02 PM   #3
otter
Elminster
 

Join Date: March 26, 2002
Location: portland or
Posts: 434
yah, enemy resistances are important to check until you have a high Power Cast. If your party is good at melee, Web and Freeze Flesh are really useful. Sleep isn't very good if you use mass-destruction spells; they wake up when they get hit. The high-level sigle-target spells like concussion are quite nice. Party-buff spells--this is mentioned in a lot of the combat- and trainig-advice threads--are essential for increasing your realm and book points. (If you're fanatical about skill development, you can max the books and realms you have non-combat spells from in a few days of standing around and casting. Ok, maybe weeks if you don't have a handy mana source...)
otter is offline   Reply With Quote
Old 04-19-2002, 01:15 AM   #4
Annheiser
Manshoon
 

Join Date: February 8, 2002
Location: USA
Posts: 154
Type of spells employed change as the story unfolds. I think the most heavily used combat spell in my book was Noxious Fumes (spell and gadget together). That followed by Acid Bomb and Firestorm. The three combined in a first round surprise attack is good.

[ 04-19-2002, 01:18 AM: Message edited by: Annheiser ]
__________________
\"Man who sleeps with itchy bum wakes with smelly fingers.\"
Annheiser is offline   Reply With Quote
Old 04-19-2002, 02:01 AM   #5
otter
Elminster
 

Join Date: March 26, 2002
Location: portland or
Posts: 434
Some of my favorite battles in the Mountains:
4 Sulfurous Scorchers: 2 killed by Quicksand, one by Death Wish and one by Negatair (gadget which casts Asphyxiation). All in the first round.
3 Blistering Scorchers: all killed in the first round by Asphyxiation.
5 Knights and 3 Archers: only one knight left after the first round, in which i cast the above spells and Death Cloud; i don't remember which took out what...
That's why i like to develop everybody's magic and Powercast.
otter is offline   Reply With Quote
Old 04-19-2002, 02:11 AM   #6
Aelia Jusa
Iron Throne Cult
 
Tetris Champion
Join Date: August 23, 2001
Location: Brisbane, Australia
Age: 44
Posts: 4,867
Asphyxiation looks great, but it hardly ever worked for me with a mage with reasonbly high air skill and good power cast. Death cloud is great but it doesn't seem to work after the first couple of rounds (do they get immune or something?). Magic missiles is a super duper spell, especially for early on when most monsters have some earth/fire/water/air resistance but hardly ever divine, but even later on it's good against lots of enemies like Rapax. Slow is awful, the battles are long enough with lots of enemies without slowing them down. Unless you had to take a phone call or something in the middle . I used tsunami and blizzard a lot, they're good against rapax. But the two most important spells, (that I never cast) are pandemonium and freeze flesh - the instruments that have them are the most invaluable in the game IMHO [img]smile.gif[/img]
__________________
Aelia Jusa is offline   Reply With Quote
Old 04-19-2002, 12:39 PM   #7
armakh
Manshoon
 

Join Date: February 24, 2002
Location: Sidney, Nebraska
Posts: 198
I really like the freeze spells and web a lot, especially in the early game. I'm also a huge fan of insanity. It was especially useful in the early time when juggernauts would clean my clock. I agree about hypnotic lure. I have fa,len into disuse with it, but every now and then, I still fire up my lava lamp, and I'm amazed at how many monsters it can hold in thrall. I love my gadgeteer, especially now that I can cast asphyxiation and boiling blood with him. Why bother with a vaporizer when you can negatair them? Besides the different realm, of course. Boiling blood can cause some huge damage, and it's a good way to wear down some of those casters with very few HP when the victim explodes. As far as damage spells go, ego whip is good, as well as lasting effects like acid bomb. I don't use a whole lot of the earth realm, so whipping rocks is pretty useful as a damage spell early, too.
__________________
Life is too serious to be taken seriously.
armakh is offline   Reply With Quote
Old 04-19-2002, 03:06 PM   #8
Lawdog1
Elite Waterdeep Guard
 

Join Date: February 25, 2002
Location: USA
Posts: 18
I am glad someone finally mentioned Insanity. That spell saved my bacon more times than I can count in the early to mid game. Hypnotic Lure is a must in the swamp! My favorite spell later in the game is Psionic Blast - you don't have to be in sight of the target enemies, and many creatures do not have high resistance to Mental Magic. You can deal out decent damage and possibly drive them insane. It was the key to my success against the Cultists in the Wilderness Temple. Freeze Flesh has come in handy with the Rapax, and so has Quicksand. I am not sold on the damage-over-time spells. Nor have I experienced much success with the Instant Death or Deathwish spells.
Lawdog1 is offline   Reply With Quote
Old 04-19-2002, 03:57 PM   #9
Helix
Dungeon Master
 

Join Date: January 28, 2002
Location: USA
Age: 70
Posts: 83
Armormelt, baby. Always affects every monsters it touches.
I keep Armorplate, Enchanted Blade, Magic Screen, and
Missile Shield up at all times. I usually cast Soul Shield
and Element Sheild vs magic slingers. And finally, Guardian
Angel is a life saver.
Personally I never had much luck with the Webs, Paralyzes,
Freezes, etc. Same goes for the "insta-kill" type spells.

Helix
Helix is offline   Reply With Quote
Old 04-19-2002, 04:13 PM   #10
armakh
Manshoon
 

Join Date: February 24, 2002
Location: Sidney, Nebraska
Posts: 198
As an aside, with the disabling spells, I very seldom got all of the monsters in a group to be affected. What the freezes and webs, and even insanity did for me was things like worrying about 2 juggernauts at a time instead of all nine. When all my guys were still little, that was very very important.
__________________
Life is too serious to be taken seriously.
armakh is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Poll For BG2 Level 04 Spells That You Never Memorise Dundee Slaytern General Discussion 17 06-14-2006 10:23 AM
If you could have any two spells in life, what would they be?POLL SecretMaster Baldurs Gate II: Shadows of Amn & Throne of Bhaal 38 02-26-2002 10:42 AM
Great new poll by Fljotsdale in Poll Forum ! RudeDawg General Conversation Archives (11/2000 - 01/2005) 4 05-06-2001 09:33 PM
Useless poll - least effective spells emilyh Wizards & Warriors Forum 21 01-15-2001 04:07 PM
Yet another useless poll: Your favorite low-level spells. Sazerac Wizards & Warriors Forum 9 12-26-2000 04:59 PM


All times are GMT -4. The time now is 05:04 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved